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	<title>Comments on: Finding adjacent cells in an hex map</title>
	<atom:link href="http://www.emanueleferonato.com/2008/04/23/finding-adjacent-cells-in-an-hex-map/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2008/04/23/finding-adjacent-cells-in-an-hex-map/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Sun, 14 Mar 2010 14:04:42 +0000</lastBuildDate>
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		<item>
		<title>By: Xerks</title>
		<link>http://www.emanueleferonato.com/2008/04/23/finding-adjacent-cells-in-an-hex-map/comment-page-1/#comment-552688</link>
		<dc:creator>Xerks</dc:creator>
		<pubDate>Sat, 06 Mar 2010 18:23:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=259#comment-552688</guid>
		<description>Hi again, I&#039;d like to use to start of your code to set up a matching game instead, how would I change it to instead of a set grid where every row has the same number of hexagons but each row has alternate hexagons. i.e. row 1 has 6 hexagons then row 2 has 5, then back to 6 again and so on.

I&#039;ve tried to set up an if statement but i can&#039;t seem to get it to work. Thanks in advance for any help you&#039;d give me</description>
		<content:encoded><![CDATA[<p>Hi again, I&#8217;d like to use to start of your code to set up a matching game instead, how would I change it to instead of a set grid where every row has the same number of hexagons but each row has alternate hexagons. i.e. row 1 has 6 hexagons then row 2 has 5, then back to 6 again and so on.</p>
<p>I&#8217;ve tried to set up an if statement but i can&#8217;t seem to get it to work. Thanks in advance for any help you&#8217;d give me</p>
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	<item>
		<title>By: Xerks</title>
		<link>http://www.emanueleferonato.com/2008/04/23/finding-adjacent-cells-in-an-hex-map/comment-page-1/#comment-551910</link>
		<dc:creator>Xerks</dc:creator>
		<pubDate>Wed, 03 Mar 2010 23:41:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=259#comment-551910</guid>
		<description>nevermind I goofed....</description>
		<content:encoded><![CDATA[<p>nevermind I goofed&#8230;.</p>
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	<item>
		<title>By: Xerks</title>
		<link>http://www.emanueleferonato.com/2008/04/23/finding-adjacent-cells-in-an-hex-map/comment-page-1/#comment-551906</link>
		<dc:creator>Xerks</dc:creator>
		<pubDate>Wed, 03 Mar 2010 23:23:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=259#comment-551906</guid>
		<description>I&#039;ve running this but it wouldn&#039;t compile, something about 1046: Type was not found or was not a compile-time constant: hhexagon and 1180: Call to a possibly undefined method hhexagon. I&#039;ve no idea what that means and any help would be apprieciated. Thanks.

Great site btw</description>
		<content:encoded><![CDATA[<p>I&#8217;ve running this but it wouldn&#8217;t compile, something about 1046: Type was not found or was not a compile-time constant: hhexagon and 1180: Call to a possibly undefined method hhexagon. I&#8217;ve no idea what that means and any help would be apprieciated. Thanks.</p>
<p>Great site btw</p>
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	<item>
		<title>By: weaponx</title>
		<link>http://www.emanueleferonato.com/2008/04/23/finding-adjacent-cells-in-an-hex-map/comment-page-1/#comment-475177</link>
		<dc:creator>weaponx</dc:creator>
		<pubDate>Sun, 19 Jul 2009 07:02:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=259#comment-475177</guid>
		<description>I also tried to manipulate the container object:
var hexagon_container:MovieClip = new MovieClip();
hexagon_container.x = 116;
hexagon_container.y = 26;
addChild(hexagon_container);

but still the mouseover dont follow correctly</description>
		<content:encoded><![CDATA[<p>I also tried to manipulate the container object:<br />
var hexagon_container:MovieClip = new MovieClip();<br />
hexagon_container.x = 116;<br />
hexagon_container.y = 26;<br />
addChild(hexagon_container);</p>
<p>but still the mouseover dont follow correctly</p>
]]></content:encoded>
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	<item>
		<title>By: weaponx</title>
		<link>http://www.emanueleferonato.com/2008/04/23/finding-adjacent-cells-in-an-hex-map/comment-page-1/#comment-475175</link>
		<dc:creator>weaponx</dc:creator>
		<pubDate>Sun, 19 Jul 2009 06:52:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=259#comment-475175</guid>
		<description>Great script thx alot for it. 

Is it possible to place in a container of some sort so the hex grid can be centered in a stage?
I was able to make the grid draw in a different place by adjusting the &quot;var hexagon_x_position:Number&quot; and &quot;var hexagon_y_position:Number&quot; but the mouseover dont follow. Where should I adjust so the mouseover matches the grid?

In advance thx for your reply to a total newbee to AS3.</description>
		<content:encoded><![CDATA[<p>Great script thx alot for it. </p>
<p>Is it possible to place in a container of some sort so the hex grid can be centered in a stage?<br />
I was able to make the grid draw in a different place by adjusting the &#8220;var hexagon_x_position:Number&#8221; and &#8220;var hexagon_y_position:Number&#8221; but the mouseover dont follow. Where should I adjust so the mouseover matches the grid?</p>
<p>In advance thx for your reply to a total newbee to AS3.</p>
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	<item>
		<title>By: Halloween Couples : Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2008/04/23/finding-adjacent-cells-in-an-hex-map/comment-page-1/#comment-322547</link>
		<dc:creator>Halloween Couples : Emanuele Feronato</dc:creator>
		<pubDate>Sun, 02 Nov 2008 20:17:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=259#comment-322547</guid>
		<description>[...] basics of hexagonal environments are explained in Understanding hexagonal tiles, Finding adjacent cells in an hex map - part 1 and [...]</description>
		<content:encoded><![CDATA[<p>[...] basics of hexagonal environments are explained in Understanding hexagonal tiles, Finding adjacent cells in an hex map &#8211; part 1 and [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MiniGladiator &#187; Blog Archive &#187; Javascript Gladiators</title>
		<link>http://www.emanueleferonato.com/2008/04/23/finding-adjacent-cells-in-an-hex-map/comment-page-1/#comment-275002</link>
		<dc:creator>MiniGladiator &#187; Blog Archive &#187; Javascript Gladiators</dc:creator>
		<pubDate>Fri, 12 Sep 2008 17:15:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=259#comment-275002</guid>
		<description>[...] around while browsing the site. Â Just today I found some Actionscript code byÂ Emanuele FeronatoÂ (http://www.emanueleferonato.com/2008/04/23/finding-adjacent-cells-in-an-hex-map/) that looks pretty sweet. [...]</description>
		<content:encoded><![CDATA[<p>[...] around while browsing the site. Â Just today I found some Actionscript code byÂ Emanuele FeronatoÂ (http://www.emanueleferonato.com/2008/04/23/finding-adjacent-cells-in-an-hex-map/) that looks pretty sweet. [...]</p>
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	<item>
		<title>By: Finding adjacent cells in an hex map - part 2 : Emanuele Feronato - italian geek and PROgrammer</title>
		<link>http://www.emanueleferonato.com/2008/04/23/finding-adjacent-cells-in-an-hex-map/comment-page-1/#comment-126030</link>
		<dc:creator>Finding adjacent cells in an hex map - part 2 : Emanuele Feronato - italian geek and PROgrammer</dc:creator>
		<pubDate>Sun, 27 Apr 2008 18:42:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=259#comment-126030</guid>
		<description>[...] by Emanuele Feronato on 04/27/08 in Flash, Game design    In the Finding adjacent cells in an hex map post I showed you how to find adjacent cells in horizontal hex [...]</description>
		<content:encoded><![CDATA[<p>[...] by Emanuele Feronato on 04/27/08 in Flash, Game design    In the Finding adjacent cells in an hex map post I showed you how to find adjacent cells in horizontal hex [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2008/04/23/finding-adjacent-cells-in-an-hex-map/comment-page-1/#comment-124283</link>
		<dc:creator>Emanuele Feronato</dc:creator>
		<pubDate>Thu, 24 Apr 2008 10:50:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=259#comment-124283</guid>
		<description>styxtwo is right...</description>
		<content:encoded><![CDATA[<p>styxtwo is right&#8230;</p>
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	<item>
		<title>By: styxtwo</title>
		<link>http://www.emanueleferonato.com/2008/04/23/finding-adjacent-cells-in-an-hex-map/comment-page-1/#comment-124252</link>
		<dc:creator>styxtwo</dc:creator>
		<pubDate>Thu, 24 Apr 2008 09:29:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=259#comment-124252</guid>
		<description>with this code you can find any tile relative to the one your mouse is on, that could be great for puzzle games!</description>
		<content:encoded><![CDATA[<p>with this code you can find any tile relative to the one your mouse is on, that could be great for puzzle games!</p>
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