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	<title>Comments on: Flash physics engines galore</title>
	<atom:link href="http://www.emanueleferonato.com/2008/04/24/flash-physics-engines-galore/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2008/04/24/flash-physics-engines-galore/</link>
	<description>italian geek and PROgrammer</description>
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		<title>By: Physics Engine Progress</title>
		<link>http://www.emanueleferonato.com/2008/04/24/flash-physics-engines-galore/comment-page-1/#comment-506399</link>
		<dc:creator>Physics Engine Progress</dc:creator>
		<pubDate>Tue, 06 Oct 2009 20:37:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=260#comment-506399</guid>
		<description>[...] check it out if you are looking to learn an AS3 Physic Engine as it is definitely the easiest to pick up and play with. Also here are two examples to compare APE [...]</description>
		<content:encoded><![CDATA[<p>[...] check it out if you are looking to learn an AS3 Physic Engine as it is definitely the easiest to pick up and play with. Also here are two examples to compare APE [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: October Update!</title>
		<link>http://www.emanueleferonato.com/2008/04/24/flash-physics-engines-galore/comment-page-1/#comment-505222</link>
		<dc:creator>October Update!</dc:creator>
		<pubDate>Fri, 02 Oct 2009 20:00:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=260#comment-505222</guid>
		<description>[...] anyway after much frustration I&#8217;m finally making head-way with learning a AS3 Physic Engine called APE (Actionscript Physics [...]</description>
		<content:encoded><![CDATA[<p>[...] anyway after much frustration I&#8217;m finally making head-way with learning a AS3 Physic Engine called APE (Actionscript Physics [...]</p>
]]></content:encoded>
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	<item>
		<title>By: JiglibFlash 3D Physics engine for AS3 : Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2008/04/24/flash-physics-engines-galore/comment-page-1/#comment-448007</link>
		<dc:creator>JiglibFlash 3D Physics engine for AS3 : Emanuele Feronato</dc:creator>
		<pubDate>Wed, 13 May 2009 10:34:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=260#comment-448007</guid>
		<description>[...] engines like Box2D and the other ones listed in Flash physics engines galore, this engine adds the third [...]</description>
		<content:encoded><![CDATA[<p>[...] engines like Box2D and the other ones listed in Flash physics engines galore, this engine adds the third [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kafka</title>
		<link>http://www.emanueleferonato.com/2008/04/24/flash-physics-engines-galore/comment-page-1/#comment-343992</link>
		<dc:creator>kafka</dc:creator>
		<pubDate>Thu, 27 Nov 2008 10:13:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=260#comment-343992</guid>
		<description>Ape, Ape, Ape FTW.</description>
		<content:encoded><![CDATA[<p>Ape, Ape, Ape FTW.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Web-Game Magazine - the best free action/adventure web games and casual games, reviewed daily &#187; Blog Archive &#187; Create a Flash game like Deflection</title>
		<link>http://www.emanueleferonato.com/2008/04/24/flash-physics-engines-galore/comment-page-1/#comment-226606</link>
		<dc:creator>Web-Game Magazine - the best free action/adventure web games and casual games, reviewed daily &#187; Blog Archive &#187; Create a Flash game like Deflection</dc:creator>
		<pubDate>Fri, 11 Jul 2008 17:06:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=260#comment-226606</guid>
		<description>[...] I am seriously determined to start a tutorial series about latest physics engines, I played a bit with Deflection and I noticed the only physics involved in the game is used to [...]</description>
		<content:encoded><![CDATA[<p>[...] I am seriously determined to start a tutorial series about latest physics engines, I played a bit with Deflection and I noticed the only physics involved in the game is used to [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Create a Flash game like Deflection : Emanuele Feronato - italian geek and PROgrammer</title>
		<link>http://www.emanueleferonato.com/2008/04/24/flash-physics-engines-galore/comment-page-1/#comment-222508</link>
		<dc:creator>Create a Flash game like Deflection : Emanuele Feronato - italian geek and PROgrammer</dc:creator>
		<pubDate>Wed, 09 Jul 2008 09:44:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=260#comment-222508</guid>
		<description>[...] I am seriously determined to start a tutorial series about latest physics engines, I played a bit with Deflection and I noticed the only physics involved in the game is used to [...]</description>
		<content:encoded><![CDATA[<p>[...] I am seriously determined to start a tutorial series about latest physics engines, I played a bit with Deflection and I noticed the only physics involved in the game is used to [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Aero</title>
		<link>http://www.emanueleferonato.com/2008/04/24/flash-physics-engines-galore/comment-page-1/#comment-186517</link>
		<dc:creator>Aero</dc:creator>
		<pubDate>Sat, 07 Jun 2008 07:46:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=260#comment-186517</guid>
		<description>There is a port of APE to AS2</description>
		<content:encoded><![CDATA[<p>There is a port of APE to AS2</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kevin</title>
		<link>http://www.emanueleferonato.com/2008/04/24/flash-physics-engines-galore/comment-page-1/#comment-126467</link>
		<dc:creator>Kevin</dc:creator>
		<pubDate>Tue, 29 Apr 2008 00:40:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=260#comment-126467</guid>
		<description>Do any of those happen to be for AS2 or have older versions available? Some of us are still be stuck in the past. :(</description>
		<content:encoded><![CDATA[<p>Do any of those happen to be for AS2 or have older versions available? Some of us are still be stuck in the past. :(</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2008/04/24/flash-physics-engines-galore/comment-page-1/#comment-124708</link>
		<dc:creator>Emanuele Feronato</dc:creator>
		<pubDate>Fri, 25 Apr 2008 10:21:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=260#comment-124708</guid>
		<description>Thanx</description>
		<content:encoded><![CDATA[<p>Thanx</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: AeRO</title>
		<link>http://www.emanueleferonato.com/2008/04/24/flash-physics-engines-galore/comment-page-1/#comment-124693</link>
		<dc:creator>AeRO</dc:creator>
		<pubDate>Fri, 25 Apr 2008 09:23:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=260#comment-124693</guid>
		<description>&quot;Which one will you use it?&quot;

Should be &quot;Which one will you use?&quot;</description>
		<content:encoded><![CDATA[<p>&#8220;Which one will you use it?&#8221;</p>
<p>Should be &#8220;Which one will you use?&#8221;</p>
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