<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Flash physics engines galore</title>
	<atom:link href="http://www.emanueleferonato.com/2008/04/24/flash-physics-engines-galore/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2008/04/24/flash-physics-engines-galore/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Fri, 10 Feb 2012 12:12:29 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=</generator>
	<item>
		<title>By: angielski wroc?aw</title>
		<link>http://www.emanueleferonato.com/2008/04/24/flash-physics-engines-galore/#comment-857274</link>
		<dc:creator>angielski wroc?aw</dc:creator>
		<pubDate>Sun, 19 Jun 2011 19:11:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=260#comment-857274</guid>
		<description>Grat! i wasn&#039;t familiar with this engines but will try them for sure</description>
		<content:encoded><![CDATA[<p>Grat! i wasn&#8217;t familiar with this engines but will try them for sure</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: flash physics api&#8217;s &#171; MisterSaisho.com</title>
		<link>http://www.emanueleferonato.com/2008/04/24/flash-physics-engines-galore/#comment-645254</link>
		<dc:creator>flash physics api&#8217;s &#171; MisterSaisho.com</dc:creator>
		<pubDate>Fri, 24 Sep 2010 05:06:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=260#comment-645254</guid>
		<description>[...] MisterSaisho on Sep.24, 2010, under Flash, Uncategorized http://www.emanueleferonato.com/2008/04/24/flash-physics-engines-galore/ Print             window.fbAsyncInit = function() { FB.init({ appId: &#039;136642053037999&#039;, status: [...]</description>
		<content:encoded><![CDATA[<p>[...] MisterSaisho on Sep.24, 2010, under Flash, Uncategorized <a href="http://www.emanueleferonato.com/2008/04/24/flash-physics-engines-galore/" rel="nofollow">http://www.emanueleferonato.com/2008/04/24/flash-physics-engines-galore/</a> Print             window.fbAsyncInit = function() { FB.init({ appId: &#039;136642053037999&#039;, status: [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Luca Deltodesco</title>
		<link>http://www.emanueleferonato.com/2008/04/24/flash-physics-engines-galore/#comment-604016</link>
		<dc:creator>Luca Deltodesco</dc:creator>
		<pubDate>Thu, 15 Jul 2010 13:29:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=260#comment-604016</guid>
		<description>http://code.google.com/p/nape

Nape is a new physics engine for haXe and AS3. To compare it to Motor demo of 200 objects running at 30fps, nape get&#039;s 700 objects at 35fps, over 3 times as many.</description>
		<content:encoded><![CDATA[<p><a href="http://code.google.com/p/nape" rel="nofollow">http://code.google.com/p/nape</a></p>
<p>Nape is a new physics engine for haXe and AS3. To compare it to Motor demo of 200 objects running at 30fps, nape get&#8217;s 700 objects at 35fps, over 3 times as many.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: =^_^=</title>
		<link>http://www.emanueleferonato.com/2008/04/24/flash-physics-engines-galore/#comment-565455</link>
		<dc:creator>=^_^=</dc:creator>
		<pubDate>Thu, 08 Apr 2010 17:44:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=260#comment-565455</guid>
		<description>Thank you for this review!
I&#039;ve found what i was looking for:FOAM.
It&#039;s simple and VERY fast!</description>
		<content:encoded><![CDATA[<p>Thank you for this review!<br />
I&#8217;ve found what i was looking for:FOAM.<br />
It&#8217;s simple and VERY fast!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Physics Engine Progress</title>
		<link>http://www.emanueleferonato.com/2008/04/24/flash-physics-engines-galore/#comment-506399</link>
		<dc:creator>Physics Engine Progress</dc:creator>
		<pubDate>Tue, 06 Oct 2009 20:37:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=260#comment-506399</guid>
		<description>[...] check it out if you are looking to learn an AS3 Physic Engine as it is definitely the easiest to pick up and play with. Also here are two examples to compare APE [...]</description>
		<content:encoded><![CDATA[<p>[...] check it out if you are looking to learn an AS3 Physic Engine as it is definitely the easiest to pick up and play with. Also here are two examples to compare APE [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: October Update!</title>
		<link>http://www.emanueleferonato.com/2008/04/24/flash-physics-engines-galore/#comment-505222</link>
		<dc:creator>October Update!</dc:creator>
		<pubDate>Fri, 02 Oct 2009 20:00:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=260#comment-505222</guid>
		<description>[...] anyway after much frustration I&#8217;m finally making head-way with learning a AS3 Physic Engine called APE (Actionscript Physics [...]</description>
		<content:encoded><![CDATA[<p>[...] anyway after much frustration I&#8217;m finally making head-way with learning a AS3 Physic Engine called APE (Actionscript Physics [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JiglibFlash 3D Physics engine for AS3 : Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2008/04/24/flash-physics-engines-galore/#comment-448007</link>
		<dc:creator>JiglibFlash 3D Physics engine for AS3 : Emanuele Feronato</dc:creator>
		<pubDate>Wed, 13 May 2009 10:34:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=260#comment-448007</guid>
		<description>[...] engines like Box2D and the other ones listed in Flash physics engines galore, this engine adds the third [...]</description>
		<content:encoded><![CDATA[<p>[...] engines like Box2D and the other ones listed in Flash physics engines galore, this engine adds the third [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kafka</title>
		<link>http://www.emanueleferonato.com/2008/04/24/flash-physics-engines-galore/#comment-343992</link>
		<dc:creator>kafka</dc:creator>
		<pubDate>Thu, 27 Nov 2008 10:13:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=260#comment-343992</guid>
		<description>Ape, Ape, Ape FTW.</description>
		<content:encoded><![CDATA[<p>Ape, Ape, Ape FTW.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Web-Game Magazine - the best free action/adventure web games and casual games, reviewed daily &#187; Blog Archive &#187; Create a Flash game like Deflection</title>
		<link>http://www.emanueleferonato.com/2008/04/24/flash-physics-engines-galore/#comment-226606</link>
		<dc:creator>Web-Game Magazine - the best free action/adventure web games and casual games, reviewed daily &#187; Blog Archive &#187; Create a Flash game like Deflection</dc:creator>
		<pubDate>Fri, 11 Jul 2008 17:06:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=260#comment-226606</guid>
		<description>[...] I am seriously determined to start a tutorial series about latest physics engines, I played a bit with Deflection and I noticed the only physics involved in the game is used to [...]</description>
		<content:encoded><![CDATA[<p>[...] I am seriously determined to start a tutorial series about latest physics engines, I played a bit with Deflection and I noticed the only physics involved in the game is used to [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Create a Flash game like Deflection : Emanuele Feronato - italian geek and PROgrammer</title>
		<link>http://www.emanueleferonato.com/2008/04/24/flash-physics-engines-galore/#comment-222508</link>
		<dc:creator>Create a Flash game like Deflection : Emanuele Feronato - italian geek and PROgrammer</dc:creator>
		<pubDate>Wed, 09 Jul 2008 09:44:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=260#comment-222508</guid>
		<description>[...] I am seriously determined to start a tutorial series about latest physics engines, I played a bit with Deflection and I noticed the only physics involved in the game is used to [...]</description>
		<content:encoded><![CDATA[<p>[...] I am seriously determined to start a tutorial series about latest physics engines, I played a bit with Deflection and I noticed the only physics involved in the game is used to [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Page Caching using disk: enhanced
Database Caching 6/11 queries in 0.021 seconds using disk: basic

Served from: www.emanueleferonato.com @ 2012-02-10 22:20:17 -->
