Flash physics engines galore
Are you looking for a Flash physics engine?
Well, now you only have to choose the one you prefer.
Let’s see how many engines we have (listed in alphabetical order):
APE: www.cove.org/ape/index.htm

Free AS3 open source 2D physics engine for use in Flash and Flex, released under the MIT License.
Its last update (0.45 alpha) is dated June 2007. Anyway, it’s the one with the most active community at Google Groups.
You can also find two tutorials on my blog here and here
Box2DFlashAS3: box2dflash.sourceforge.net/

Open source port of Erin Catto’s powerful c++ physics library Box2D, it’s the most updated engine at the moment with its latest 2.0.0 version.
The Flash engine does not have a good documentation but you can start studying original Box2D manual
I wrote a tutorial on this engine here
Fisix Engine: www.fisixengine.com/

Currently at 0.5 (alpha) version, provides an interesting documentation and some of the most complete demos.
It’s not freeware, though.
FOAM: blog.generalrelativity.org/?p=17

According to the author, it’s in fact not a physics engine but an interface for simulating physics.
Its version is Alpha 0.1
In the zipped source you will find the API documentation and the source code is very well commented.
It seems interesting, too bad the demos are poor
glaze: yaa-blog.blogspot.com/search/label/Glaze

It’s interesting to know the author wrote this engine to make the remake of an old game called Exile
motor: lab.polygonal.de/2007/12/31/motor-physics-released/

Another porting of Erin Catto’s Box2D
The author is currently working on motor2, just after a couple of months he released the first version, so the projects seems well supported
PopShapes: lab.andre-michelle.com/physics-engine

More an experiment than an engine, from its source you can learn how to make your own physics engine
Which one will you use?
Tell me what do you think about this post. I'll write better and better entries.
They can be easily customized to meet the unique requirements of your project.
9 Responses to “Flash physics engines galore”
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Create a Flash game like Deflection : Emanuele Feronato - italian geek and PROgrammer on
July 9th, 2008 11:44 am
[...] I am seriously determined to start a tutorial series about latest physics engines, I played a bit with Deflection and I noticed the only physics involved in the game is used to [...]
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Web-Game Magazine - the best free action/adventure web games and casual games, reviewed daily » Blog Archive » Create a Flash game like Deflection on
July 11th, 2008 7:06 pm
[...] I am seriously determined to start a tutorial series about latest physics engines, I played a bit with Deflection and I noticed the only physics involved in the game is used to [...]

Wow…this is very useful! I could use this in my game :-)
By the way Emanuele, can you put up some stuff for A.I.?
THANKS AGAIN!
How about the APE port into AS2?
I use that all the time!
I use Box2d Flash As3. It’s so fast!
“Which one will you use it?”
Should be “Which one will you use?”
Thanx
Do any of those happen to be for AS2 or have older versions available? Some of us are still be stuck in the past. :(
There is a port of APE to AS2