Create an Eskiv Flash game tutorial

Do you know a Flash game called Eskiv? No?

Never mind, it’s not the best game around there, but there is a thread called Eskiv Clone? in the forum asking help in making a game like that one.

First, play it a minute

Then, take this prototype, starting from an old tutorial called Flash game creation tutorial – part 1.

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_root.attachMovie("score","score",1);
_root.attachMovie("hero", "hero", 2, {_x:250, _y:200});
_root.attachMovie("target", "target", 3, {_x:Math.random()*400+25, _y:Math.random()*300+25});
power = 3;
enemy_power = 5;
points = 0;
hero.onEnterFrame = function() {
	if (Key.isDown(Key.LEFT)) {
		this._x -= power;
	}
	if (Key.isDown(Key.RIGHT)) {
		this._x += power;
	}
	if (Key.isDown(Key.UP)) {
		this._y -= power;
	}
	if (Key.isDown(Key.DOWN)) {
		this._y += power;
	}
};
target.onEnterFrame = function() {
	dist_x = this._x-hero._x;
	dist_y = this._y-hero._y;
	distance = Math.sqrt(dist_x*dist_x+dist_y*dist_y);
	if (distance<(hero._width+this._width)/2) {
		points++;
		score.scoretxt.text = points;
		this._x = Math.random()*400+25;
		this._y = Math.random()*300+25;
		foe = _root.attachMovie("enemy", "enemy", _root.getNextHighestDepth(), {_x:Math.random()*400+25, _y:Math.random()*300+25});
		foe.dir = Math.floor(Math.random()*4);
		foe.onEnterFrame = function() {
			switch (this.dir) {
			case 0 :
				this._x += enemy_power;
				if (this._x>500-this._width/2) {
					this.dir = 1;
				}
				break;
			case 1 :
				this._x -= enemy_power;
				if (this._x<0+this._width/2) {
					this.dir = 0;
				}
				break;
			case 2 :
				this._y += enemy_power;
				if (this._y>400-this._width/2) {
					this.dir = 3;
				}
				break;
			case 3 :
				this._y -= enemy_power;
				if (this._y<0+this._width/2) {
					this.dir = 2;
				}
				break;
			}
			dist_x = this._x-hero._x;
			dist_y = this._y-hero._y;
			distance = Math.sqrt(dist_x*dist_x+dist_y*dist_y);
			if (distance<(hero._width+this._width)/2) {
				points--;
				score.scoretxt.text = points;
				this.removeMovieClip();
			}
		};
	}
};

And this is the result

Move the purple ball with arrow keys and take the red one. Avoid blue ones and score as much as you can.

This version has better collision detection than the original one

Download and play with it

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21 Responses

  1. Mike says:

    Very nice, but you sould starting doing tutorials on AS 3.0, since they are so few out there.

    It’s a helluva hard to learn, but if we don’t start now we never will…until AS 4.0 comes out and then AS 2.0 becomes obsolete and most of the content on this blog.

  2. Mike says:

    Oh and by the way, is the possible for you to add categories for AS 2.0 and AS 3.0?

    You probably wrote some As 3.0 games, but I don’t know where to find them.

    Take care.

  3. JDog says:

    I bet that guy will be super happy to read this !

  4. Xavi-v says:

    weird, the .swf doesn’t show up on my browser
    =(

  5. Galaxian says:

    The clones are already popping up on NG… Man, if I could only get some graphics together, before people get bored of it. Nice tutorial.

  6. limpeh says:

    Nice tutorial. However, I’ve found that I can just ‘avoid’ those ‘bouncy things’ by moving myself out of the ‘gaming area’ :p

  7. Emanuele Feronato says:

    Yeah, it’s just a prototype and allows you to cheat easily, but it’s also easy to fix that issue…

  8. Kabomb says:

    Hey,

    I remember having this game on my graphic calculator. I don’t think Eskiv was the first version of this game but nevertheless it was a fun addicting time waster.

    I think the best thing you did to improve it was take only 1 off when you get hit instead of having to reset at 0. Also maybe you could make the vertical and horizontal dots a different colour? When I’m moving I always move in a vert or hoz direction and I only look for one direction at a time so maybe that could be useful.

  9. Colonel says:

    Thanks for this. I’ve managed to do the same thing but Ive made it much more complicated for myself! good work!

  10. EagleVision says:

    Very addicting…Clones, clones…

    I might make a game out of this.

  11. ddar says:

    how to make gaeover for this one?

  12. JDog says:

    Lives ?

  13. The Dog says:

    Infact, how would you get the enemy to spawn on the targets location ? I don’t know why you would want to do that, but just in case =D.

  14. [...] not an hard prototype once you read Create an Eskiv Flash game tutorial (in order to have a real game) and Managing savegames with Flash shared objects (to store data on [...]

  15. [...] While my second one-week game is still under level design, I released this game based on the Eskiv prototype. [...]

  16. Ashley rudge says:

    Hey i edited this game to make the blue balls ghost from pacman and the players character pacman i have a slight problem that i want animation to happen so when i press left it makes his mouth face that way with his mouth opening and shutting plz help

  17. Amy says:

    Hi!
    I love this tutorial. Im making a game as we speak but I was wondering could you explain some coding so I can understand it better?

  18. ameer says:

    hi it’s really very nice games. good! thank you

  19. Abbot says:

    Hey, very nice, I myself did the same thing, except in video format, and step by step explaining of code for the base engine on my Eskiv remake ‘Dodge It’

    http://www.callistek.com/store/index.php?main_page=product_info&cPath=1&products_id=1&zenid=hjhei54mdudef253lfaubmef61

    You can find the game at:
    http://goofygamer.com/games/flash/popular/300/Abbots-Dodge-It/

    Very very similar to eskiv if you notice :D I love eskiv.

  20. Nacho_man says:

    How do i change the point value

  21. Olof says:

    Very nice guide. But i wonder if you are gonna do an as3 tutorial to.

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