Create an Eskiv Flash game tutorial
- April 30, 2008 by Emanuele Feronato
- Filed under Flash, Game design | 21 Comments
Do you know a Flash game called Eskiv? No?
Never mind, it’s not the best game around there, but there is a thread called Eskiv Clone? in the forum asking help in making a game like that one.
First, play it a minute
Then, take this prototype, starting from an old tutorial called Flash game creation tutorial – part 1.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 | _root.attachMovie("score","score",1);
_root.attachMovie("hero", "hero", 2, {_x:250, _y:200});
_root.attachMovie("target", "target", 3, {_x:Math.random()*400+25, _y:Math.random()*300+25});
power = 3;
enemy_power = 5;
points = 0;
hero.onEnterFrame = function() {
if (Key.isDown(Key.LEFT)) {
this._x -= power;
}
if (Key.isDown(Key.RIGHT)) {
this._x += power;
}
if (Key.isDown(Key.UP)) {
this._y -= power;
}
if (Key.isDown(Key.DOWN)) {
this._y += power;
}
};
target.onEnterFrame = function() {
dist_x = this._x-hero._x;
dist_y = this._y-hero._y;
distance = Math.sqrt(dist_x*dist_x+dist_y*dist_y);
if (distance<(hero._width+this._width)/2) {
points++;
score.scoretxt.text = points;
this._x = Math.random()*400+25;
this._y = Math.random()*300+25;
foe = _root.attachMovie("enemy", "enemy", _root.getNextHighestDepth(), {_x:Math.random()*400+25, _y:Math.random()*300+25});
foe.dir = Math.floor(Math.random()*4);
foe.onEnterFrame = function() {
switch (this.dir) {
case 0 :
this._x += enemy_power;
if (this._x>500-this._width/2) {
this.dir = 1;
}
break;
case 1 :
this._x -= enemy_power;
if (this._x<0+this._width/2) {
this.dir = 0;
}
break;
case 2 :
this._y += enemy_power;
if (this._y>400-this._width/2) {
this.dir = 3;
}
break;
case 3 :
this._y -= enemy_power;
if (this._y<0+this._width/2) {
this.dir = 2;
}
break;
}
dist_x = this._x-hero._x;
dist_y = this._y-hero._y;
distance = Math.sqrt(dist_x*dist_x+dist_y*dist_y);
if (distance<(hero._width+this._width)/2) {
points--;
score.scoretxt.text = points;
this.removeMovieClip();
}
};
}
}; |
And this is the result
Move the purple ball with arrow keys and take the red one. Avoid blue ones and score as much as you can.
This version has better collision detection than the original one
Download and play with it
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They can be easily customized to meet the unique requirements of your project.
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Very nice, but you sould starting doing tutorials on AS 3.0, since they are so few out there.
It’s a helluva hard to learn, but if we don’t start now we never will…until AS 4.0 comes out and then AS 2.0 becomes obsolete and most of the content on this blog.
Oh and by the way, is the possible for you to add categories for AS 2.0 and AS 3.0?
You probably wrote some As 3.0 games, but I don’t know where to find them.
Take care.
I bet that guy will be super happy to read this !
weird, the .swf doesn’t show up on my browser
=(
The clones are already popping up on NG… Man, if I could only get some graphics together, before people get bored of it. Nice tutorial.
Nice tutorial. However, I’ve found that I can just ‘avoid’ those ‘bouncy things’ by moving myself out of the ‘gaming area’ :p
Yeah, it’s just a prototype and allows you to cheat easily, but it’s also easy to fix that issue…
Hey,
I remember having this game on my graphic calculator. I don’t think Eskiv was the first version of this game but nevertheless it was a fun addicting time waster.
I think the best thing you did to improve it was take only 1 off when you get hit instead of having to reset at 0. Also maybe you could make the vertical and horizontal dots a different colour? When I’m moving I always move in a vert or hoz direction and I only look for one direction at a time so maybe that could be useful.
Thanks for this. I’ve managed to do the same thing but Ive made it much more complicated for myself! good work!
Very addicting…Clones, clones…
I might make a game out of this.
how to make gaeover for this one?
Lives ?
Infact, how would you get the enemy to spawn on the targets location ? I don’t know why you would want to do that, but just in case =D.
[...] not an hard prototype once you read Create an Eskiv Flash game tutorial (in order to have a real game) and Managing savegames with Flash shared objects (to store data on [...]
[...] While my second one-week game is still under level design, I released this game based on the Eskiv prototype. [...]
Hey i edited this game to make the blue balls ghost from pacman and the players character pacman i have a slight problem that i want animation to happen so when i press left it makes his mouth face that way with his mouth opening and shutting plz help
Hi!
I love this tutorial. Im making a game as we speak but I was wondering could you explain some coding so I can understand it better?
hi it’s really very nice games. good! thank you
Hey, very nice, I myself did the same thing, except in video format, and step by step explaining of code for the base engine on my Eskiv remake ‘Dodge It’
http://www.callistek.com/store/index.php?main_page=product_info&cPath=1&products_id=1&zenid=hjhei54mdudef253lfaubmef61
You can find the game at:
http://goofygamer.com/games/flash/popular/300/Abbots-Dodge-It/
Very very similar to eskiv if you notice :D I love eskiv.
How do i change the point value
Very nice guide. But i wonder if you are gonna do an as3 tutorial to.