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	<title>Comments on: Experiment: monetizing a Flash game &#8211; Part 9</title>
	<atom:link href="http://www.emanueleferonato.com/2008/05/03/experiment-monetizing-a-flash-game-part-9/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2008/05/03/experiment-monetizing-a-flash-game-part-9/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Wed, 17 Mar 2010 22:10:20 +0000</lastBuildDate>
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		<title>By: Luke Alexander</title>
		<link>http://www.emanueleferonato.com/2008/05/03/experiment-monetizing-a-flash-game-part-9/comment-page-1/#comment-542978</link>
		<dc:creator>Luke Alexander</dc:creator>
		<pubDate>Tue, 02 Feb 2010 10:19:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=267#comment-542978</guid>
		<description>WOW! really, your games are getting great. COngratulations!</description>
		<content:encoded><![CDATA[<p>WOW! really, your games are getting great. COngratulations!</p>
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		<title>By: Zbigniew</title>
		<link>http://www.emanueleferonato.com/2008/05/03/experiment-monetizing-a-flash-game-part-9/comment-page-1/#comment-505813</link>
		<dc:creator>Zbigniew</dc:creator>
		<pubDate>Sun, 04 Oct 2009 15:25:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=267#comment-505813</guid>
		<description>Bro, Avast stopped like 7 viruses from getting in my PC from this page, you better check to see if anyone hacked it!</description>
		<content:encoded><![CDATA[<p>Bro, Avast stopped like 7 viruses from getting in my PC from this page, you better check to see if anyone hacked it!</p>
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		<title>By: Who&#8217;s Gone Before? &#171; Â Rising Deep</title>
		<link>http://www.emanueleferonato.com/2008/05/03/experiment-monetizing-a-flash-game-part-9/comment-page-1/#comment-420380</link>
		<dc:creator>Who&#8217;s Gone Before? &#171; Â Rising Deep</dc:creator>
		<pubDate>Wed, 01 Apr 2009 07:54:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=267#comment-420380</guid>
		<description>[...] to Emanuele Feronato&#8217;s Blog post on the subject (here) at the top end of the range, his projects (single flash game) make about Â£500, for about 1 [...]</description>
		<content:encoded><![CDATA[<p>[...] to Emanuele Feronato&#8217;s Blog post on the subject (here) at the top end of the range, his projects (single flash game) make about Â£500, for about 1 [...]</p>
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	<item>
		<title>By: encoder</title>
		<link>http://www.emanueleferonato.com/2008/05/03/experiment-monetizing-a-flash-game-part-9/comment-page-1/#comment-339525</link>
		<dc:creator>encoder</dc:creator>
		<pubDate>Thu, 20 Nov 2008 09:15:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=267#comment-339525</guid>
		<description>hi there!

i must say that this is the most convincing stuff that i read that pushed me into the game development.

i started my first game. generally it should be a week game, but i use a somewhat physics engine in it, ie: i code the physics part to be as reusable as possible. i got hang up on the collision detection, i got that behind me finally, now i have some optimization issues to resolve, finally got an idea for that too. so it&#039;ll be out soon, featuring 12 levels and possible 3 difficulties.

just like you i started out on a very fun gameplay, witch i realized that is being recreated right now on x-box. but atari was first ;)

so in order to offer a good sensation i have to push a little bit on the graphics in order to create a very similar experience. i have to fire up 3dsmax again.

stats update:
- average game player 35yo
- 40% are women
- 30% women over 18
- 18% boys below 17
- 26% of 50yo Americans have played a causal game (9% in 1991)</description>
		<content:encoded><![CDATA[<p>hi there!</p>
<p>i must say that this is the most convincing stuff that i read that pushed me into the game development.</p>
<p>i started my first game. generally it should be a week game, but i use a somewhat physics engine in it, ie: i code the physics part to be as reusable as possible. i got hang up on the collision detection, i got that behind me finally, now i have some optimization issues to resolve, finally got an idea for that too. so it&#8217;ll be out soon, featuring 12 levels and possible 3 difficulties.</p>
<p>just like you i started out on a very fun gameplay, witch i realized that is being recreated right now on x-box. but atari was first ;)</p>
<p>so in order to offer a good sensation i have to push a little bit on the graphics in order to create a very similar experience. i have to fire up 3dsmax again.</p>
<p>stats update:<br />
- average game player 35yo<br />
- 40% are women<br />
- 30% women over 18<br />
- 18% boys below 17<br />
- 26% of 50yo Americans have played a causal game (9% in 1991)</p>
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		<title>By: Ð˜Ð½ÑÑ‚Ñ€ÑƒÐºÑ†Ð¸Ñ Ð¿Ð¾ Ð¼Ð¾Ð½ÐµÑ‚Ð¸Ð·Ð°Ñ†Ð¸Ð¸ Ñ„Ð»ÑÑˆ Ð¸Ð³Ñ€ &#124; terbooter</title>
		<link>http://www.emanueleferonato.com/2008/05/03/experiment-monetizing-a-flash-game-part-9/comment-page-1/#comment-317541</link>
		<dc:creator>Ð˜Ð½ÑÑ‚Ñ€ÑƒÐºÑ†Ð¸Ñ Ð¿Ð¾ Ð¼Ð¾Ð½ÐµÑ‚Ð¸Ð·Ð°Ñ†Ð¸Ð¸ Ñ„Ð»ÑÑˆ Ð¸Ð³Ñ€ &#124; terbooter</dc:creator>
		<pubDate>Wed, 29 Oct 2008 17:10:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=267#comment-317541</guid>
		<description>[...] Ð¿Ð¾ÑÑ‚Ñ‹:Circle Ð¡hain, Christmas Couples, TileBall, GuessNext, Glomb, BallBalance, Bees nâ€™Flowers, Jamag, Summer Couples Ð¸ [...]</description>
		<content:encoded><![CDATA[<p>[...] Ð¿Ð¾ÑÑ‚Ñ‹:Circle Ð¡hain, Christmas Couples, TileBall, GuessNext, Glomb, BallBalance, Bees nâ€™Flowers, Jamag, Summer Couples Ð¸ [...]</p>
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	<item>
		<title>By: wintercube</title>
		<link>http://www.emanueleferonato.com/2008/05/03/experiment-monetizing-a-flash-game-part-9/comment-page-1/#comment-248193</link>
		<dc:creator>wintercube</dc:creator>
		<pubDate>Sat, 09 Aug 2008 19:56:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=267#comment-248193</guid>
		<description>btw, watch out for AddictingGames.com&#039;s submission user agreement.
In particular, section 5 grants some ridiculous rights to AddictingGames over your work!</description>
		<content:encoded><![CDATA[<p>btw, watch out for AddictingGames.com&#8217;s submission user agreement.<br />
In particular, section 5 grants some ridiculous rights to AddictingGames over your work!</p>
]]></content:encoded>
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	<item>
		<title>By: wintercube</title>
		<link>http://www.emanueleferonato.com/2008/05/03/experiment-monetizing-a-flash-game-part-9/comment-page-1/#comment-248133</link>
		<dc:creator>wintercube</dc:creator>
		<pubDate>Sat, 09 Aug 2008 18:51:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=267#comment-248133</guid>
		<description>I just wanted to say thank you for your generous work here. I have learned a lot from this experiment and am trying to apply them in my own game projects. It&#039;s a lot to ask, but I&#039;d love to have an expert take a look at my first attempt:

www.bigtac.com

To all: please don&#039;t post responses/feedback to my game here; I&#039;d hate to be responsible for selfish clutter.</description>
		<content:encoded><![CDATA[<p>I just wanted to say thank you for your generous work here. I have learned a lot from this experiment and am trying to apply them in my own game projects. It&#8217;s a lot to ask, but I&#8217;d love to have an expert take a look at my first attempt:</p>
<p><a href="http://www.bigtac.com" rel="nofollow">http://www.bigtac.com</a></p>
<p>To all: please don&#8217;t post responses/feedback to my game here; I&#8217;d hate to be responsible for selfish clutter.</p>
]]></content:encoded>
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	<item>
		<title>By: phroggar</title>
		<link>http://www.emanueleferonato.com/2008/05/03/experiment-monetizing-a-flash-game-part-9/comment-page-1/#comment-217577</link>
		<dc:creator>phroggar</dc:creator>
		<pubDate>Fri, 04 Jul 2008 18:44:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=267#comment-217577</guid>
		<description>More Updates? 
- Signed! ;)</description>
		<content:encoded><![CDATA[<p>More Updates?<br />
- Signed! ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Scott Johnson</title>
		<link>http://www.emanueleferonato.com/2008/05/03/experiment-monetizing-a-flash-game-part-9/comment-page-1/#comment-214078</link>
		<dc:creator>Scott Johnson</dc:creator>
		<pubDate>Tue, 01 Jul 2008 21:31:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=267#comment-214078</guid>
		<description>I demand more updates! :)</description>
		<content:encoded><![CDATA[<p>I demand more updates! :)</p>
]]></content:encoded>
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	<item>
		<title>By: Gloory</title>
		<link>http://www.emanueleferonato.com/2008/05/03/experiment-monetizing-a-flash-game-part-9/comment-page-1/#comment-188778</link>
		<dc:creator>Gloory</dc:creator>
		<pubDate>Mon, 09 Jun 2008 09:21:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=267#comment-188778</guid>
		<description>It seems like you should check out these developing contests:
NOnoba.com and or XPOGames.com/contests...

You might take the first, second and other prices....:-)

Gloory</description>
		<content:encoded><![CDATA[<p>It seems like you should check out these developing contests:<br />
NOnoba.com and or XPOGames.com/contests&#8230;</p>
<p>You might take the first, second and other prices&#8230;.:-)</p>
<p>Gloory</p>
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