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	<title>Comments on: Experiment: monetizing a Flash game &#8211; Part 9</title>
	<atom:link href="http://www.emanueleferonato.com/2008/05/03/experiment-monetizing-a-flash-game-part-9/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2008/05/03/experiment-monetizing-a-flash-game-part-9/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Fri, 10 Feb 2012 12:12:29 +0000</lastBuildDate>
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	<item>
		<title>By: frescode</title>
		<link>http://www.emanueleferonato.com/2008/05/03/experiment-monetizing-a-flash-game-part-9/#comment-955515</link>
		<dc:creator>frescode</dc:creator>
		<pubDate>Mon, 03 Oct 2011 12:06:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=267#comment-955515</guid>
		<description>you are way too cool... this blog is awesome... it was kinda encyclopaedia for marketing flash games... thx for doing this... And you are cool on your games too... keep doing this... keep doing this... keep doing this... just wanna keep in touch with all things u do... :)</description>
		<content:encoded><![CDATA[<p>you are way too cool&#8230; this blog is awesome&#8230; it was kinda encyclopaedia for marketing flash games&#8230; thx for doing this&#8230; And you are cool on your games too&#8230; keep doing this&#8230; keep doing this&#8230; keep doing this&#8230; just wanna keep in touch with all things u do&#8230; :)</p>
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	<item>
		<title>By: Luke Alexander</title>
		<link>http://www.emanueleferonato.com/2008/05/03/experiment-monetizing-a-flash-game-part-9/#comment-542978</link>
		<dc:creator>Luke Alexander</dc:creator>
		<pubDate>Tue, 02 Feb 2010 10:19:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=267#comment-542978</guid>
		<description>WOW! really, your games are getting great. COngratulations!</description>
		<content:encoded><![CDATA[<p>WOW! really, your games are getting great. COngratulations!</p>
]]></content:encoded>
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	<item>
		<title>By: Zbigniew</title>
		<link>http://www.emanueleferonato.com/2008/05/03/experiment-monetizing-a-flash-game-part-9/#comment-505813</link>
		<dc:creator>Zbigniew</dc:creator>
		<pubDate>Sun, 04 Oct 2009 15:25:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=267#comment-505813</guid>
		<description>Bro, Avast stopped like 7 viruses from getting in my PC from this page, you better check to see if anyone hacked it!</description>
		<content:encoded><![CDATA[<p>Bro, Avast stopped like 7 viruses from getting in my PC from this page, you better check to see if anyone hacked it!</p>
]]></content:encoded>
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	<item>
		<title>By: Who&#8217;s Gone Before? &#171; Â Rising Deep</title>
		<link>http://www.emanueleferonato.com/2008/05/03/experiment-monetizing-a-flash-game-part-9/#comment-420380</link>
		<dc:creator>Who&#8217;s Gone Before? &#171; Â Rising Deep</dc:creator>
		<pubDate>Wed, 01 Apr 2009 07:54:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=267#comment-420380</guid>
		<description>[...] to Emanuele Feronato&#8217;s Blog post on the subject (here) at the top end of the range, his projects (single flash game) make about Â£500, for about 1 [...]</description>
		<content:encoded><![CDATA[<p>[...] to Emanuele Feronato&#8217;s Blog post on the subject (here) at the top end of the range, his projects (single flash game) make about Â£500, for about 1 [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: encoder</title>
		<link>http://www.emanueleferonato.com/2008/05/03/experiment-monetizing-a-flash-game-part-9/#comment-339525</link>
		<dc:creator>encoder</dc:creator>
		<pubDate>Thu, 20 Nov 2008 09:15:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=267#comment-339525</guid>
		<description>hi there!

i must say that this is the most convincing stuff that i read that pushed me into the game development.

i started my first game. generally it should be a week game, but i use a somewhat physics engine in it, ie: i code the physics part to be as reusable as possible. i got hang up on the collision detection, i got that behind me finally, now i have some optimization issues to resolve, finally got an idea for that too. so it&#039;ll be out soon, featuring 12 levels and possible 3 difficulties.

just like you i started out on a very fun gameplay, witch i realized that is being recreated right now on x-box. but atari was first ;)

so in order to offer a good sensation i have to push a little bit on the graphics in order to create a very similar experience. i have to fire up 3dsmax again.

stats update:
- average game player 35yo
- 40% are women
- 30% women over 18
- 18% boys below 17
- 26% of 50yo Americans have played a causal game (9% in 1991)</description>
		<content:encoded><![CDATA[<p>hi there!</p>
<p>i must say that this is the most convincing stuff that i read that pushed me into the game development.</p>
<p>i started my first game. generally it should be a week game, but i use a somewhat physics engine in it, ie: i code the physics part to be as reusable as possible. i got hang up on the collision detection, i got that behind me finally, now i have some optimization issues to resolve, finally got an idea for that too. so it&#8217;ll be out soon, featuring 12 levels and possible 3 difficulties.</p>
<p>just like you i started out on a very fun gameplay, witch i realized that is being recreated right now on x-box. but atari was first ;)</p>
<p>so in order to offer a good sensation i have to push a little bit on the graphics in order to create a very similar experience. i have to fire up 3dsmax again.</p>
<p>stats update:<br />
- average game player 35yo<br />
- 40% are women<br />
- 30% women over 18<br />
- 18% boys below 17<br />
- 26% of 50yo Americans have played a causal game (9% in 1991)</p>
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	<item>
		<title>By: Ð˜Ð½ÑÑ‚Ñ€ÑƒÐºÑ†Ð¸Ñ Ð¿Ð¾ Ð¼Ð¾Ð½ÐµÑ‚Ð¸Ð·Ð°Ñ†Ð¸Ð¸ Ñ„Ð»ÑÑˆ Ð¸Ð³Ñ€ &#124; terbooter</title>
		<link>http://www.emanueleferonato.com/2008/05/03/experiment-monetizing-a-flash-game-part-9/#comment-317541</link>
		<dc:creator>Ð˜Ð½ÑÑ‚Ñ€ÑƒÐºÑ†Ð¸Ñ Ð¿Ð¾ Ð¼Ð¾Ð½ÐµÑ‚Ð¸Ð·Ð°Ñ†Ð¸Ð¸ Ñ„Ð»ÑÑˆ Ð¸Ð³Ñ€ &#124; terbooter</dc:creator>
		<pubDate>Wed, 29 Oct 2008 17:10:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=267#comment-317541</guid>
		<description>[...] Ð¿Ð¾ÑÑ‚Ñ‹:Circle Ð¡hain, Christmas Couples, TileBall, GuessNext, Glomb, BallBalance, Bees nâ€™Flowers, Jamag, Summer Couples Ð¸ [...]</description>
		<content:encoded><![CDATA[<p>[...] Ð¿Ð¾ÑÑ‚Ñ‹:Circle Ð¡hain, Christmas Couples, TileBall, GuessNext, Glomb, BallBalance, Bees nâ€™Flowers, Jamag, Summer Couples Ð¸ [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: wintercube</title>
		<link>http://www.emanueleferonato.com/2008/05/03/experiment-monetizing-a-flash-game-part-9/#comment-248193</link>
		<dc:creator>wintercube</dc:creator>
		<pubDate>Sat, 09 Aug 2008 19:56:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=267#comment-248193</guid>
		<description>btw, watch out for AddictingGames.com&#039;s submission user agreement.
In particular, section 5 grants some ridiculous rights to AddictingGames over your work!</description>
		<content:encoded><![CDATA[<p>btw, watch out for AddictingGames.com&#8217;s submission user agreement.<br />
In particular, section 5 grants some ridiculous rights to AddictingGames over your work!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: wintercube</title>
		<link>http://www.emanueleferonato.com/2008/05/03/experiment-monetizing-a-flash-game-part-9/#comment-248133</link>
		<dc:creator>wintercube</dc:creator>
		<pubDate>Sat, 09 Aug 2008 18:51:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=267#comment-248133</guid>
		<description>I just wanted to say thank you for your generous work here. I have learned a lot from this experiment and am trying to apply them in my own game projects. It&#039;s a lot to ask, but I&#039;d love to have an expert take a look at my first attempt:

www.bigtac.com

To all: please don&#039;t post responses/feedback to my game here; I&#039;d hate to be responsible for selfish clutter.</description>
		<content:encoded><![CDATA[<p>I just wanted to say thank you for your generous work here. I have learned a lot from this experiment and am trying to apply them in my own game projects. It&#8217;s a lot to ask, but I&#8217;d love to have an expert take a look at my first attempt:</p>
<p><a href="http://www.bigtac.com" rel="nofollow">http://www.bigtac.com</a></p>
<p>To all: please don&#8217;t post responses/feedback to my game here; I&#8217;d hate to be responsible for selfish clutter.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: phroggar</title>
		<link>http://www.emanueleferonato.com/2008/05/03/experiment-monetizing-a-flash-game-part-9/#comment-217577</link>
		<dc:creator>phroggar</dc:creator>
		<pubDate>Fri, 04 Jul 2008 18:44:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=267#comment-217577</guid>
		<description>More Updates? 
- Signed! ;)</description>
		<content:encoded><![CDATA[<p>More Updates?<br />
- Signed! ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Scott Johnson</title>
		<link>http://www.emanueleferonato.com/2008/05/03/experiment-monetizing-a-flash-game-part-9/#comment-214078</link>
		<dc:creator>Scott Johnson</dc:creator>
		<pubDate>Tue, 01 Jul 2008 21:31:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=267#comment-214078</guid>
		<description>I demand more updates! :)</description>
		<content:encoded><![CDATA[<p>I demand more updates! :)</p>
]]></content:encoded>
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