Prototype of a Flash game like Floaty Light

Do we really need another "move a ball in some way from A to B avoiding C" game?

Floaty Light

Noooooooo... but it seems two or three people still like this kind of games, so the new torture branded Game Garage is Floaty Light.

Just kidding, of course.

I made this prototype using the gravity and speed as described in the Flash game creation tutorial - part 1 post, the collision detection as shown in the Create a flash draw game like Line Rider or others - part 2 post and the control system already seen at A new player control concept, with only a minor change.

As said, nothing new, but it's an interesting concept anyway

ACTIONSCRIPT:
  1. _root.attachMovie("ball", "ball", _root.getNextHighestDepth(), {_x:50, _y:50});
  2. _root.attachMovie("wall", "wall", _root.getNextHighestDepth(), {_x:240, _y:200});
  3. _root.attachMovie("arrow", "arrow", _root.getNextHighestDepth());
  4. moving = false;
  5. gravity = 0.01;
  6. xspeed = 0;
  7. yspeed = 0;
  8. precision = 24;
  9. radius = 15;
  10. Mouse.hide();
  11. arrow.onEnterFrame = function() {
  12.     this._x = _xmouse;
  13.     this._y = _ymouse;
  14.     dist_x = ball._x-this._x;
  15.     dist_y = ball._y-this._y;
  16.     total_dist = Math.sqrt(dist_x*dist_x+dist_y*dist_y);
  17.     if (total_dist>300) {
  18.         total_dist = 300;
  19.     }
  20.     total_dist = (300-total_dist)/500;
  21.     angle = Math.atan2(dist_y, dist_x);
  22.     this._rotation = angle*57.2957795;
  23. };
  24. ball.onEnterFrame = function() {
  25.     if (moving) {
  26.         dir = arrow._rotation;
  27.         xspeed += total_dist*Math.cos(dir*0.0174532925);
  28.         yspeed += total_dist*Math.sin(dir*0.0174532925);
  29.     }
  30.     yspeed += gravity;
  31.     this._x += xspeed;
  32.     this._y += yspeed;
  33.     xspeed *= 0.99;
  34.     yspeed *= 0.99;
  35.     for (x=1; x<precision; x++) {
  36.         spot_x = this._x+radius*Math.sin(x*360/precision*0.0174532925);
  37.         spot_y = this._y-radius*Math.cos(x*360/precision*0.0174532925);
  38.         if (wall.hitTest(spot_x, spot_y, true)) {
  39.             xspeed = 0;
  40.             yspeed = 0;
  41.             this._x = 50;
  42.             this._y = 50;
  43.         }
  44.     }
  45. };
  46. _root.onMouseDown = function() {
  47.     moving = true;
  48. };
  49. _root.onMouseUp = function() {
  50.     moving = false;
  51. };

Let's play it!

Download the source code and give me feedback

If you liked this post buy me a beer (or two)

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9 Comment(s)

  1. Jack Hopkisn | May 7, 2008 | Reply

    awesome work!
    btw, why did you use 0.0174532925 where you could have used radians?

  2. JDog | May 7, 2008 | Reply

    Thats really good ! I think of it more as a clone of Nitrome’s Hot Air !

  3. Maniac | May 9, 2008 | Reply

    It’s nice, but…How do you give the game “lives”, time-based scoring, and a game-over screen when you run out of lives? O_o?

  4. Quintus | May 10, 2008 | Reply

    Your Cewl! :D

  5. Amy | May 14, 2008 | Reply

    It’s good but how do you make it go to different levels and add lives etc?

  6. Nate | May 17, 2008 | Reply

    @Amy

    He does this on purpose, you are supposed to do that stuff yourself, he doesn’t want to just give you a game, your supposed to work on it!

  7. gartman222 | May 17, 2008 | Reply

    i have an idea for a game. (mumbles)

  8. Amy | May 24, 2008 | Reply

    Im a newbie at coding, i can normally figure it out myself but this type of game confuses me alot.

  9. JulianDoom | Jun 9, 2008 | Reply

    Very similar to this:
    http://ripe-cheese.deviantart.com/art/BALL-MAZE-BETA-47144115

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