Prototype of a Flash game like Floaty Light

Do we really need another “move a ball in some way from A to B avoiding C” game?

Floaty Light

Noooooooo… but it seems two or three people still like this kind of games, so the new torture branded Game Garage is Floaty Light.

Just kidding, of course.

I made this prototype using the gravity and speed as described in the Flash game creation tutorial – part 1 post, the collision detection as shown in the Create a flash draw game like Line Rider or others – part 2 post and the control system already seen at A new player control concept, with only a minor change.

As said, nothing new, but it’s an interesting concept anyway

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
_root.attachMovie("ball", "ball", _root.getNextHighestDepth(), {_x:50, _y:50});
_root.attachMovie("wall", "wall", _root.getNextHighestDepth(), {_x:240, _y:200});
_root.attachMovie("arrow", "arrow", _root.getNextHighestDepth());
moving = false;
gravity = 0.01;
xspeed = 0;
yspeed = 0;
precision = 24;
radius = 15;
Mouse.hide();
arrow.onEnterFrame = function() {
	this._x = _xmouse;
	this._y = _ymouse;
	dist_x = ball._x-this._x;
	dist_y = ball._y-this._y;
	total_dist = Math.sqrt(dist_x*dist_x+dist_y*dist_y);
	if (total_dist>300) {
		total_dist = 300;
	}
	total_dist = (300-total_dist)/500;
	angle = Math.atan2(dist_y, dist_x);
	this._rotation = angle*57.2957795;
};
ball.onEnterFrame = function() {
	if (moving) {
		dir = arrow._rotation;
		xspeed += total_dist*Math.cos(dir*0.0174532925);
		yspeed += total_dist*Math.sin(dir*0.0174532925);
	}
	yspeed += gravity;
	this._x += xspeed;
	this._y += yspeed;
	xspeed *= 0.99;
	yspeed *= 0.99;
	for (x=1; x<precision; x++) {
		spot_x = this._x+radius*Math.sin(x*360/precision*0.0174532925);
		spot_y = this._y-radius*Math.cos(x*360/precision*0.0174532925);
		if (wall.hitTest(spot_x, spot_y, true)) {
			xspeed = 0;
			yspeed = 0;
			this._x = 50;
			this._y = 50;
		}
	}
};
_root.onMouseDown = function() {
	moving = true;
};
_root.onMouseUp = function() {
	moving = false;
};

Let’s play it!

Download the source code and give me feedback

Rate this post: 1 Star2 Stars3 Stars4 Stars5 Stars (7 votes, average: 4.86 out of 5)
Loading ... Loading ...
If you found this post useful, please consider a small donation.
» Flash Templates provided by Template Monster are pre-made web design products developed using Flash technology.
They can be easily customized to meet the unique requirements of your project.

10 Responses

  1. Jack Hopkisn says:

    awesome work!
    btw, why did you use 0.0174532925 where you could have used radians?

  2. JDog says:

    Thats really good ! I think of it more as a clone of Nitrome’s Hot Air !

  3. Maniac says:

    It’s nice, but…How do you give the game “lives”, time-based scoring, and a game-over screen when you run out of lives? O_o?

  4. Quintus says:

    Your Cewl! :D

  5. Amy says:

    It’s good but how do you make it go to different levels and add lives etc?

  6. Nate says:

    @Amy

    He does this on purpose, you are supposed to do that stuff yourself, he doesn’t want to just give you a game, your supposed to work on it!

  7. gartman222 says:

    i have an idea for a game. (mumbles)

  8. Amy says:

    Im a newbie at coding, i can normally figure it out myself but this type of game confuses me alot.

  9. hello I am Brazilian, he was seeing his site and I liked a lot, I adored the tutorial!

Leave a Reply