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	<title>Comments on: Creation of a Flash highscores API</title>
	<atom:link href="http://www.emanueleferonato.com/2008/05/12/creation-of-a-flash-highscores-api/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2008/05/12/creation-of-a-flash-highscores-api/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Fri, 10 Feb 2012 12:12:29 +0000</lastBuildDate>
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	<item>
		<title>By: Clive</title>
		<link>http://www.emanueleferonato.com/2008/05/12/creation-of-a-flash-highscores-api/#comment-659298</link>
		<dc:creator>Clive</dc:creator>
		<pubDate>Thu, 14 Oct 2010 02:43:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=272#comment-659298</guid>
		<description>i would also like to see a as3 version of this tutorial!</description>
		<content:encoded><![CDATA[<p>i would also like to see a as3 version of this tutorial!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jackson</title>
		<link>http://www.emanueleferonato.com/2008/05/12/creation-of-a-flash-highscores-api/#comment-469541</link>
		<dc:creator>Jackson</dc:creator>
		<pubDate>Mon, 06 Jul 2009 03:55:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=272#comment-469541</guid>
		<description>I second the AS3 idea that would be awesome</description>
		<content:encoded><![CDATA[<p>I second the AS3 idea that would be awesome</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John</title>
		<link>http://www.emanueleferonato.com/2008/05/12/creation-of-a-flash-highscores-api/#comment-442759</link>
		<dc:creator>John</dc:creator>
		<pubDate>Fri, 01 May 2009 22:23:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=272#comment-442759</guid>
		<description>is there any API which uses actionscript 3?</description>
		<content:encoded><![CDATA[<p>is there any API which uses actionscript 3?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cyclone103</title>
		<link>http://www.emanueleferonato.com/2008/05/12/creation-of-a-flash-highscores-api/#comment-436939</link>
		<dc:creator>Cyclone103</dc:creator>
		<pubDate>Wed, 22 Apr 2009 01:04:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=272#comment-436939</guid>
		<description>&quot;Could this method be used to make a serverless multiplayer game?&quot;

That is actually what I was planning on doing.</description>
		<content:encoded><![CDATA[<p>&#8220;Could this method be used to make a serverless multiplayer game?&#8221;</p>
<p>That is actually what I was planning on doing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cyclone103</title>
		<link>http://www.emanueleferonato.com/2008/05/12/creation-of-a-flash-highscores-api/#comment-436935</link>
		<dc:creator>Cyclone103</dc:creator>
		<pubDate>Wed, 22 Apr 2009 01:01:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=272#comment-436935</guid>
		<description>Hi Emanuele,

I am a bit confused about the whole local connection thing. If two users are connecting to the same file, would they be able to see the same results? If one user scores 200, would another user be able to withdraw this score from the flash file, or would it only be stored on the user&#039;s computer until they hit refresh? 

I understand using flash to save the scores to MySQL, but I am trying to create a game which might be too CPU intensive for the server it is on. Is there a way to send and withdraw data in realtime that would not be a huge load on the server? Like, less than 20% CPU usage?

My game is going to run at 20 fps. I will be using MySQL to store user data, but I want the live actions to be stored in any other way possible that will utilize very little CPU.

Sorry if this is poorly worded.

Cyclone</description>
		<content:encoded><![CDATA[<p>Hi Emanuele,</p>
<p>I am a bit confused about the whole local connection thing. If two users are connecting to the same file, would they be able to see the same results? If one user scores 200, would another user be able to withdraw this score from the flash file, or would it only be stored on the user&#8217;s computer until they hit refresh? </p>
<p>I understand using flash to save the scores to MySQL, but I am trying to create a game which might be too CPU intensive for the server it is on. Is there a way to send and withdraw data in realtime that would not be a huge load on the server? Like, less than 20% CPU usage?</p>
<p>My game is going to run at 20 fps. I will be using MySQL to store user data, but I want the live actions to be stored in any other way possible that will utilize very little CPU.</p>
<p>Sorry if this is poorly worded.</p>
<p>Cyclone</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Julian</title>
		<link>http://www.emanueleferonato.com/2008/05/12/creation-of-a-flash-highscores-api/#comment-416275</link>
		<dc:creator>Julian</dc:creator>
		<pubDate>Fri, 27 Mar 2009 06:41:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=272#comment-416275</guid>
		<description>oops i forgrot to close the brackets for if</description>
		<content:encoded><![CDATA[<p>oops i forgrot to close the brackets for if</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Julian</title>
		<link>http://www.emanueleferonato.com/2008/05/12/creation-of-a-flash-highscores-api/#comment-416269</link>
		<dc:creator>Julian</dc:creator>
		<pubDate>Fri, 27 Mar 2009 06:37:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=272#comment-416269</guid>
		<description>Hi everybody. is Tsearch some sort of hacker software? Who really cares! if somebody wants to use Tsearch then you have a darn popular game!
anyway I suggest you make a clear button which can only be used if you put in a password. so it would be...

on(press){
if(password==&quot;yourpassword&quot;
best_score = 0;
}

Easy!</description>
		<content:encoded><![CDATA[<p>Hi everybody. is Tsearch some sort of hacker software? Who really cares! if somebody wants to use Tsearch then you have a darn popular game!<br />
anyway I suggest you make a clear button which can only be used if you put in a password. so it would be&#8230;</p>
<p>on(press){<br />
if(password==&#8221;yourpassword&#8221;<br />
best_score = 0;<br />
}</p>
<p>Easy!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: slee</title>
		<link>http://www.emanueleferonato.com/2008/05/12/creation-of-a-flash-highscores-api/#comment-330699</link>
		<dc:creator>slee</dc:creator>
		<pubDate>Tue, 11 Nov 2008 20:31:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=272#comment-330699</guid>
		<description>i would be interested if you have implemented this with any security in mind?</description>
		<content:encoded><![CDATA[<p>i would be interested if you have implemented this with any security in mind?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: slym</title>
		<link>http://www.emanueleferonato.com/2008/05/12/creation-of-a-flash-highscores-api/#comment-301854</link>
		<dc:creator>slym</dc:creator>
		<pubDate>Tue, 14 Oct 2008 02:15:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=272#comment-301854</guid>
		<description>nice.</description>
		<content:encoded><![CDATA[<p>nice.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: xihui</title>
		<link>http://www.emanueleferonato.com/2008/05/12/creation-of-a-flash-highscores-api/#comment-287698</link>
		<dc:creator>xihui</dc:creator>
		<pubDate>Mon, 29 Sep 2008 11:24:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=272#comment-287698</guid>
		<description>Hmm, I dont get it, why do you need to send variables to another swf, and then send your scores to DB again ?</description>
		<content:encoded><![CDATA[<p>Hmm, I dont get it, why do you need to send variables to another swf, and then send your scores to DB again ?</p>
]]></content:encoded>
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