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	<title>Comments on: Turn wasted time into level design</title>
	<atom:link href="http://www.emanueleferonato.com/2008/05/13/turn-wasted-time-into-level-design/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2008/05/13/turn-wasted-time-into-level-design/</link>
	<description>italian geek and PROgrammer</description>
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		<title>By: TimeSniper</title>
		<link>http://www.emanueleferonato.com/2008/05/13/turn-wasted-time-into-level-design/comment-page-1/#comment-191581</link>
		<dc:creator>TimeSniper</dc:creator>
		<pubDate>Wed, 11 Jun 2008 13:17:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=273#comment-191581</guid>
		<description>Sometime in the middle of the night i get spontaneous ideas and always keep pen n paper by my bed incase its an awesome idea that i might forget by morning</description>
		<content:encoded><![CDATA[<p>Sometime in the middle of the night i get spontaneous ideas and always keep pen n paper by my bed incase its an awesome idea that i might forget by morning</p>
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	<item>
		<title>By: Jamag: a Flash game you&#8217;d better master : Emanuele Feronato - italian geek and PROgrammer</title>
		<link>http://www.emanueleferonato.com/2008/05/13/turn-wasted-time-into-level-design/comment-page-1/#comment-165452</link>
		<dc:creator>Jamag: a Flash game you&#8217;d better master : Emanuele Feronato - italian geek and PROgrammer</dc:creator>
		<pubDate>Tue, 20 May 2008 18:32:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=273#comment-165452</guid>
		<description>[...] my second one-week game is still under level design, I released this game based on the Eskiv [...]</description>
		<content:encoded><![CDATA[<p>[...] my second one-week game is still under level design, I released this game based on the Eskiv [...]</p>
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	<item>
		<title>By: Kevin</title>
		<link>http://www.emanueleferonato.com/2008/05/13/turn-wasted-time-into-level-design/comment-page-1/#comment-163892</link>
		<dc:creator>Kevin</dc:creator>
		<pubDate>Sat, 17 May 2008 21:00:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=273#comment-163892</guid>
		<description>Thank you for giving my IB Math class a purpose. I&#039;m going to start doing this whenever I get bored.</description>
		<content:encoded><![CDATA[<p>Thank you for giving my IB Math class a purpose. I&#8217;m going to start doing this whenever I get bored.</p>
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	<item>
		<title>By: The worst Google logo ever. EVER!! : Emanuele Feronato - italian geek and PROgrammer</title>
		<link>http://www.emanueleferonato.com/2008/05/13/turn-wasted-time-into-level-design/comment-page-1/#comment-163184</link>
		<dc:creator>The worst Google logo ever. EVER!! : Emanuele Feronato - italian geek and PROgrammer</dc:creator>
		<pubDate>Fri, 16 May 2008 18:26:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=273#comment-163184</guid>
		<description>[...] what happens when Google artists turn wasted time into logo design and they don&#8217;t flush away bad results&#8230;   &#8230; anyway, they gave me an idea for a [...]</description>
		<content:encoded><![CDATA[<p>[...] what happens when Google artists turn wasted time into logo design and they don&#8217;t flush away bad results&#8230;   &#8230; anyway, they gave me an idea for a [...]</p>
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	<item>
		<title>By: Scarybug</title>
		<link>http://www.emanueleferonato.com/2008/05/13/turn-wasted-time-into-level-design/comment-page-1/#comment-162291</link>
		<dc:creator>Scarybug</dc:creator>
		<pubDate>Wed, 14 May 2008 18:17:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=273#comment-162291</guid>
		<description>I have a cheap Palm Zire that I always have with me. I write down all kinds of ideas for levels and games whenever they come to me. It&#039;s better than pen and paper because it&#039;s easy to back up and it&#039;s searchable and organized. I even have a drawing program I used to design all of the levels for Chronotron.</description>
		<content:encoded><![CDATA[<p>I have a cheap Palm Zire that I always have with me. I write down all kinds of ideas for levels and games whenever they come to me. It&#8217;s better than pen and paper because it&#8217;s easy to back up and it&#8217;s searchable and organized. I even have a drawing program I used to design all of the levels for Chronotron.</p>
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	<item>
		<title>By: endre</title>
		<link>http://www.emanueleferonato.com/2008/05/13/turn-wasted-time-into-level-design/comment-page-1/#comment-162157</link>
		<dc:creator>endre</dc:creator>
		<pubDate>Wed, 14 May 2008 12:13:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=273#comment-162157</guid>
		<description>Be carefull when discharging leveldesign in the bathroom. Papercuts are nasty :)</description>
		<content:encoded><![CDATA[<p>Be carefull when discharging leveldesign in the bathroom. Papercuts are nasty :)</p>
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	<item>
		<title>By: Prankard</title>
		<link>http://www.emanueleferonato.com/2008/05/13/turn-wasted-time-into-level-design/comment-page-1/#comment-161976</link>
		<dc:creator>Prankard</dc:creator>
		<pubDate>Wed, 14 May 2008 00:31:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=273#comment-161976</guid>
		<description>With the summer kicking in, I wish I could take my laptop outside to the park or garden and work.
Until then, pen and paper will have to suffice.</description>
		<content:encoded><![CDATA[<p>With the summer kicking in, I wish I could take my laptop outside to the park or garden and work.<br />
Until then, pen and paper will have to suffice.</p>
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		<title>By: FrozenHaddock</title>
		<link>http://www.emanueleferonato.com/2008/05/13/turn-wasted-time-into-level-design/comment-page-1/#comment-161928</link>
		<dc:creator>FrozenHaddock</dc:creator>
		<pubDate>Tue, 13 May 2008 22:13:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=273#comment-161928</guid>
		<description>Pen and paper for levels, always!

And 50! jeez, I may have to rethink projected level numbers on my latest &#039;most-definitely-not-one-week&#039; game...</description>
		<content:encoded><![CDATA[<p>Pen and paper for levels, always!</p>
<p>And 50! jeez, I may have to rethink projected level numbers on my latest &#8216;most-definitely-not-one-week&#8217; game&#8230;</p>
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	<item>
		<title>By: Sunil Patel</title>
		<link>http://www.emanueleferonato.com/2008/05/13/turn-wasted-time-into-level-design/comment-page-1/#comment-161926</link>
		<dc:creator>Sunil Patel</dc:creator>
		<pubDate>Tue, 13 May 2008 22:10:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=273#comment-161926</guid>
		<description>Haha, very funny! I can&#039;t wait to see the game.</description>
		<content:encoded><![CDATA[<p>Haha, very funny! I can&#8217;t wait to see the game.</p>
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	<item>
		<title>By: Grifo</title>
		<link>http://www.emanueleferonato.com/2008/05/13/turn-wasted-time-into-level-design/comment-page-1/#comment-161922</link>
		<dc:creator>Grifo</dc:creator>
		<pubDate>Tue, 13 May 2008 21:53:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=273#comment-161922</guid>
		<description>With pen and paper you get to draw what really comes to your mind... and that&#039;s a key to more production in less time.

In animation and character design, pen and paper roughs still are quite useful.

Just don&#039;t get carried away and keep designing stuff while you should already be doing something else! Teachers and wives aren&#039;t always that kind!</description>
		<content:encoded><![CDATA[<p>With pen and paper you get to draw what really comes to your mind&#8230; and that&#8217;s a key to more production in less time.</p>
<p>In animation and character design, pen and paper roughs still are quite useful.</p>
<p>Just don&#8217;t get carried away and keep designing stuff while you should already be doing something else! Teachers and wives aren&#8217;t always that kind!</p>
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