Creation of a Flash highscores API - Step 2
Now that you know how to communicate between two Flash movies thanks to the Creation of a Flash highscores API tutorial, it's time to introduce the next step that will make you save your highest score on your computer.
It's not an hard prototype once you read Create an Eskiv Flash game tutorial (in order to have a real game) and Managing savegames with Flash shared objects (to store data on your computer)
This is the game:
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var send_score:LocalConnection = new LocalConnection();
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_root.attachMovie("score", "score", 1);
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_root.attachMovie("hero", "hero", 2, {_x:250, _y:200});
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_root.attachMovie("target", "target", 3, {_x:Math.random()*400+25, _y:Math.random()*300+25});
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enemy_power = 3;
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points = 0;
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max_score = 0;
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hero.onEnterFrame = function() {
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this._x = _root._xmouse;
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this._y = _root._ymouse;
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};
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target.dir = Math.random()*2*Math.PI;
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target.xspeed = enemy_power*Math.cos(foe.dir);
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target.yspeed = enemy_power*Math.sin(foe.dir);
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target.onEnterFrame = function() {
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dist_x = this._x-hero._x;
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dist_y = this._y-hero._y;
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distance = Math.sqrt(dist_x*dist_x+dist_y*dist_y);
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if (distance<(hero._width+this._width)/2) {
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points++;
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if (points>max_score) {
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max_score = points;
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send_score.send("hall_of_fame", "compare_scores", points);
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}
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score.scoretxt.text = points;
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this._x = Math.random()*400+25;
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this._y = Math.random()*300+25;
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foe = _root.attachMovie("enemy", "enemy", _root.getNextHighestDepth(), {_x:Math.random()*400+25, _y:Math.random()*300+25});
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foe.dir = Math.random()*2*Math.PI;
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foe.xspeed = enemy_power*Math.cos(foe.dir);
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foe.yspeed = enemy_power*Math.sin(foe.dir);
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foe.onEnterFrame = function() {
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this._x += this.xspeed;
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this._y += this.yspeed;
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if ((this._x<0) or (this._x>500)) {
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this.xspeed *= -1;
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}
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if ((this._y<0) or (this._y>400)) {
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this.yspeed *= -1;
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}
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dist_x = this._x-hero._x;
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dist_y = this._y-hero._y;
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distance = Math.sqrt(dist_x*dist_x+dist_y*dist_y);
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if (distance<(hero._width+this._width)/2) {
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points--;
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score.scoretxt.text = points;
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this.removeMovieClip();
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}
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};
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}
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};
The game game developer only needs to add line 1 and line 23 to his game
and this is the highscore table
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var get_score:LocalConnection = new LocalConnection();
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get_score.connect("hall_of_fame");
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top_score = SharedObject.getLocal("feronato");
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if (top_score.data.score == undefined) {
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top_score.data.score = 0;
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}
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_root.topscore.text = "Highest score: "+top_score.data.score;
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get_score.compare_scores = function(points):Void {
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if (points>top_score.data.score) {
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top_score.data.score = points;
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}
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_root.currentscore.text = "Score: "+points;
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_root.topscore.text = "Highest score: "+top_score.data.score;
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};
Now play the game here, move the purple circle with the mouse, pick up the red circle, avoid the blue ones.
and see your best performance here.
Even if you reload, or close the page and open it again.
I noticed sometimes I need to reload the page in order to make it works. Does it happen to you too?
Having a complete online leaderboard is a long journey, but we'll have it soon
Meanwhile, download the source codes and experiment
Tell me what do you think about this post. I'll write better and better entries.
They can be easily customized to meet the unique requirements of your project.
11 Responses to “Creation of a Flash highscores API - Step 2”
Leave a Reply

Thats great ! Is there a way to have a full ingame leaderboard which saves ? Thats a feature that i’d be tempted to add, should I gain the knowledge of how to do it !
Worked when I reloaded. 52 collected.
Thanks a lot for the tutorial
Awesome!
Thanks a lot!
Good work.
I didn’t have load problems.
Also, gameplay is much better than the original one.
Luck.
It works fine for me. I like this one better than the other eskiv game, much better.
I got 41 as my highscore!! XD
it works, but the score and highscore give the same number always.
got 51
59!!!!
60 :D!! Its a fun game haha
its very helpful for me,
display the making very low end games.
and some technical scripts to go throuth some script books,plz.thanks
It’s having trouble running in flash mx. Unexpected file format, and when i type it in manually, the hignscore list shows this.
**Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 4: There is no property with the name ‘compare_scores’.
get_score.compare_scores = function(points) {
Is this only ment to work on newer flash programs?