Jamag: a Flash game you’d better master

While my second one-week game is still under level design, I released this game based on the Eskiv prototype.

It’s called Jamag and it’s Just Another Mouse Avoider Game.

Jamag

What makes this game different than the ohter one million mouse avoider games, is that I am planning to start a contest for all players to make the top score.

And when I say contest, I mean conte$t, I am giving away real cash for playing the game.

At least, that’s what I am planning to do… as soon as I will define some security issues, the contest will take place.

Meanwhile, you’d better start training at this game.

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12 Responses to “Jamag: a Flash game you’d better master”

  1. Jack Hopkisn on May 20th, 2008 11:46 pm

    Wow, this could potentially cost you a bundle.
    Anyway.Im in! *flexes clicking finger*

    ;D

  2. Kesh on May 21st, 2008 6:44 am

    i right clicked and i got 5000 points

    just kidding. I like the anticheat though.

  3. abhilash on May 21st, 2008 11:27 am

    well….nice game(better than those old mouse avoiders)but after i played there was no high score screen.??

  4. abhilash on May 21st, 2008 11:33 am

    uumm…the high score box started appearing after some tries(my bad luck that it did not appear when i score 6927:)

  5. Andrew J on May 21st, 2008 12:36 pm

    Woo I just played for the first time and came third out of the daily players… I want that cash

    I love what you did with the eskiv concept but I just want to say one thing.. The explosion after every 10 pickups sucks, It always goes off when there are no blue around for it to destroy, You should make it go off when the player right clicks or make it stay around the player whilst its going off…anyway back to playing it

    Good Game

    ps will you do a tut on how to do the score things which decrease as time increases

  6. 0wned on May 21st, 2008 7:34 pm

    Hey emanuele

    just thought id post a quick tip (more of a decsription of a technique ive used in the past) on what i have used to try and deter memory hacks

    if you create two variables such as scoreoriginal and scoredisplay then you can have the score the player is actually getting stored in the variable “scoreoriginal” and then you could add a number to it for example 7, then on the “scoredisplay” variable would contain the variable scoreoriginal but it would minus 7 meaning, you could then submit the variable “scoreoriginal” to the highscore.
    if they do use a program to memory alter they would be altering the displaying score rather than the score that will be submitted to the high scores, obviously this would only work if the game was encrypted so that they couldnt target the original score variable.

    Hope i made myself clear

    -0wned

  7. Yoshi on May 21st, 2008 8:20 pm

    this game is awesome. I made top score….. for now.

  8. Daniel Cherbanich on May 21st, 2008 9:24 pm

    Making contests based on flash games isn’t a great idea. There are always ways to hack a flash.

  9. Marco S. on May 22nd, 2008 2:44 am

    Gran gioco, caro Emanuele ;)

    Non come i miei. Si vede che leggo poco i tuoi tutorial ^_^

    A vostro rischio e pericolo:
    http://www.kongregate.com/games/DrippingPixel/norbix

  10. Helpful on May 24th, 2008 5:50 am

    lol. I made something like this once.

  11. sam on August 16th, 2008 7:43 am

    can you by any chance tell me the hittest and left/right click cheat codes?

    pleeeassee….ive been looking for ages for good codes but none seem to work…

    :D

    -sam

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