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Creation of a Flash highscores API – Step 2

Emanuele Feronato on May 15, 2008 • 16 Comments

Now that you know how to communicate between two Flash movies thanks to the Creation of a Flash highscores API tutorial, it’s time to introduce the next step that will make you save your highest score on your computer. It’s not an hard prototype once you read Create an Eskiv Flash game tutorial (in order [...]

Turn wasted time into level design

Emanuele Feronato on May 13, 2008 • 13 Comments

I am about to complete my second one-week game. It’s not a “play until the game is over” like BallBalance or Christmas Couples, but has various levels like Circle Chain. And “levels” means level design. One of the hardest things to do in order to make a succesful game. You can have the best game [...]

Creation of a Flash highscores API

Emanuele Feronato on May 12, 2008 • 26 Comments

More and more game portals are developing their own Flash API to manage high scores. Having high scores means giving players the opportunity to compete for a leaderboard, making them play your game more and more. And making you earn more and more. I am showing you how to make one. I’ll use LocalConnection, like, [...]

Preventing the right mouse cheat in your Flash games

Emanuele Feronato on May 10, 2008 • 19 Comments

Today I played the millionth mouse avoider Flash game… Shirk! I am a real pro at mouse avoider games… look how easily I beat the hard level. Watch the video! What a champion… This happens because you can right click the mouse, showing the menu. As far as I know, you can’t prevent the menu [...]

Earn $50 including The Game Homepage API in your Flash game

Emanuele Feronato on May 8, 2008 • 5 Comments

Today I received some interesting news from Gaz, the brain behind The Game Homepage. He developed an API for his brand new Compete section and hw is looking for good games to use it. He is offering $50 for every game that will include the API, and he does not mind you leaving any sponsorship [...]

Prototype of a Flash game like Floaty Light

Emanuele Feronato on May 7, 2008 • 10 Comments

Do we really need another “move a ball in some way from A to B avoiding C” game? Noooooooo… but it seems two or three people still like this kind of games, so the new torture branded Game Garage is Floaty Light. Just kidding, of course. I made this prototype using the gravity and speed [...]

Prototype of a Flash game like GearTaker

Emanuele Feronato on May 6, 2008 • 10 Comments

Do you know Tony Pa‘s GearTaker game? You have a buddy jumping around rotating gears. As most Tony Pa’s games, it’s easier to play than to explain, and it’s hard to link… from this page select “GearTaker” and play. I made a Flash prototype using two objects, the cog and the hero

Experiment: monetizing a Flash game – Part 9

Emanuele Feronato on May 3, 2008 • 26 Comments

Multipart tutorial: available parts 1, 2, 3, 4, 5, 6, 7, 8, 9 This is a big update of the experiment, because lots of interesting things happened since the last one. Let’s start: Goals and targets Obviously every experiment has its goals. I have two different types of goals: hourly income and games played. The [...]

Creation of a matching game with Flash and AS3

Emanuele Feronato on May 2, 2008 • 47 Comments

This tutorial was inspired by the one written at chapter 3 in ActionScript 3.0 Game Programming University, but I changed some mechanics because I did not like some choices made by the author. Anyway, this is not a “mine is better”, just a tutorial that I did not write completely on my own. Do you [...]

ActionScript 3.0 Game Programming University

Emanuele Feronato on May 1, 2008 • 8 Comments

If you want to learn some good AS3 game development basics, then you should read ActionScript 3.0 Game Programming University. Inside ActionScript 3.0 Game Programming University you will find a brief introduction to AS3 and a guide how to create 17 among the most common Flash game types you can find in every game portal. [...]

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