Playing with getPixel

Emanuele Feronato on Jun 28, 2008 • 6 Comments

Today I played a bit with getPixel function and I want to share with you some considerations about it. First, you have to know getPixel(x,y) returns an integer that represents an RGB pixel value from a BitmapData object at a specific point (x, y). Then, I wanted to know the percentage of a color in [...]

Win a TemplateMonster theme with TemplateMonster Lottery

Emanuele Feronato on Jun 25, 2008 • 10 Comments

If you are looking for a fresh and professional template for your personal site, Flash game portal or a site for a web design job, then you should take a look at TemplateMoster. Now you have a chance to win one of these templates thanks to the TemplateMonster lottery. Let’s see what does it mean [...]

Looking for your experience for a case history

Emanuele Feronato on Jun 24, 2008 • 37 Comments

I need some of your experiences in order to build a case history section in this blog and for an article do be published on a paper magazine… and maybe for something else. If you think this blog changed your way of developing and monetizing Flash games, or just made you love Flash game developing, [...]

Create a Flash game like ColorFill – part 1

Emanuele Feronato on Jun 23, 2008 • 9 Comments

If you play all successful Flash games (and you should, if you want to be a Flash game developer), surely you played ColorFill. In this game, you have to fill 80% of the stage with colors while avoiding collisions with enemies. Play the game a bit then follow this prototype The main idea to create [...]

Step by step AS3 translation of Creation of a platform game with Flash – step 1.5

Emanuele Feronato on Jun 22, 2008 • 13 Comments

According to Bart de Boer, this is the step 1.5 of the Step by step AS3 translation of Creation of a platform game with Flash. He fixed the jump issue and improved the collision engine. As in the previous example, the file Script.as is the main class: 1 2 3 4 5 6 7 8 [...]

Step by step AS3 translation of Flash game creation tutorial – part 2

Emanuele Feronato on Jun 21, 2008 • 8 Comments

This is the second part of Tim Edelaar‘s step by step AS3 translation of Flash game creation tutorial. Now it’s time to translate to AS3 the content of Flash game creation tutorial – part 2 which I suggest you to read before this one. The style of the coding is the same of the previous [...]

First Triqui’s milestone: 250,000 plays – considerations

Emanuele Feronato on Jun 20, 2008 • 10 Comments

This is the first milestone for Triqui: 250,000 plays. I know there are portals that reach that number in a day (or less), anyway for a portal made in a few hours, I think it’s an important step. If you want to know more about Triqui, I suggest you to read these posts: Ramblings about [...]

What to do when you are looking for pixel graphics for your game and run out of ideas

Emanuele Feronato on Jun 18, 2008 • 7 Comments

You are trying to design some decent pixel graphics for your tile based game and all you have is a Photoshop document with some crap on it. How many times did it happen in your life? Here they are a couple of clues to help you in this task. Once upon a time… Look what [...]

Adding a new twist to the prototype of a Flash game like Poux

Emanuele Feronato on Jun 17, 2008 • 11 Comments

Do you remember the Poux tutorial series? If not, then read parts 1, 2 and 3 and take a look at the finished project known as Christmas Couples. I always say using prototypes to create games is a good idea, and the almost 7,000,000 plays Christmas Couples had since its release confirm my theory. Anyway, [...]

How to generate friendly URLs with .htaccess – part 2

Emanuele Feronato on Jun 15, 2008 • 5 Comments

Once you read part 1, you should know how to have a friendly url to play a game in your Flash game portal. In the previous example, I showed you how to transform this link: http://www.triqui.com/play.php?id=1713 into this one: http://www.triqui.com/id/1713/ playing with .htaccess file This is called “friendly” url, and now I’ll show you how [...]

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