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	<title>Comments on: Flash flood fill implementation</title>
	<atom:link href="http://www.emanueleferonato.com/2008/06/06/flash-flood-fill-implementation/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2008/06/06/flash-flood-fill-implementation/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Wed, 17 Mar 2010 22:10:20 +0000</lastBuildDate>
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		<title>By: sydd</title>
		<link>http://www.emanueleferonato.com/2008/06/06/flash-flood-fill-implementation/comment-page-1/#comment-547687</link>
		<dc:creator>sydd</dc:creator>
		<pubDate>Wed, 17 Feb 2010 19:57:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=287#comment-547687</guid>
		<description>@koby AS3 has a build-on flood fill, look for BitmapData.floodFill()</description>
		<content:encoded><![CDATA[<p>@koby AS3 has a build-on flood fill, look for BitmapData.floodFill()</p>
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		<title>By: Frederik</title>
		<link>http://www.emanueleferonato.com/2008/06/06/flash-flood-fill-implementation/comment-page-1/#comment-535439</link>
		<dc:creator>Frederik</dc:creator>
		<pubDate>Tue, 05 Jan 2010 15:33:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=287#comment-535439</guid>
		<description>Kudos for a nice and intuitive implementation. How would you handle flash&#039;s recursion threshold (max 256 recursions) for grids of larger sizes?</description>
		<content:encoded><![CDATA[<p>Kudos for a nice and intuitive implementation. How would you handle flash&#8217;s recursion threshold (max 256 recursions) for grids of larger sizes?</p>
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	<item>
		<title>By: koby</title>
		<link>http://www.emanueleferonato.com/2008/06/06/flash-flood-fill-implementation/comment-page-1/#comment-468175</link>
		<dc:creator>koby</dc:creator>
		<pubDate>Thu, 02 Jul 2009 12:02:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=287#comment-468175</guid>
		<description>I made it on AS3 today.
this is a great tut.</description>
		<content:encoded><![CDATA[<p>I made it on AS3 today.<br />
this is a great tut.</p>
]]></content:encoded>
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		<title>By: canberk</title>
		<link>http://www.emanueleferonato.com/2008/06/06/flash-flood-fill-implementation/comment-page-1/#comment-348729</link>
		<dc:creator>canberk</dc:creator>
		<pubDate>Fri, 05 Dec 2008 10:39:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=287#comment-348729</guid>
		<description>it is reaally a perfect code. but i couldn&#039;t decide whether recursion is used in that code segment. If someone could answer, i&#039;ll be thankful...
Thanks for sharing of that nice code...</description>
		<content:encoded><![CDATA[<p>it is reaally a perfect code. but i couldn&#8217;t decide whether recursion is used in that code segment. If someone could answer, i&#8217;ll be thankful&#8230;<br />
Thanks for sharing of that nice code&#8230;</p>
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	<item>
		<title>By: Adarsh Sinha</title>
		<link>http://www.emanueleferonato.com/2008/06/06/flash-flood-fill-implementation/comment-page-1/#comment-190412</link>
		<dc:creator>Adarsh Sinha</dc:creator>
		<pubDate>Tue, 10 Jun 2008 14:10:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=287#comment-190412</guid>
		<description>Hello Emanuele Feronato, I have been following your blog for quite some time now, And i was wondering if you could make a tutorial for a small online game, more or less with a goal to show how to make a small, simple mmo/online game in flash. 
Thanks :)</description>
		<content:encoded><![CDATA[<p>Hello Emanuele Feronato, I have been following your blog for quite some time now, And i was wondering if you could make a tutorial for a small online game, more or less with a goal to show how to make a small, simple mmo/online game in flash.<br />
Thanks :)</p>
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	<item>
		<title>By: Adam Owen</title>
		<link>http://www.emanueleferonato.com/2008/06/06/flash-flood-fill-implementation/comment-page-1/#comment-188937</link>
		<dc:creator>Adam Owen</dc:creator>
		<pubDate>Mon, 09 Jun 2008 12:27:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=287#comment-188937</guid>
		<description>Last year I was making a bomb game where I had to recursively check 4-way tiles to see if they themselves had bombs.

I have to say, my method was extremely sloppy and this article would have saved me a lot of headache.

Great article Emanuele, and an interesting topic!</description>
		<content:encoded><![CDATA[<p>Last year I was making a bomb game where I had to recursively check 4-way tiles to see if they themselves had bombs.</p>
<p>I have to say, my method was extremely sloppy and this article would have saved me a lot of headache.</p>
<p>Great article Emanuele, and an interesting topic!</p>
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	<item>
		<title>By: Chuck Arellano</title>
		<link>http://www.emanueleferonato.com/2008/06/06/flash-flood-fill-implementation/comment-page-1/#comment-186999</link>
		<dc:creator>Chuck Arellano</dc:creator>
		<pubDate>Sat, 07 Jun 2008 18:06:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=287#comment-186999</guid>
		<description>Hi Emanuele,

Another game that uses flood fill is JezzBall! I wrote a version of the 4 directions flood fill you mentioned above with my newest game, Trappit ( http://www.scriptedfun.com/games/trappit/ ), but I implemented it non-recursively.

Great tutorial as always! Thank you! :D</description>
		<content:encoded><![CDATA[<p>Hi Emanuele,</p>
<p>Another game that uses flood fill is JezzBall! I wrote a version of the 4 directions flood fill you mentioned above with my newest game, Trappit ( <a href="http://www.scriptedfun.com/games/trappit/" rel="nofollow">http://www.scriptedfun.com/games/trappit/</a> ), but I implemented it non-recursively.</p>
<p>Great tutorial as always! Thank you! :D</p>
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	<item>
		<title>By: Junxron</title>
		<link>http://www.emanueleferonato.com/2008/06/06/flash-flood-fill-implementation/comment-page-1/#comment-186340</link>
		<dc:creator>Junxron</dc:creator>
		<pubDate>Sat, 07 Jun 2008 02:01:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=287#comment-186340</guid>
		<description>OMG.. Last night I was thinking about how 2 do &quot;snap to grid&quot; kind of games.. And this morning i wake up i see this post.. LOL.. Thanks..</description>
		<content:encoded><![CDATA[<p>OMG.. Last night I was thinking about how 2 do &#8220;snap to grid&#8221; kind of games.. And this morning i wake up i see this post.. LOL.. Thanks..</p>
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		<title>By: Cory Mathews</title>
		<link>http://www.emanueleferonato.com/2008/06/06/flash-flood-fill-implementation/comment-page-1/#comment-186267</link>
		<dc:creator>Cory Mathews</dc:creator>
		<pubDate>Fri, 06 Jun 2008 22:31:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=287#comment-186267</guid>
		<description>Excellent article. I see many uses for this.</description>
		<content:encoded><![CDATA[<p>Excellent article. I see many uses for this.</p>
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		<title>By: Jack Hopkins</title>
		<link>http://www.emanueleferonato.com/2008/06/06/flash-flood-fill-implementation/comment-page-1/#comment-186177</link>
		<dc:creator>Jack Hopkins</dc:creator>
		<pubDate>Fri, 06 Jun 2008 20:51:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=287#comment-186177</guid>
		<description>Awesome!
This is quite advanced I feel, 
I think I can use this!

:D</description>
		<content:encoded><![CDATA[<p>Awesome!<br />
This is quite advanced I feel,<br />
I think I can use this!</p>
<p>:D</p>
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