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	<title>Comments on: Managing multiple balls collisions with Flash: AS3 version</title>
	<atom:link href="http://www.emanueleferonato.com/2008/06/07/managing-multiple-balls-collisions-with-flash-as3-version/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2008/06/07/managing-multiple-balls-collisions-with-flash-as3-version/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Sat, 11 Feb 2012 05:27:38 +0000</lastBuildDate>
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		<title>By: Han Erim</title>
		<link>http://www.emanueleferonato.com/2008/06/07/managing-multiple-balls-collisions-with-flash-as3-version/#comment-1036751</link>
		<dc:creator>Han Erim</dc:creator>
		<pubDate>Wed, 08 Feb 2012 15:24:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=288#comment-1036751</guid>
		<description>Wonderful tutorial lady.

Thanks

Han</description>
		<content:encoded><![CDATA[<p>Wonderful tutorial lady.</p>
<p>Thanks</p>
<p>Han</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Portfolio of Nikolaj Stausbøl &#8211; Designer and Artist Creative coding of logotype - Portfolio of Nikolaj Stausbøl</title>
		<link>http://www.emanueleferonato.com/2008/06/07/managing-multiple-balls-collisions-with-flash-as3-version/#comment-1036177</link>
		<dc:creator>Portfolio of Nikolaj Stausbøl &#8211; Designer and Artist Creative coding of logotype - Portfolio of Nikolaj Stausbøl</dc:creator>
		<pubDate>Mon, 06 Feb 2012 08:18:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=288#comment-1036177</guid>
		<description>[...] looked realistic or worked flawlessly. From searching the web I found this guy Andrew Cook&#8217;s script which was just what I [...]</description>
		<content:encoded><![CDATA[<p>[...] looked realistic or worked flawlessly. From searching the web I found this guy Andrew Cook&#8217;s script which was just what I [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Camille</title>
		<link>http://www.emanueleferonato.com/2008/06/07/managing-multiple-balls-collisions-with-flash-as3-version/#comment-1029067</link>
		<dc:creator>Camille</dc:creator>
		<pubDate>Mon, 09 Jan 2012 03:18:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=288#comment-1029067</guid>
		<description>I&#039;m not a flash developer but I can understand a few actionscript but can someone please elaborate this? How come when I change the stage size it no longer has the same effect? Balls appears disappears, flicker from here to there... Please help. Thank you!</description>
		<content:encoded><![CDATA[<p>I&#8217;m not a flash developer but I can understand a few actionscript but can someone please elaborate this? How come when I change the stage size it no longer has the same effect? Balls appears disappears, flicker from here to there&#8230; Please help. Thank you!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: anant</title>
		<link>http://www.emanueleferonato.com/2008/06/07/managing-multiple-balls-collisions-with-flash-as3-version/#comment-1021404</link>
		<dc:creator>anant</dc:creator>
		<pubDate>Tue, 13 Dec 2011 13:15:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=288#comment-1021404</guid>
		<description>what if the balls have different sizes will it work.
I mean will collisions be detected at edges or it will overlap till it detects hittest and then move apart</description>
		<content:encoded><![CDATA[<p>what if the balls have different sizes will it work.<br />
I mean will collisions be detected at edges or it will overlap till it detects hittest and then move apart</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: anant</title>
		<link>http://www.emanueleferonato.com/2008/06/07/managing-multiple-balls-collisions-with-flash-as3-version/#comment-1021403</link>
		<dc:creator>anant</dc:creator>
		<pubDate>Tue, 13 Dec 2011 13:13:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=288#comment-1021403</guid>
		<description>what if the balls have different size will it work</description>
		<content:encoded><![CDATA[<p>what if the balls have different size will it work</p>
]]></content:encoded>
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	<item>
		<title>By: Christian</title>
		<link>http://www.emanueleferonato.com/2008/06/07/managing-multiple-balls-collisions-with-flash-as3-version/#comment-1018203</link>
		<dc:creator>Christian</dc:creator>
		<pubDate>Tue, 06 Dec 2011 05:29:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=288#comment-1018203</guid>
		<description>Whenever I use this, the balls stick together, until another ball knocks them apart</description>
		<content:encoded><![CDATA[<p>Whenever I use this, the balls stick together, until another ball knocks them apart</p>
]]></content:encoded>
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	<item>
		<title>By: Andrea</title>
		<link>http://www.emanueleferonato.com/2008/06/07/managing-multiple-balls-collisions-with-flash-as3-version/#comment-970727</link>
		<dc:creator>Andrea</dc:creator>
		<pubDate>Wed, 19 Oct 2011 15:51:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=288#comment-970727</guid>
		<description>Sorry, how can the listener be removed?
Thank you!
Bye</description>
		<content:encoded><![CDATA[<p>Sorry, how can the listener be removed?<br />
Thank you!<br />
Bye</p>
]]></content:encoded>
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	<item>
		<title>By: Kreis-Kreis Collision Detecion mit Prediciton - Flashforum</title>
		<link>http://www.emanueleferonato.com/2008/06/07/managing-multiple-balls-collisions-with-flash-as3-version/#comment-580483</link>
		<dc:creator>Kreis-Kreis Collision Detecion mit Prediciton - Flashforum</dc:creator>
		<pubDate>Thu, 20 May 2010 15:43:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=288#comment-580483</guid>
		<description>[...] Ahnung ob das einfacher ist (hatte das von hgseib nicht angeschaut)...  Managing multiple balls collisions with Flash: AS3 version - Emanuele Feronato  Managing ball vs ball collision with Flash - Emanuele Feronato   __________________ . [...]</description>
		<content:encoded><![CDATA[<p>[...] Ahnung ob das einfacher ist (hatte das von hgseib nicht angeschaut)&#8230;  Managing multiple balls collisions with Flash: AS3 version &#8211; Emanuele Feronato  Managing ball vs ball collision with Flash &#8211; Emanuele Feronato   __________________ . [...]</p>
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	<item>
		<title>By: carograph</title>
		<link>http://www.emanueleferonato.com/2008/06/07/managing-multiple-balls-collisions-with-flash-as3-version/#comment-547182</link>
		<dc:creator>carograph</dc:creator>
		<pubDate>Mon, 15 Feb 2010 15:07:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=288#comment-547182</guid>
		<description>beautiful solution. i had been tampering with this for a while, as i am learning to switch from AS2 to AS3. Thanks for the inspiration.

Now for a question:
would it be possible to load this swf into another fla, and using a movie clip as holder, that would increase and decrease in size, thus letting the balls react to the surrounding space it is being loaded into? volume vs. pressure sort of thing? i hope i am explaining myself clearly. any suggestions would be very helpful. I am a gamer newby, so help very much appreciated.

Cheerio
carograph</description>
		<content:encoded><![CDATA[<p>beautiful solution. i had been tampering with this for a while, as i am learning to switch from AS2 to AS3. Thanks for the inspiration.</p>
<p>Now for a question:<br />
would it be possible to load this swf into another fla, and using a movie clip as holder, that would increase and decrease in size, thus letting the balls react to the surrounding space it is being loaded into? volume vs. pressure sort of thing? i hope i am explaining myself clearly. any suggestions would be very helpful. I am a gamer newby, so help very much appreciated.</p>
<p>Cheerio<br />
carograph</p>
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	<item>
		<title>By: Pete</title>
		<link>http://www.emanueleferonato.com/2008/06/07/managing-multiple-balls-collisions-with-flash-as3-version/#comment-536976</link>
		<dc:creator>Pete</dc:creator>
		<pubDate>Tue, 12 Jan 2010 16:09:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=288#comment-536976</guid>
		<description>very elegant solution - I was working on the same thing, but mine seemed more complicated since I was rotating the velocity vectors to calculate the normals.
One issue with this:  you determine if the balls are closer than the radius and move them back to the point at which they are just touching...you should figure how far back you moved, and then move a corresponding amount AFTER the collision.  right now if they are very fast and the overlap is quite large, the bounce off effect is slightly distorted since they are simply moving back to the point of collision at the start of the next frame.  minor point depending upon the frame rate of the movie and the radius of the balls, but something to consider...</description>
		<content:encoded><![CDATA[<p>very elegant solution &#8211; I was working on the same thing, but mine seemed more complicated since I was rotating the velocity vectors to calculate the normals.<br />
One issue with this:  you determine if the balls are closer than the radius and move them back to the point at which they are just touching&#8230;you should figure how far back you moved, and then move a corresponding amount AFTER the collision.  right now if they are very fast and the overlap is quite large, the bounce off effect is slightly distorted since they are simply moving back to the point of collision at the start of the next frame.  minor point depending upon the frame rate of the movie and the radius of the balls, but something to consider&#8230;</p>
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