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	<title>Comments on: Step by step AS3 translation of Creation of a platform game with Flash &#8211; step 1</title>
	<atom:link href="http://www.emanueleferonato.com/2008/06/14/step-by-step-as3-translation-of-creation-of-a-platform-game-with-flash-step-1/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2008/06/14/step-by-step-as3-translation-of-creation-of-a-platform-game-with-flash-step-1/</link>
	<description>italian geek and PROgrammer</description>
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		<item>
		<title>By: Deimos</title>
		<link>http://www.emanueleferonato.com/2008/06/14/step-by-step-as3-translation-of-creation-of-a-platform-game-with-flash-step-1/comment-page-1/#comment-275058</link>
		<dc:creator>Deimos</dc:creator>
		<pubDate>Fri, 12 Sep 2008 19:13:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=291#comment-275058</guid>
		<description>Hello,

I am quite new to flash CS3 but there is something I need to ask you: 
How do you &quot;unite&quot; both *.as files (in your case &quot;Data&quot; and &quot;Script&quot;) so that classes defined on one can be instanced on another?
I want to implement my own game engine, no ofense, your&#039;s great, but I wanna make sure I can understand all of my code and to do that I have to write it myself :) besides, I wanna make it top-view for an RPG game :3 (my dream game!!)

In my case I have the .fla file named &quot;tileStuffs&quot;, the main code in an .as called tileStuffs and custom classes defined in another file called &quot;customClasses.as&quot; now, each (FRIKEN TIME) I try to instantiate one of my custom classes (like &quot;Item&quot; or &quot;Tile&quot;) I get the 1046 error code: &quot;Type was not found or was not a compile-time constant: Tile.&quot;

Can you pleaaase tell me how did you do that with Data.as??


PS: I tried using #include &quot;customClasses.as&quot; but then it said that packages cannot be nested.

Thank you in advance and Best Regards

-Deimos</description>
		<content:encoded><![CDATA[<p>Hello,</p>
<p>I am quite new to flash CS3 but there is something I need to ask you:<br />
How do you &#8220;unite&#8221; both *.as files (in your case &#8220;Data&#8221; and &#8220;Script&#8221;) so that classes defined on one can be instanced on another?<br />
I want to implement my own game engine, no ofense, your&#8217;s great, but I wanna make sure I can understand all of my code and to do that I have to write it myself :) besides, I wanna make it top-view for an RPG game :3 (my dream game!!)</p>
<p>In my case I have the .fla file named &#8220;tileStuffs&#8221;, the main code in an .as called tileStuffs and custom classes defined in another file called &#8220;customClasses.as&#8221; now, each (FRIKEN TIME) I try to instantiate one of my custom classes (like &#8220;Item&#8221; or &#8220;Tile&#8221;) I get the 1046 error code: &#8220;Type was not found or was not a compile-time constant: Tile.&#8221;</p>
<p>Can you pleaaase tell me how did you do that with Data.as??</p>
<p>PS: I tried using #include &#8220;customClasses.as&#8221; but then it said that packages cannot be nested.</p>
<p>Thank you in advance and Best Regards</p>
<p>-Deimos</p>
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	<item>
		<title>By: Jay</title>
		<link>http://www.emanueleferonato.com/2008/06/14/step-by-step-as3-translation-of-creation-of-a-platform-game-with-flash-step-1/comment-page-1/#comment-266960</link>
		<dc:creator>Jay</dc:creator>
		<pubDate>Tue, 02 Sep 2008 10:27:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=291#comment-266960</guid>
		<description>Hi Emanuele very good Tutorial, but i have a problem with this. Iam using flashDevelop for Developing in AS3. how can i build the Map with flashDevelop? how i put the picture into Array and using the rest of your code..? i even donâ€™t have Flash CS3 (to expensive for me!) to build a picture and put it in the frame.. Thanks</description>
		<content:encoded><![CDATA[<p>Hi Emanuele very good Tutorial, but i have a problem with this. Iam using flashDevelop for Developing in AS3. how can i build the Map with flashDevelop? how i put the picture into Array and using the rest of your code..? i even donâ€™t have Flash CS3 (to expensive for me!) to build a picture and put it in the frame.. Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adobe Flash CS3- AS3 and AS2 game tutorials roundup &#124; Lemlinh.com</title>
		<link>http://www.emanueleferonato.com/2008/06/14/step-by-step-as3-translation-of-creation-of-a-platform-game-with-flash-step-1/comment-page-1/#comment-255374</link>
		<dc:creator>Adobe Flash CS3- AS3 and AS2 game tutorials roundup &#124; Lemlinh.com</dc:creator>
		<pubDate>Tue, 19 Aug 2008 16:30:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=291#comment-255374</guid>
		<description>[...] According to Bart de Boer, this is the step 1.5 of the Step by step AS3 translation of Creation of a platform game with Flash. [...]</description>
		<content:encoded><![CDATA[<p>[...] According to Bart de Boer, this is the step 1.5 of the Step by step AS3 translation of Creation of a platform game with Flash. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: pixelplacement.com &#187; Step by step AS3 OOP platform game engine</title>
		<link>http://www.emanueleferonato.com/2008/06/14/step-by-step-as3-translation-of-creation-of-a-platform-game-with-flash-step-1/comment-page-1/#comment-251337</link>
		<dc:creator>pixelplacement.com &#187; Step by step AS3 OOP platform game engine</dc:creator>
		<pubDate>Thu, 14 Aug 2008 19:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=291#comment-251337</guid>
		<description>[...] Read it here. [...]</description>
		<content:encoded><![CDATA[<p>[...] Read it here. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alo</title>
		<link>http://www.emanueleferonato.com/2008/06/14/step-by-step-as3-translation-of-creation-of-a-platform-game-with-flash-step-1/comment-page-1/#comment-242780</link>
		<dc:creator>Alo</dc:creator>
		<pubDate>Wed, 30 Jul 2008 17:11:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=291#comment-242780</guid>
		<description>Hi!
I&#039;m a very italian newbbie in the world of game make in Flash. Sorry for my elementary english.
I&#039;ve a question. If I want insert a new tile sprite, how I made? 
I create a second tile named platform_tile2, but i dont know how insert in Data.as (i think its numeber 2?) and script.as</description>
		<content:encoded><![CDATA[<p>Hi!<br />
I&#8217;m a very italian newbbie in the world of game make in Flash. Sorry for my elementary english.<br />
I&#8217;ve a question. If I want insert a new tile sprite, how I made?<br />
I create a second tile named platform_tile2, but i dont know how insert in Data.as (i think its numeber 2?) and script.as</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Step by step AS3 translation of Creation of a platform game with Flash - step 1.5 : Emanuele Feronato - italian geek and PROgrammer</title>
		<link>http://www.emanueleferonato.com/2008/06/14/step-by-step-as3-translation-of-creation-of-a-platform-game-with-flash-step-1/comment-page-1/#comment-203229</link>
		<dc:creator>Step by step AS3 translation of Creation of a platform game with Flash - step 1.5 : Emanuele Feronato - italian geek and PROgrammer</dc:creator>
		<pubDate>Sun, 22 Jun 2008 07:36:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=291#comment-203229</guid>
		<description>[...] Posted by Emanuele Feronato on 06/22/08 in Actionscript 3, Flash, Game design, Users contributions    According to Bart de Boer, this is the step 1.5 of the Step by step AS3 translation of Creation of a platform game with Flash. [...]</description>
		<content:encoded><![CDATA[<p>[...] Posted by Emanuele Feronato on 06/22/08 in Actionscript 3, Flash, Game design, Users contributions    According to Bart de Boer, this is the step 1.5 of the Step by step AS3 translation of Creation of a platform game with Flash. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Step by step AS3 translation of Creation of a platform game with Flash - step 1.5 : Emanuele Feronato - italian geek and PROgrammer</title>
		<link>http://www.emanueleferonato.com/2008/06/14/step-by-step-as3-translation-of-creation-of-a-platform-game-with-flash-step-1/comment-page-1/#comment-203230</link>
		<dc:creator>Step by step AS3 translation of Creation of a platform game with Flash - step 1.5 : Emanuele Feronato - italian geek and PROgrammer</dc:creator>
		<pubDate>Sun, 22 Jun 2008 07:36:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=291#comment-203230</guid>
		<description>[...] According to Bart de Boer, this is the step 1.5 of the Step by step AS3 translation of Creation of a platform game with Flash. [...]</description>
		<content:encoded><![CDATA[<p>[...] According to Bart de Boer, this is the step 1.5 of the Step by step AS3 translation of Creation of a platform game with Flash. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Thousand blades</title>
		<link>http://www.emanueleferonato.com/2008/06/14/step-by-step-as3-translation-of-creation-of-a-platform-game-with-flash-step-1/comment-page-1/#comment-201925</link>
		<dc:creator>Thousand blades</dc:creator>
		<pubDate>Fri, 20 Jun 2008 20:22:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=291#comment-201925</guid>
		<description>@ Junxron

Script object is created automatically when you run your game(constructor function is called then too), you don&#039;t need to create it anywhere in the code.

It&#039;s sort of a main class of a .fla document.</description>
		<content:encoded><![CDATA[<p>@ Junxron</p>
<p>Script object is created automatically when you run your game(constructor function is called then too), you don&#8217;t need to create it anywhere in the code.</p>
<p>It&#8217;s sort of a main class of a .fla document.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Junxron</title>
		<link>http://www.emanueleferonato.com/2008/06/14/step-by-step-as3-translation-of-creation-of-a-platform-game-with-flash-step-1/comment-page-1/#comment-200527</link>
		<dc:creator>Junxron</dc:creator>
		<pubDate>Thu, 19 Jun 2008 14:16:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=291#comment-200527</guid>
		<description>This may sound noob.. but, where do you create the script object? I mean there must be somewhere you need to create a script object? Thanks...

-Junxuan-</description>
		<content:encoded><![CDATA[<p>This may sound noob.. but, where do you create the script object? I mean there must be somewhere you need to create a script object? Thanks&#8230;</p>
<p>-Junxuan-</p>
]]></content:encoded>
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	<item>
		<title>By: Brart</title>
		<link>http://www.emanueleferonato.com/2008/06/14/step-by-step-as3-translation-of-creation-of-a-platform-game-with-flash-step-1/comment-page-1/#comment-198179</link>
		<dc:creator>Brart</dc:creator>
		<pubDate>Tue, 17 Jun 2008 11:55:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=291#comment-198179</guid>
		<description>It&#039;s a lot faster.

Don&#039;t forget to check the second version of this platform tutorial at http://www.Frozenhadock.com/, because at the moment of writing it isn&#039;t yet released at this site.

Any problems with this script? Any one needs a better explanation? 

Brart</description>
		<content:encoded><![CDATA[<p>It&#8217;s a lot faster.</p>
<p>Don&#8217;t forget to check the second version of this platform tutorial at <a href="http://www.Frozenhadock.com/" rel="nofollow">http://www.Frozenhadock.com/</a>, because at the moment of writing it isn&#8217;t yet released at this site.</p>
<p>Any problems with this script? Any one needs a better explanation? </p>
<p>Brart</p>
]]></content:encoded>
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