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	<title>Comments on: What to do when you are looking for pixel graphics for your game and run out of ideas</title>
	<atom:link href="http://www.emanueleferonato.com/2008/06/18/what-to-do-when-you-are-looking-for-pixel-graphics-for-your-game-and-run-out-of-ideas/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2008/06/18/what-to-do-when-you-are-looking-for-pixel-graphics-for-your-game-and-run-out-of-ideas/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Sat, 11 Feb 2012 05:27:38 +0000</lastBuildDate>
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		<title>By: Flamingchook</title>
		<link>http://www.emanueleferonato.com/2008/06/18/what-to-do-when-you-are-looking-for-pixel-graphics-for-your-game-and-run-out-of-ideas/#comment-216852</link>
		<dc:creator>Flamingchook</dc:creator>
		<pubDate>Fri, 04 Jul 2008 07:34:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=294#comment-216852</guid>
		<description>@JDog: Import to stage, click on it and go

Modify-&gt;Bitmap-&gt;Trace Bitmap

you can play arround wih the settings but the settings

1
1
pixles
Many Corners

give an almost exact representation

then all you do is remove the background colour, and do whay you will with the sprites.</description>
		<content:encoded><![CDATA[<p>@JDog: Import to stage, click on it and go</p>
<p>Modify-&gt;Bitmap-&gt;Trace Bitmap</p>
<p>you can play arround wih the settings but the settings</p>
<p>1<br />
1<br />
pixles<br />
Many Corners</p>
<p>give an almost exact representation</p>
<p>then all you do is remove the background colour, and do whay you will with the sprites.</p>
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		<title>By: JDog</title>
		<link>http://www.emanueleferonato.com/2008/06/18/what-to-do-when-you-are-looking-for-pixel-graphics-for-your-game-and-run-out-of-ideas/#comment-201538</link>
		<dc:creator>JDog</dc:creator>
		<pubDate>Fri, 20 Jun 2008 13:41:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=294#comment-201538</guid>
		<description>How do you load pixel graphics from a paint document into flash, whilst still having transparency. I sorted out the anti-aliasing problem myself.</description>
		<content:encoded><![CDATA[<p>How do you load pixel graphics from a paint document into flash, whilst still having transparency. I sorted out the anti-aliasing problem myself.</p>
]]></content:encoded>
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		<title>By: souled</title>
		<link>http://www.emanueleferonato.com/2008/06/18/what-to-do-when-you-are-looking-for-pixel-graphics-for-your-game-and-run-out-of-ideas/#comment-200568</link>
		<dc:creator>souled</dc:creator>
		<pubDate>Thu, 19 Jun 2008 15:24:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=294#comment-200568</guid>
		<description>Hmm... although it is tempting to create graphics like this, I&#039;d hate it if everyone started doing it - games would be too similar and boring.

I like the look of hand drawn stuff, in Flash or others; just not &quot;game makers&quot;, it ruins the creative art side. :(</description>
		<content:encoded><![CDATA[<p>Hmm&#8230; although it is tempting to create graphics like this, I&#8217;d hate it if everyone started doing it &#8211; games would be too similar and boring.</p>
<p>I like the look of hand drawn stuff, in Flash or others; just not &#8220;game makers&#8221;, it ruins the creative art side. :(</p>
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		<title>By: Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2008/06/18/what-to-do-when-you-are-looking-for-pixel-graphics-for-your-game-and-run-out-of-ideas/#comment-199949</link>
		<dc:creator>Emanuele Feronato</dc:creator>
		<pubDate>Thu, 19 Jun 2008 06:13:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=294#comment-199949</guid>
		<description>Sure, rich.

But in most cases you can manage the license with a small paypal donation.

I am using some of them in a game I am developing, and the author asked me $10 (ten dollars)

Moreover, sprites generated with the character editor are free for any use.</description>
		<content:encoded><![CDATA[<p>Sure, rich.</p>
<p>But in most cases you can manage the license with a small paypal donation.</p>
<p>I am using some of them in a game I am developing, and the author asked me $10 (ten dollars)</p>
<p>Moreover, sprites generated with the character editor are free for any use.</p>
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		<title>By: Rich</title>
		<link>http://www.emanueleferonato.com/2008/06/18/what-to-do-when-you-are-looking-for-pixel-graphics-for-your-game-and-run-out-of-ideas/#comment-199265</link>
		<dc:creator>Rich</dc:creator>
		<pubDate>Wed, 18 Jun 2008 14:04:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=294#comment-199265</guid>
		<description>I agree that these graphics can be great to get you up and started really quickly, but you should not use them in your own games without checking the license first - lots of them are not free to use, and the artists should not have their work used without permission *especially* if you then go and stuff a MochiAd on the front of your game and make money from it, that is just lame.</description>
		<content:encoded><![CDATA[<p>I agree that these graphics can be great to get you up and started really quickly, but you should not use them in your own games without checking the license first &#8211; lots of them are not free to use, and the artists should not have their work used without permission *especially* if you then go and stuff a MochiAd on the front of your game and make money from it, that is just lame.</p>
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	<item>
		<title>By: Jerry</title>
		<link>http://www.emanueleferonato.com/2008/06/18/what-to-do-when-you-are-looking-for-pixel-graphics-for-your-game-and-run-out-of-ideas/#comment-199252</link>
		<dc:creator>Jerry</dc:creator>
		<pubDate>Wed, 18 Jun 2008 13:33:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=294#comment-199252</guid>
		<description>Thank you, this will come in real handy.</description>
		<content:encoded><![CDATA[<p>Thank you, this will come in real handy.</p>
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		<title>By: EagleVision</title>
		<link>http://www.emanueleferonato.com/2008/06/18/what-to-do-when-you-are-looking-for-pixel-graphics-for-your-game-and-run-out-of-ideas/#comment-199247</link>
		<dc:creator>EagleVision</dc:creator>
		<pubDate>Wed, 18 Jun 2008 13:14:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=294#comment-199247</guid>
		<description>Hi everybody!
This is very interesting, sadly, I don&#039;t use pixel graphics. 

But I might be able to use it sooner or later. :D

EV</description>
		<content:encoded><![CDATA[<p>Hi everybody!<br />
This is very interesting, sadly, I don&#8217;t use pixel graphics. </p>
<p>But I might be able to use it sooner or later. :D</p>
<p>EV</p>
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