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	<title>Comments on: The importance of REAL random results</title>
	<atom:link href="http://www.emanueleferonato.com/2008/07/03/the-importance-of-real-random-results/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2008/07/03/the-importance-of-real-random-results/</link>
	<description>italian geek and PROgrammer</description>
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		<title>By: Vinicius</title>
		<link>http://www.emanueleferonato.com/2008/07/03/the-importance-of-real-random-results/#comment-542160</link>
		<dc:creator>Vinicius</dc:creator>
		<pubDate>Sun, 31 Jan 2010 01:58:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=303#comment-542160</guid>
		<description>I was faced with the opposite problem. The flash Math.random function cannot be &quot;seeded&quot;, and I needed a peudo random function that will always return the same results given the same seed.

Fortunatly, gskinner came up with a solution in AS3 using the perlin noise seeded random function?

It&#039;s all there :

http://www.gskinner.com/blog/archives/2008/01/source_code_see.html</description>
		<content:encoded><![CDATA[<p>I was faced with the opposite problem. The flash Math.random function cannot be &#8220;seeded&#8221;, and I needed a peudo random function that will always return the same results given the same seed.</p>
<p>Fortunatly, gskinner came up with a solution in AS3 using the perlin noise seeded random function?</p>
<p>It&#8217;s all there :</p>
<p><a href="http://www.gskinner.com/blog/archives/2008/01/source_code_see.html" rel="nofollow">http://www.gskinner.com/blog/archives/2008/01/source_code_see.html</a></p>
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	<item>
		<title>By: Vinicius</title>
		<link>http://www.emanueleferonato.com/2008/07/03/the-importance-of-real-random-results/#comment-542157</link>
		<dc:creator>Vinicius</dc:creator>
		<pubDate>Sun, 31 Jan 2010 01:54:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=303#comment-542157</guid>
		<description>I w</description>
		<content:encoded><![CDATA[<p>I w</p>
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		<title>By: Luiz Fernando</title>
		<link>http://www.emanueleferonato.com/2008/07/03/the-importance-of-real-random-results/#comment-219026</link>
		<dc:creator>Luiz Fernando</dc:creator>
		<pubDate>Sat, 05 Jul 2008 23:49:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=303#comment-219026</guid>
		<description>My math teacher once said me that is IMPOSSIBLE to a computer generate a TRUE random number, becouse of a huge amount of factors. He also told me that a computer does not have a brain (something organic, that think emotionally), so it cannot do actions purely random, only mathematically stated actions.</description>
		<content:encoded><![CDATA[<p>My math teacher once said me that is IMPOSSIBLE to a computer generate a TRUE random number, becouse of a huge amount of factors. He also told me that a computer does not have a brain (something organic, that think emotionally), so it cannot do actions purely random, only mathematically stated actions.</p>
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	<item>
		<title>By: Xodus</title>
		<link>http://www.emanueleferonato.com/2008/07/03/the-importance-of-real-random-results/#comment-218503</link>
		<dc:creator>Xodus</dc:creator>
		<pubDate>Sat, 05 Jul 2008 12:27:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=303#comment-218503</guid>
		<description>To make a random number in flash, they don&#039;t actually use a pure random number, but a pseudo-random number. It is governed by a series of incredibally complicated equations which make it almost random. You can fid out more on wikipedia:

http://en.wikipedia.org/wiki/Pseudorandom_number_generator</description>
		<content:encoded><![CDATA[<p>To make a random number in flash, they don&#8217;t actually use a pure random number, but a pseudo-random number. It is governed by a series of incredibally complicated equations which make it almost random. You can fid out more on wikipedia:</p>
<p><a href="http://en.wikipedia.org/wiki/Pseudorandom_number_generator" rel="nofollow">http://en.wikipedia.org/wiki/Pseudorandom_number_generator</a></p>
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		<title>By: Danny Miller</title>
		<link>http://www.emanueleferonato.com/2008/07/03/the-importance-of-real-random-results/#comment-217999</link>
		<dc:creator>Danny Miller</dc:creator>
		<pubDate>Sat, 05 Jul 2008 00:04:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=303#comment-217999</guid>
		<description>Even more random are nature based random number generators. Check out the ones online that generate from lava lamps, radio waves, etc</description>
		<content:encoded><![CDATA[<p>Even more random are nature based random number generators. Check out the ones online that generate from lava lamps, radio waves, etc</p>
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		<title>By: Jack Hopkins</title>
		<link>http://www.emanueleferonato.com/2008/07/03/the-importance-of-real-random-results/#comment-217897</link>
		<dc:creator>Jack Hopkins</dc:creator>
		<pubDate>Fri, 04 Jul 2008 22:16:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=303#comment-217897</guid>
		<description>I think the current percent of cpu and ram being used is also used to generate (somewhat) random numbers.
good post :)</description>
		<content:encoded><![CDATA[<p>I think the current percent of cpu and ram being used is also used to generate (somewhat) random numbers.<br />
good post :)</p>
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	<item>
		<title>By: Kesh</title>
		<link>http://www.emanueleferonato.com/2008/07/03/the-importance-of-real-random-results/#comment-217799</link>
		<dc:creator>Kesh</dc:creator>
		<pubDate>Fri, 04 Jul 2008 20:36:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=303#comment-217799</guid>
		<description>I didn&#039;t know they used time based random too... that was my idea... lol</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t know they used time based random too&#8230; that was my idea&#8230; lol</p>
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	<item>
		<title>By: JDog</title>
		<link>http://www.emanueleferonato.com/2008/07/03/the-importance-of-real-random-results/#comment-217605</link>
		<dc:creator>JDog</dc:creator>
		<pubDate>Fri, 04 Jul 2008 18:57:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=303#comment-217605</guid>
		<description>Wierd...</description>
		<content:encoded><![CDATA[<p>Wierd&#8230;</p>
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	<item>
		<title>By: Mini Chris</title>
		<link>http://www.emanueleferonato.com/2008/07/03/the-importance-of-real-random-results/#comment-217536</link>
		<dc:creator>Mini Chris</dc:creator>
		<pubDate>Fri, 04 Jul 2008 18:21:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=303#comment-217536</guid>
		<description>ive always wondered how exactly they have a random function in flash cause its programmed into it which means it cant be random o.O</description>
		<content:encoded><![CDATA[<p>ive always wondered how exactly they have a random function in flash cause its programmed into it which means it cant be random o.O</p>
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	<item>
		<title>By: Ben</title>
		<link>http://www.emanueleferonato.com/2008/07/03/the-importance-of-real-random-results/#comment-217402</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Fri, 04 Jul 2008 16:48:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=303#comment-217402</guid>
		<description>Great post, E. I was wondering about this recently when making an AS3 flash game, whether using Math was enough. Is there a simple way to &quot;seed&quot; Math.random so that (as Matt said) &quot;one of the variables has a different value every time.&quot; I&#039;ve been thinking a custom solution might actually cut down on processing time (which I&#039;ve been needing somewhat in my game loop).</description>
		<content:encoded><![CDATA[<p>Great post, E. I was wondering about this recently when making an AS3 flash game, whether using Math was enough. Is there a simple way to &#8220;seed&#8221; Math.random so that (as Matt said) &#8220;one of the variables has a different value every time.&#8221; I&#8217;ve been thinking a custom solution might actually cut down on processing time (which I&#8217;ve been needing somewhat in my game loop).</p>
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