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	<title>Comments on: 50 ways to make us HATE your Flash game</title>
	<atom:link href="http://www.emanueleferonato.com/2008/07/18/50-ways-to-make-us-hate-your-flash-game/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2008/07/18/50-ways-to-make-us-hate-your-flash-game/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Fri, 10 Feb 2012 12:12:29 +0000</lastBuildDate>
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	<item>
		<title>By: Argentin</title>
		<link>http://www.emanueleferonato.com/2008/07/18/50-ways-to-make-us-hate-your-flash-game/#comment-464562</link>
		<dc:creator>Argentin</dc:creator>
		<pubDate>Tue, 23 Jun 2009 14:18:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=318#comment-464562</guid>
		<description>Ok I made a game with almost everything from the list
Just so you know why you should listen to that guy
http://spamtheweb.com/ul/upload/230609/62287_Bad_Game.php</description>
		<content:encoded><![CDATA[<p>Ok I made a game with almost everything from the list<br />
Just so you know why you should listen to that guy<br />
<a href="http://spamtheweb.com/ul/upload/230609/62287_Bad_Game.php" rel="nofollow">http://spamtheweb.com/ul/upload/230609/62287_Bad_Game.php</a></p>
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	</item>
	<item>
		<title>By: Mr Sun</title>
		<link>http://www.emanueleferonato.com/2008/07/18/50-ways-to-make-us-hate-your-flash-game/#comment-240376</link>
		<dc:creator>Mr Sun</dc:creator>
		<pubDate>Sat, 26 Jul 2008 17:43:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=318#comment-240376</guid>
		<description>Hey the post has been moved to:
http://www.mrsunstudios.com/2008/07/50-ways-to-make-us-hate-your-flash-game/</description>
		<content:encoded><![CDATA[<p>Hey the post has been moved to:<br />
<a href="http://www.mrsunstudios.com/2008/07/50-ways-to-make-us-hate-your-flash-game/" rel="nofollow">http://www.mrsunstudios.com/2008/07/50-ways-to-make-us-hate-your-flash-game/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Steven</title>
		<link>http://www.emanueleferonato.com/2008/07/18/50-ways-to-make-us-hate-your-flash-game/#comment-240117</link>
		<dc:creator>Steven</dc:creator>
		<pubDate>Sat, 26 Jul 2008 04:24:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=318#comment-240117</guid>
		<description>Grifo, you should store the distance calculations on the ENEMY&#039;s movie clip.
This is for the sake of having a distance value being calculated for EACH enemy.

Hope it helps.</description>
		<content:encoded><![CDATA[<p>Grifo, you should store the distance calculations on the ENEMY&#8217;s movie clip.<br />
This is for the sake of having a distance value being calculated for EACH enemy.</p>
<p>Hope it helps.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Shadow Scythe</title>
		<link>http://www.emanueleferonato.com/2008/07/18/50-ways-to-make-us-hate-your-flash-game/#comment-237078</link>
		<dc:creator>Shadow Scythe</dc:creator>
		<pubDate>Mon, 21 Jul 2008 07:06:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=318#comment-237078</guid>
		<description>I will re-post the post I posted at the blog over there.

Haha, oh crap, my early games broke so dang many of those rules.

â€¦how am I to make buttons look more like buttons? I can never tend to pull that off.

Oh, one more thing, that â€œThe Bouncy Ballâ€ game was awful. Like, terrible awful. I played through it because I couldnâ€™t let something that awful best me.

This list is great for backchecking and reviewing Flash games, and some of the rules apply to other games as well. I will bookmark it for prosperity.</description>
		<content:encoded><![CDATA[<p>I will re-post the post I posted at the blog over there.</p>
<p>Haha, oh crap, my early games broke so dang many of those rules.</p>
<p>â€¦how am I to make buttons look more like buttons? I can never tend to pull that off.</p>
<p>Oh, one more thing, that â€œThe Bouncy Ballâ€ game was awful. Like, terrible awful. I played through it because I couldnâ€™t let something that awful best me.</p>
<p>This list is great for backchecking and reviewing Flash games, and some of the rules apply to other games as well. I will bookmark it for prosperity.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mookmook</title>
		<link>http://www.emanueleferonato.com/2008/07/18/50-ways-to-make-us-hate-your-flash-game/#comment-236873</link>
		<dc:creator>mookmook</dc:creator>
		<pubDate>Mon, 21 Jul 2008 00:28:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=318#comment-236873</guid>
		<description>Surely number one would be to make a really crap flash game...? And I could tick that one too!

Anyway, thanks for the list.</description>
		<content:encoded><![CDATA[<p>Surely number one would be to make a really crap flash game&#8230;? And I could tick that one too!</p>
<p>Anyway, thanks for the list.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ANLIK</title>
		<link>http://www.emanueleferonato.com/2008/07/18/50-ways-to-make-us-hate-your-flash-game/#comment-236252</link>
		<dc:creator>ANLIK</dc:creator>
		<pubDate>Sun, 20 Jul 2008 04:38:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=318#comment-236252</guid>
		<description>Thanks,can you make a flash game tutorial about
zuma?</description>
		<content:encoded><![CDATA[<p>Thanks,can you make a flash game tutorial about<br />
zuma?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2008/07/18/50-ways-to-make-us-hate-your-flash-game/#comment-236222</link>
		<dc:creator>Emanuele Feronato</dc:creator>
		<pubDate>Sun, 20 Jul 2008 00:34:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=318#comment-236222</guid>
		<description>Sabatino:
check this http://www.emanueleferonato.com/2007/09/14/prototype-of-a-game-like-gem-sweeper-with-flash/</description>
		<content:encoded><![CDATA[<p>Sabatino:<br />
check this <a href="http://www.emanueleferonato.com/2007/09/14/prototype-of-a-game-like-gem-sweeper-with-flash/" rel="nofollow">http://www.emanueleferonato.com/2007/09/14/prototype-of-a-game-like-gem-sweeper-with-flash/</a></p>
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	</item>
	<item>
		<title>By: Sabatino</title>
		<link>http://www.emanueleferonato.com/2008/07/18/50-ways-to-make-us-hate-your-flash-game/#comment-236102</link>
		<dc:creator>Sabatino</dc:creator>
		<pubDate>Sat, 19 Jul 2008 16:06:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=318#comment-236102</guid>
		<description>Ciao Emanuele, io sono Sabatino.
I&#039;m Italian, but i live in belgium and my Italian isn&#039;t that good (i can&#039;t write Italian, only talk)
I have a request for you:
Can you make a tutorial where you explain how to make a picross game?
grazie in avante ;)</description>
		<content:encoded><![CDATA[<p>Ciao Emanuele, io sono Sabatino.<br />
I&#8217;m Italian, but i live in belgium and my Italian isn&#8217;t that good (i can&#8217;t write Italian, only talk)<br />
I have a request for you:<br />
Can you make a tutorial where you explain how to make a picross game?<br />
grazie in avante ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Grifo</title>
		<link>http://www.emanueleferonato.com/2008/07/18/50-ways-to-make-us-hate-your-flash-game/#comment-235766</link>
		<dc:creator>Grifo</dc:creator>
		<pubDate>Fri, 18 Jul 2008 20:47:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=318#comment-235766</guid>
		<description>Hey Emanuele this is off-topic but its kinda urgent to me... so would you kindly lend me a hand?

I&#039;ve this code in a bullet instance on stage, which happens to tell every bullet what to do.

The bullet is not a bullet actually, it represents the whole are the shot will reach. So, it&#039;s a large invisible rectangle in front of the shooter. My aim is to have only the enemy closest to the shooter to be hit by the shot.

It uses simple pythagorean theorem, so it&#039;s not even big. Problem is, if I have more than two enemies on the stage, the code won&#039;t work properly. It will only consider the two higher number MCz (let&#039;s say enemy4 and enemy5 out of 5).

I cannot understand why.

Here is the code:





for(i=1; i&lt;=10; i++){
		this[&quot;b&quot;+i] = _root[&quot;enemyMC&quot;+i]._x-_root.player._x;
		this[&quot;c&quot;+i] = _root[&quot;enemyMC&quot;+i]._y-_root.player._y;
		this[&quot;distancia&quot;+i] = Math.floor(Math.sqrt((this[&quot;b&quot;+i]*this[&quot;b&quot;+i]) + (this[&quot;c&quot;+i]*this[&quot;c&quot;+i])));

		for(j=1; j&lt;=10; j++){
			if(this[&quot;distancia&quot;+i]&lt;this[&quot;distancia&quot;+j]){
				closest = i;
			}
		}
	}
	
	if(_root[&quot;enemyMC&quot;+closest].hittester.hittesterX.hitTest(this) &#124;&#124; _root[&quot;enemyMC&quot;+closest].hittester.hittesterY.hitTest(this)){
			_root[&quot;enemyMC&quot;+closest].stunned=true;
			_root[&quot;enemyMC&quot;+closest].whoatked=_root.player._name;
	}


I simplified it a little and translated to english some pieces.

Help will be greatly(enormously!) apprecciated.

Thanks in advance.</description>
		<content:encoded><![CDATA[<p>Hey Emanuele this is off-topic but its kinda urgent to me&#8230; so would you kindly lend me a hand?</p>
<p>I&#8217;ve this code in a bullet instance on stage, which happens to tell every bullet what to do.</p>
<p>The bullet is not a bullet actually, it represents the whole are the shot will reach. So, it&#8217;s a large invisible rectangle in front of the shooter. My aim is to have only the enemy closest to the shooter to be hit by the shot.</p>
<p>It uses simple pythagorean theorem, so it&#8217;s not even big. Problem is, if I have more than two enemies on the stage, the code won&#8217;t work properly. It will only consider the two higher number MCz (let&#8217;s say enemy4 and enemy5 out of 5).</p>
<p>I cannot understand why.</p>
<p>Here is the code:</p>
<p>for(i=1; i&lt;=10; i++){<br />
		this["b"+i] = _root["enemyMC"+i]._x-_root.player._x;<br />
		this["c"+i] = _root["enemyMC"+i]._y-_root.player._y;<br />
		this["distancia"+i] = Math.floor(Math.sqrt((this["b"+i]*this["b"+i]) + (this["c"+i]*this["c"+i])));</p>
<p>		for(j=1; j&lt;=10; j++){<br />
			if(this["distancia"+i]&lt;this["distancia"+j]){<br />
				closest = i;<br />
			}<br />
		}<br />
	}</p>
<p>	if(_root["enemyMC"+closest].hittester.hittesterX.hitTest(this) || _root["enemyMC"+closest].hittester.hittesterY.hitTest(this)){<br />
			_root["enemyMC"+closest].stunned=true;<br />
			_root["enemyMC"+closest].whoatked=_root.player._name;<br />
	}</p>
<p>I simplified it a little and translated to english some pieces.</p>
<p>Help will be greatly(enormously!) apprecciated.</p>
<p>Thanks in advance.</p>
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