Design interfaces you can touch with PowerCursor
If you want to add a new twist to your interface or games, you should try PowerCursor by Koert van Mensvoort (look at his site…)
According to the official site, PowerCursor is a software toolkit in Flash for designing interfaces you can touch.
Tactile sensations like stickiness, roughness, pressure, volume or mass can be experienced in a graphical user interface without resorting to special force feedback devices. PowerCursor uses a technique called ‘optically simulated haptic feedback’ to evoke the tactile experience.
The software engine consists of a set of force field objects that can be added to any Flash project: Holes, Hills, Slopes, Roughs, Walls, Whirls, and more. PowerCursor enables interaction designers to add a sense of feel to their Flash interfaces without difficult programming.
Test the interface in the home page, and feel all features.
The trick…
Obviously the application does not move your real cursor, but a movieclip that replaces the mouse.
You can understand it as soon as you click right mouse button or have the fake mouse trapped and see the real one appearing off the Flash movie.
But the feeling of touching holes, hills and so on is quite accurate.
Any idea for a game? I think this could revolution mouse avoider games… I am testing it soon and show you the results.
They can be easily customized to meet the unique requirements of your project.
5 Responses to “Design interfaces you can touch with PowerCursor”
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Glad you posted it. I already forgot the name of that project and was unable to find it. Notice that this project has been online for years.
Looks interesting. But I wouldn’t recommended it for a mouse game. Because of all the forces applying to the “fake cursor” your real one ends up going off stage all the time.
This looks interesting, but… am I missing something? The Examples page seems to have nothing there. I have the latest Flash Player :S
Oh it was Firefox. IE works fine.
This is interesting stuff, you can actually ‘feel’ the objects. Prankard is right though, and when your mouse does go off the stage you can end up with two cursors which is just confusing.
I downloaded it. Finally a really cool engine that I can actually understand and use in my own flashes! It works like magic! I’m making a mouse avoider game. I don’t know weather I should make it only downloadable to help stop the mouse from going off screen or not…