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	<title>Comments on: Flash obstacle avoidance prototype</title>
	<atom:link href="http://www.emanueleferonato.com/2008/08/25/flash-obstacle-avoidance-prototype/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2008/08/25/flash-obstacle-avoidance-prototype/</link>
	<description>italian geek and PROgrammer</description>
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		<title>By: Wocker</title>
		<link>http://www.emanueleferonato.com/2008/08/25/flash-obstacle-avoidance-prototype/comment-page-1/#comment-262571</link>
		<dc:creator>Wocker</dc:creator>
		<pubDate>Wed, 27 Aug 2008 20:43:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=454#comment-262571</guid>
		<description>reminds me of the opensteer project. Take a look for some good (and opensource) sample code.

http://www.red3d.com/cwr/steer/</description>
		<content:encoded><![CDATA[<p>reminds me of the opensteer project. Take a look for some good (and opensource) sample code.</p>
<p><a href="http://www.red3d.com/cwr/steer/" rel="nofollow">http://www.red3d.com/cwr/steer/</a></p>
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		<title>By: npgames</title>
		<link>http://www.emanueleferonato.com/2008/08/25/flash-obstacle-avoidance-prototype/comment-page-1/#comment-261080</link>
		<dc:creator>npgames</dc:creator>
		<pubDate>Tue, 26 Aug 2008 04:12:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=454#comment-261080</guid>
		<description>emanuele i demand you GET OUT OF MY HEAD

im making a zombie game and was pondering how to do this for the past few days, and this just &quot;MAGICALY&quot; appears when i need it, i think not!</description>
		<content:encoded><![CDATA[<p>emanuele i demand you GET OUT OF MY HEAD</p>
<p>im making a zombie game and was pondering how to do this for the past few days, and this just &#8220;MAGICALY&#8221; appears when i need it, i think not!</p>
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		<title>By: souled</title>
		<link>http://www.emanueleferonato.com/2008/08/25/flash-obstacle-avoidance-prototype/comment-page-1/#comment-260878</link>
		<dc:creator>souled</dc:creator>
		<pubDate>Mon, 25 Aug 2008 22:21:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=454#comment-260878</guid>
		<description>A lot of code, but works well. Now how do you get the player to go from one place to another avoiding obstacles?</description>
		<content:encoded><![CDATA[<p>A lot of code, but works well. Now how do you get the player to go from one place to another avoiding obstacles?</p>
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		<title>By: Nathan</title>
		<link>http://www.emanueleferonato.com/2008/08/25/flash-obstacle-avoidance-prototype/comment-page-1/#comment-260865</link>
		<dc:creator>Nathan</dc:creator>
		<pubDate>Mon, 25 Aug 2008 22:00:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=454#comment-260865</guid>
		<description>Just noticed something, theres an ad on your title, don&#039;t know if you want that there?

This is pretty cool, sometimes the runner gets stuck in a rut, you could say, and will never hit any obstacles again, but as long as it has an obstacle in front of it, its cool</description>
		<content:encoded><![CDATA[<p>Just noticed something, theres an ad on your title, don&#8217;t know if you want that there?</p>
<p>This is pretty cool, sometimes the runner gets stuck in a rut, you could say, and will never hit any obstacles again, but as long as it has an obstacle in front of it, its cool</p>
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		<title>By: Jon B</title>
		<link>http://www.emanueleferonato.com/2008/08/25/flash-obstacle-avoidance-prototype/comment-page-1/#comment-260654</link>
		<dc:creator>Jon B</dc:creator>
		<pubDate>Mon, 25 Aug 2008 16:22:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=454#comment-260654</guid>
		<description>If you want to make it look a bit slicker and remove some of the apparent dumbness you could make the current runner act as an invisible &#039;scout&#039; for another runner who can follow the correct path without the last minute decision making lol.</description>
		<content:encoded><![CDATA[<p>If you want to make it look a bit slicker and remove some of the apparent dumbness you could make the current runner act as an invisible &#8217;scout&#8217; for another runner who can follow the correct path without the last minute decision making lol.</p>
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		<title>By: Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2008/08/25/flash-obstacle-avoidance-prototype/comment-page-1/#comment-260650</link>
		<dc:creator>Emanuele Feronato</dc:creator>
		<pubDate>Mon, 25 Aug 2008 15:58:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=454#comment-260650</guid>
		<description>you can find two backtracking examples in this blog

http://www.emanueleferonato.com/2006/08/27/perfect-maze-generation-with-flash-actionscript/

http://www.emanueleferonato.com/2006/08/20/step-by-step-perfect-maze-generation-with-php/</description>
		<content:encoded><![CDATA[<p>you can find two backtracking examples in this blog</p>
<p><a href="http://www.emanueleferonato.com/2006/08/27/perfect-maze-generation-with-flash-actionscript/" rel="nofollow">http://www.emanueleferonato.com/2006/08/27/perfect-maze-generation-with-flash-actionscript/</a></p>
<p><a href="http://www.emanueleferonato.com/2006/08/20/step-by-step-perfect-maze-generation-with-php/" rel="nofollow">http://www.emanueleferonato.com/2006/08/20/step-by-step-perfect-maze-generation-with-php/</a></p>
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		<title>By: Monkios</title>
		<link>http://www.emanueleferonato.com/2008/08/25/flash-obstacle-avoidance-prototype/comment-page-1/#comment-260646</link>
		<dc:creator>Monkios</dc:creator>
		<pubDate>Mon, 25 Aug 2008 15:39:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=454#comment-260646</guid>
		<description>You could always read about backtracking if you want your AI to navigate in a labyrinth.</description>
		<content:encoded><![CDATA[<p>You could always read about backtracking if you want your AI to navigate in a labyrinth.</p>
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		<title>By: Andy Cook</title>
		<link>http://www.emanueleferonato.com/2008/08/25/flash-obstacle-avoidance-prototype/comment-page-1/#comment-260631</link>
		<dc:creator>Andy Cook</dc:creator>
		<pubDate>Mon, 25 Aug 2008 14:57:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=454#comment-260631</guid>
		<description>This is pretty cool and I can already see a few games that could be developed around it. The simplicity of it is also great. Good idea</description>
		<content:encoded><![CDATA[<p>This is pretty cool and I can already see a few games that could be developed around it. The simplicity of it is also great. Good idea</p>
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