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	<title>Comments on: New tile based platform engine &#8211; part 6 &#8211; ladders</title>
	<atom:link href="http://www.emanueleferonato.com/2008/09/23/new-tile-based-platform-engine-part-6-ladders/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2008/09/23/new-tile-based-platform-engine-part-6-ladders/</link>
	<description>italian geek and PROgrammer</description>
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		<item>
		<title>By: New tile based platform engine - more theory : Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2008/09/23/new-tile-based-platform-engine-part-6-ladders/comment-page-1/#comment-294021</link>
		<dc:creator>New tile based platform engine - more theory : Emanuele Feronato</dc:creator>
		<pubDate>Mon, 06 Oct 2008 16:30:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=532#comment-294021</guid>
		<description>[...] bug appeared in part 6 and was fixed in part [...]</description>
		<content:encoded><![CDATA[<p>[...] bug appeared in part 6 and was fixed in part [...]</p>
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	<item>
		<title>By: Andrius</title>
		<link>http://www.emanueleferonato.com/2008/09/23/new-tile-based-platform-engine-part-6-ladders/comment-page-1/#comment-289101</link>
		<dc:creator>Andrius</dc:creator>
		<pubDate>Tue, 30 Sep 2008 16:27:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=532#comment-289101</guid>
		<description>My spike code:

where you add tile add this:

		case 1 :
			over = &quot;ground&quot;;
                         x_pos = 40
                         y_pos = 40
			break;

It&#039;s exaple, change x and y of player by detecting em using variables. That&#039;s how I also do falling:

	if(y_pos &gt;140 ){
		y_pos = 40
		x_pos = 40
	}

It&#039;s easy.</description>
		<content:encoded><![CDATA[<p>My spike code:</p>
<p>where you add tile add this:</p>
<p>		case 1 :<br />
			over = &#8220;ground&#8221;;<br />
                         x_pos = 40<br />
                         y_pos = 40<br />
			break;</p>
<p>It&#8217;s exaple, change x and y of player by detecting em using variables. That&#8217;s how I also do falling:</p>
<p>	if(y_pos &gt;140 ){<br />
		y_pos = 40<br />
		x_pos = 40<br />
	}</p>
<p>It&#8217;s easy.</p>
]]></content:encoded>
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	<item>
		<title>By: New tile based platform engine - part 7 - trampolines : Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2008/09/23/new-tile-based-platform-engine-part-6-ladders/comment-page-1/#comment-288782</link>
		<dc:creator>New tile based platform engine - part 7 - trampolines : Emanuele Feronato</dc:creator>
		<pubDate>Tue, 30 Sep 2008 11:00:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=532#comment-288782</guid>
		<description>[...] the AS3 translation of AS2 part 6, it&#039;s time to introduce [...]</description>
		<content:encoded><![CDATA[<p>[...] the AS3 translation of AS2 part 6, it&#8217;s time to introduce [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: CoryMathews</title>
		<link>http://www.emanueleferonato.com/2008/09/23/new-tile-based-platform-engine-part-6-ladders/comment-page-1/#comment-287822</link>
		<dc:creator>CoryMathews</dc:creator>
		<pubDate>Mon, 29 Sep 2008 13:58:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=532#comment-287822</guid>
		<description>Looking great man. This is one of your best sets of tutorials. Really enjoying reading these keep em up.</description>
		<content:encoded><![CDATA[<p>Looking great man. This is one of your best sets of tutorials. Really enjoying reading these keep em up.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andrius</title>
		<link>http://www.emanueleferonato.com/2008/09/23/new-tile-based-platform-engine-part-6-ladders/comment-page-1/#comment-287500</link>
		<dc:creator>Andrius</dc:creator>
		<pubDate>Mon, 29 Sep 2008 04:46:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=532#comment-287500</guid>
		<description>One of the best tutorials here! I have looked ~75% of your flash tutorials and I like the most of &#039;em&#039;. I&#039;m making a little game for this. I made now exit and falling function (when you fall out from level). And I know i can make enemies and something like pipes so you only hit them from left and right so you can go downwards trough them. But yea, ladders have some bugs.</description>
		<content:encoded><![CDATA[<p>One of the best tutorials here! I have looked ~75% of your flash tutorials and I like the most of &#8216;em&#8217;. I&#8217;m making a little game for this. I made now exit and falling function (when you fall out from level). And I know i can make enemies and something like pipes so you only hit them from left and right so you can go downwards trough them. But yea, ladders have some bugs.</p>
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	<item>
		<title>By: Jai</title>
		<link>http://www.emanueleferonato.com/2008/09/23/new-tile-based-platform-engine-part-6-ladders/comment-page-1/#comment-286929</link>
		<dc:creator>Jai</dc:creator>
		<pubDate>Sun, 28 Sep 2008 08:14:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=532#comment-286929</guid>
		<description>maybe, when going up ladders, it would be a good idea that you could only stay suspended on a ladder for a certain amount of time, or you fall down...?
Good tutorial :)</description>
		<content:encoded><![CDATA[<p>maybe, when going up ladders, it would be a good idea that you could only stay suspended on a ladder for a certain amount of time, or you fall down&#8230;?<br />
Good tutorial :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: martin</title>
		<link>http://www.emanueleferonato.com/2008/09/23/new-tile-based-platform-engine-part-6-ladders/comment-page-1/#comment-286314</link>
		<dc:creator>martin</dc:creator>
		<pubDate>Sat, 27 Sep 2008 04:32:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=532#comment-286314</guid>
		<description>many thanks, it&#039;s very useful</description>
		<content:encoded><![CDATA[<p>many thanks, it&#8217;s very useful</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: New tile based platform engine - AS3 version : Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2008/09/23/new-tile-based-platform-engine-part-6-ladders/comment-page-1/#comment-284861</link>
		<dc:creator>New tile based platform engine - AS3 version : Emanuele Feronato</dc:creator>
		<pubDate>Thu, 25 Sep 2008 09:41:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=532#comment-284861</guid>
		<description>[...] This is the AS3 version of part 6. [...]</description>
		<content:encoded><![CDATA[<p>[...] This is the AS3 version of part 6. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Questo</title>
		<link>http://www.emanueleferonato.com/2008/09/23/new-tile-based-platform-engine-part-6-ladders/comment-page-1/#comment-284553</link>
		<dc:creator>Questo</dc:creator>
		<pubDate>Wed, 24 Sep 2008 22:09:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=532#comment-284553</guid>
		<description>Another glitch If you jump and the top of your character hits a grey tile while still touching a ladder you float in midair until you aren&#039;t touching ladder anymore.  By the way this engine is awsome but for some reason if I make a square who is center aligned the hittests are way off.  Do I need to make it to the exact dimensions of the one you have?</description>
		<content:encoded><![CDATA[<p>Another glitch If you jump and the top of your character hits a grey tile while still touching a ladder you float in midair until you aren&#8217;t touching ladder anymore.  By the way this engine is awsome but for some reason if I make a square who is center aligned the hittests are way off.  Do I need to make it to the exact dimensions of the one you have?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: matt</title>
		<link>http://www.emanueleferonato.com/2008/09/23/new-tile-based-platform-engine-part-6-ladders/comment-page-1/#comment-284527</link>
		<dc:creator>matt</dc:creator>
		<pubDate>Wed, 24 Sep 2008 21:16:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=532#comment-284527</guid>
		<description>One glitch is that you can float slowly downwards if you hold down and the last tile you touched is a ladder tile.</description>
		<content:encoded><![CDATA[<p>One glitch is that you can float slowly downwards if you hold down and the last tile you touched is a ladder tile.</p>
]]></content:encoded>
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