Flash game creation tutorial – part 1 (with AS3 classes)

Emanuele Feronato on Oct 31, 2008 • 23 Comments

Old readers should remember Flash game creation tutorial – part 1… it’s an ond AS2 tutorial about the creation of a game like Ball Revamped and its sequels. Later Tim Edelaar coded it into AS3 in Step by step AS3 translation of Flash game creation tutorial – part 1, but with the whole code in [...]

The experiment – one year later

Emanuele Feronato on Oct 28, 2008 • 34 Comments

On october 28th, 2007, exactly one year ago, I started an experiment about monetizing a Flash game and released a one-day game called Circle Chain. Since that day, I published a total of 10 games. If you want to know more about the games, read the posts about Circle Chain, Christmas Couples, TileBall, GuessNext, Glomb, [...]

Introduction to AS3 classes

Emanuele Feronato on Oct 27, 2008 • 11 Comments

In my opinion one of the most important reasons people are afraid to migrate from AS2 to AS3 is its way of scripting. Pure AS3 coding dislikes coding on the timeline and wants us to write and use custom classes. Don’t worry: you can still write your script on the timeline but you won’t be [...]

Platform game basics using Box2D

Emanuele Feronato on Oct 26, 2008 • 30 Comments

I wrote about Box2D Flash version about a year ago, then I published Playing with Box2DFlashAS3 and Create a Flash game like Totem Destroyer as examples covering what you can do with this library. But I was really impressed by a thread on TriquiTips submitted by Hawdon called Box2DAs3 For Beginners! (read steps 1 and [...]

New tile based platform engine – part 11 – slopes part b

Emanuele Feronato on Oct 24, 2008 • 27 Comments

As said in New tile based platform engine – part 11 – slopes part a, the game needed a fix for the jump from/on slope bug. In part b the bug becomes a glitch… now you can jump from/on the slope but sometimes there is a “rebounce” glitch. It’s very easy to determine why it’s [...]

Developing hex map concept

Emanuele Feronato on Oct 22, 2008 • 5 Comments

Some months ago I released some tutorials about hexagonal tiles (and I developed an Halloween game based upon Hex maps creation and rollover and Finding adjacent cells in an hex map 1 and 2). Later, Douglas Huskins told me 10 years ago he wrote a collection of functions that would help a person navigate hex [...]

When you realize you know nothing

Emanuele Feronato on Oct 21, 2008 • 18 Comments

Normally I hate when bloggers – expecially tech bloggers – write about their pets or something like “I am not writing because I got flu”… but when illness refers to computers, it’s really something to talk about. I was writing a post about online photo editors when my computer crashed. Oh, well, who cares, I [...]

New tile based platform engine – part 11 – slopes part a

Emanuele Feronato on Oct 19, 2008 • 21 Comments

You asked for it, I made it… ladies and gentlemen… SLOPES! (applause). I decided to split slopes in two parts, because they are a bit more difficult than other tile types. In this part, you can walk on slopes but you can’t jump on/from them. Oh, well, you can actually jump or land on them, [...]

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Create a WordPress MochiAds Leaderboards Widget

Emanuele Feronato on Oct 17, 2008 • 8 Comments

Some time ago I blogged about Showing MochiAds leaderboards in any Flash movie or web page with a script made by myself that displayed MochiAds leaderboards on your site. Yesterday MochiAds guys released a widget that accepts a game slug and partner ID and will display all the available leaderboards for the given game. The [...]

Flash Player 10 released

Emanuele Feronato on Oct 15, 2008 • 5 Comments

Today Adobe released Flash Player 10 for download. Probably some of you already downloaded the beta some weeks ago, but now it’s available for download the release stable version. At the moment there is a lot of interest about Pixel Bender that will allow to implement image processing algorithms in a hardware-independent manner. In other [...]

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