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	<title>Comments on: New tile based platform engine &#8211; part 8 &#8211; patrols</title>
	<atom:link href="http://www.emanueleferonato.com/2008/10/01/new-tile-based-platform-engine-part-8-patrols/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2008/10/01/new-tile-based-platform-engine-part-8-patrols/</link>
	<description>italian geek and PROgrammer</description>
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		<title>By: jake</title>
		<link>http://www.emanueleferonato.com/2008/10/01/new-tile-based-platform-engine-part-8-patrols/#comment-329360</link>
		<dc:creator>jake</dc:creator>
		<pubDate>Mon, 10 Nov 2008 08:14:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=547#comment-329360</guid>
		<description>great tutorial! but ive been trying to make a base for the patrols, where they would spawn out of every second, but i cant seem to get it. please help :D</description>
		<content:encoded><![CDATA[<p>great tutorial! but ive been trying to make a base for the patrols, where they would spawn out of every second, but i cant seem to get it. please help :D</p>
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	<item>
		<title>By: Ben</title>
		<link>http://www.emanueleferonato.com/2008/10/01/new-tile-based-platform-engine-part-8-patrols/#comment-298253</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Fri, 10 Oct 2008 15:07:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=547#comment-298253</guid>
		<description>This tutorial is one of your best to date - nice one!

I don&#039;t like how you fall down a ladder if you jump on to it from above, but otherwise the collision seems quite solid. I&#039;d like to see what happens if the character is larger than a tile, I guess I should try it for myself :)

I&#039;d be interested to learn how you would approach sloped tiles. I&#039;d love to be able to add hills to my game to make more organic levels.</description>
		<content:encoded><![CDATA[<p>This tutorial is one of your best to date &#8211; nice one!</p>
<p>I don&#8217;t like how you fall down a ladder if you jump on to it from above, but otherwise the collision seems quite solid. I&#8217;d like to see what happens if the character is larger than a tile, I guess I should try it for myself :)</p>
<p>I&#8217;d be interested to learn how you would approach sloped tiles. I&#8217;d love to be able to add hills to my game to make more organic levels.</p>
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	<item>
		<title>By: robert</title>
		<link>http://www.emanueleferonato.com/2008/10/01/new-tile-based-platform-engine-part-8-patrols/#comment-294761</link>
		<dc:creator>robert</dc:creator>
		<pubDate>Tue, 07 Oct 2008 09:42:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=547#comment-294761</guid>
		<description>hey emanuele can you make disapearing blocks like in the old tutorial because ive tried and it just freezez</description>
		<content:encoded><![CDATA[<p>hey emanuele can you make disapearing blocks like in the old tutorial because ive tried and it just freezez</p>
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	<item>
		<title>By: Superdean</title>
		<link>http://www.emanueleferonato.com/2008/10/01/new-tile-based-platform-engine-part-8-patrols/#comment-293057</link>
		<dc:creator>Superdean</dc:creator>
		<pubDate>Sun, 05 Oct 2008 01:53:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=547#comment-293057</guid>
		<description>Here is a fix for the ladder bug:

http://www.triquitips.com/viewtopic.php?f=26&amp;t=624&amp;p=4415#p4415</description>
		<content:encoded><![CDATA[<p>Here is a fix for the ladder bug:</p>
<p><a href="http://www.triquitips.com/viewtopic.php?f=26&amp;t=624&amp;p=4415#p4415" rel="nofollow">http://www.triquitips.com/viewtopic.php?f=26&amp;t=624&amp;p=4415#p4415</a></p>
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	</item>
	<item>
		<title>By: robert</title>
		<link>http://www.emanueleferonato.com/2008/10/01/new-tile-based-platform-engine-part-8-patrols/#comment-292683</link>
		<dc:creator>robert</dc:creator>
		<pubDate>Sat, 04 Oct 2008 13:10:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=547#comment-292683</guid>
		<description>hey I was wondering how would you make a loops of zen type game</description>
		<content:encoded><![CDATA[<p>hey I was wondering how would you make a loops of zen type game</p>
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	</item>
	<item>
		<title>By: Andrius</title>
		<link>http://www.emanueleferonato.com/2008/10/01/new-tile-based-platform-engine-part-8-patrols/#comment-292513</link>
		<dc:creator>Andrius</dc:creator>
		<pubDate>Sat, 04 Oct 2008 07:16:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=547#comment-292513</guid>
		<description>@Josh - I don&#039;t understand 2nd part (please fix) and on other frames just unload movieclips used in levels. I did so on my pool game so all balls and stick won&#039;t appear. Try something like:
removeMovieClip(&quot;player&quot;)
And next time post this in forums.</description>
		<content:encoded><![CDATA[<p>@Josh &#8211; I don&#8217;t understand 2nd part (please fix) and on other frames just unload movieclips used in levels. I did so on my pool game so all balls and stick won&#8217;t appear. Try something like:<br />
removeMovieClip(&#8220;player&#8221;)<br />
And next time post this in forums.</p>
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	<item>
		<title>By: Josh</title>
		<link>http://www.emanueleferonato.com/2008/10/01/new-tile-based-platform-engine-part-8-patrols/#comment-292169</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Fri, 03 Oct 2008 17:35:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=547#comment-292169</guid>
		<description>i have a question completely off topic but i&#039;m creating a shooting game and when you get 2 a new level all my actionscrip is stayin in use on different frames how do i cancel or stop this?Such as i dont want the player to be able to shoot in one frame but he shoots anyway becuase last frame i used action script to allow him to fire. Another probleme i have iwth this is when i attach a death scene to the nmes unless i make it go away after a while it stays there when i move to another lvl (annother frame)?</description>
		<content:encoded><![CDATA[<p>i have a question completely off topic but i&#8217;m creating a shooting game and when you get 2 a new level all my actionscrip is stayin in use on different frames how do i cancel or stop this?Such as i dont want the player to be able to shoot in one frame but he shoots anyway becuase last frame i used action script to allow him to fire. Another probleme i have iwth this is when i attach a death scene to the nmes unless i make it go away after a while it stays there when i move to another lvl (annother frame)?</p>
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	<item>
		<title>By: Robert</title>
		<link>http://www.emanueleferonato.com/2008/10/01/new-tile-based-platform-engine-part-8-patrols/#comment-291981</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Fri, 03 Oct 2008 11:09:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=547#comment-291981</guid>
		<description>I love that your still doing the tuts in as2 cuz i cant afford as3 compatable programs</description>
		<content:encoded><![CDATA[<p>I love that your still doing the tuts in as2 cuz i cant afford as3 compatable programs</p>
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	<item>
		<title>By: Andrius</title>
		<link>http://www.emanueleferonato.com/2008/10/01/new-tile-based-platform-engine-part-8-patrols/#comment-291861</link>
		<dc:creator>Andrius</dc:creator>
		<pubDate>Fri, 03 Oct 2008 08:22:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=547#comment-291861</guid>
		<description>Arxanas - most of tuts here use ActionScript (on frames only) so making movieclips and placing em won&#039;t be such same as otehr tuts and some codes won&#039;t work.

Still waiting for level editor, full patrols and some kind of score thing.</description>
		<content:encoded><![CDATA[<p>Arxanas &#8211; most of tuts here use ActionScript (on frames only) so making movieclips and placing em won&#8217;t be such same as otehr tuts and some codes won&#8217;t work.</p>
<p>Still waiting for level editor, full patrols and some kind of score thing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Arxanas</title>
		<link>http://www.emanueleferonato.com/2008/10/01/new-tile-based-platform-engine-part-8-patrols/#comment-291445</link>
		<dc:creator>Arxanas</dc:creator>
		<pubDate>Fri, 03 Oct 2008 00:26:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=547#comment-291445</guid>
		<description>AWESOME!!!
I never would have been able to make that patrol ActionScript! But wouldn&#039;t it be a little easier to make movieclips and just place them wherever? Then you could define the exact movement, instead of just putting a patrol thing.</description>
		<content:encoded><![CDATA[<p>AWESOME!!!<br />
I never would have been able to make that patrol ActionScript! But wouldn&#8217;t it be a little easier to make movieclips and just place them wherever? Then you could define the exact movement, instead of just putting a patrol thing.</p>
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