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	<title>Comments on: New tile based platform engine &#8211; part 9 &#8211; coins n&#8217; spikes</title>
	<atom:link href="http://www.emanueleferonato.com/2008/10/07/new-tile-based-platform-engine-part-9-coins-n-spikes/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2008/10/07/new-tile-based-platform-engine-part-9-coins-n-spikes/</link>
	<description>italian geek and PROgrammer</description>
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		<title>By: DannyDaNinja</title>
		<link>http://www.emanueleferonato.com/2008/10/07/new-tile-based-platform-engine-part-9-coins-n-spikes/comment-page-1/#comment-540767</link>
		<dc:creator>DannyDaNinja</dc:creator>
		<pubDate>Wed, 27 Jan 2010 09:41:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=555#comment-540767</guid>
		<description>Cool.</description>
		<content:encoded><![CDATA[<p>Cool.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: GatzÃ¤02</title>
		<link>http://www.emanueleferonato.com/2008/10/07/new-tile-based-platform-engine-part-9-coins-n-spikes/comment-page-1/#comment-345811</link>
		<dc:creator>GatzÃ¤02</dc:creator>
		<pubDate>Sat, 29 Nov 2008 19:17:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=555#comment-345811</guid>
		<description>hi,
i have a question. Can you write me an e-mail? I wanna send you a try of my platform game.... but I still have two problems.</description>
		<content:encoded><![CDATA[<p>hi,<br />
i have a question. Can you write me an e-mail? I wanna send you a try of my platform game&#8230;. but I still have two problems.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: New tile based platform engine - part 10 - optimization, doors n&#8217; keys : Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2008/10/07/new-tile-based-platform-engine-part-9-coins-n-spikes/comment-page-1/#comment-301053</link>
		<dc:creator>New tile based platform engine - part 10 - optimization, doors n&#8217; keys : Emanuele Feronato</dc:creator>
		<pubDate>Mon, 13 Oct 2008 13:48:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=555#comment-301053</guid>
		<description>[...] how does the script at step 9 determine if a tile is walkable (player can pass through [...]</description>
		<content:encoded><![CDATA[<p>[...] how does the script at step 9 determine if a tile is walkable (player can pass through [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: oventoaster</title>
		<link>http://www.emanueleferonato.com/2008/10/07/new-tile-based-platform-engine-part-9-coins-n-spikes/comment-page-1/#comment-301044</link>
		<dc:creator>oventoaster</dc:creator>
		<pubDate>Mon, 13 Oct 2008 13:40:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=555#comment-301044</guid>
		<description>Ahm may i ask something sir? this question might have been ask by others on the comment but,

is there a way where the players jump height can be determine on how long the player presses the jump key? 

i mean just like how super mario does but of course theres a limit to how high he jumps. i already got the idea but dont really know how to apply it, im thinking of a loop where it checks if the max height of a jump is reached.</description>
		<content:encoded><![CDATA[<p>Ahm may i ask something sir? this question might have been ask by others on the comment but,</p>
<p>is there a way where the players jump height can be determine on how long the player presses the jump key? </p>
<p>i mean just like how super mario does but of course theres a limit to how high he jumps. i already got the idea but dont really know how to apply it, im thinking of a loop where it checks if the max height of a jump is reached.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michael Brandse</title>
		<link>http://www.emanueleferonato.com/2008/10/07/new-tile-based-platform-engine-part-9-coins-n-spikes/comment-page-1/#comment-299822</link>
		<dc:creator>Michael Brandse</dc:creator>
		<pubDate>Sun, 12 Oct 2008 14:25:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=555#comment-299822</guid>
		<description>Just found your blog through google, as I am interested in getting some actionscript experience and want to do so while making a side scrolling action adventure. So, there are two particular things that have been on my mind as a completely inexperienced programmer:

-How to implement doors? So that you can switch from the one levelsheet to the other? I have seen some tutorials with doors implemented, but the problem with those were that they relied on going to a different frame. What I am searching for is to replace the level while staying in the same frame; cleaning up one level and loading the other. 

-How to implement a scrolling feature, where the player walks to the middle of the screen and as long as the level is long enough the level starts scrolling at that point? 

Sorry for the questions already...</description>
		<content:encoded><![CDATA[<p>Just found your blog through google, as I am interested in getting some actionscript experience and want to do so while making a side scrolling action adventure. So, there are two particular things that have been on my mind as a completely inexperienced programmer:</p>
<p>-How to implement doors? So that you can switch from the one levelsheet to the other? I have seen some tutorials with doors implemented, but the problem with those were that they relied on going to a different frame. What I am searching for is to replace the level while staying in the same frame; cleaning up one level and loading the other. </p>
<p>-How to implement a scrolling feature, where the player walks to the middle of the screen and as long as the level is long enough the level starts scrolling at that point? </p>
<p>Sorry for the questions already&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: Daniel Rodriguez</title>
		<link>http://www.emanueleferonato.com/2008/10/07/new-tile-based-platform-engine-part-9-coins-n-spikes/comment-page-1/#comment-298789</link>
		<dc:creator>Daniel Rodriguez</dc:creator>
		<pubDate>Sat, 11 Oct 2008 01:37:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=555#comment-298789</guid>
		<description>One interesting tile will be slopes, really dont have any idea to do it.</description>
		<content:encoded><![CDATA[<p>One interesting tile will be slopes, really dont have any idea to do it.</p>
]]></content:encoded>
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	<item>
		<title>By: FrozenHaddock</title>
		<link>http://www.emanueleferonato.com/2008/10/07/new-tile-based-platform-engine-part-9-coins-n-spikes/comment-page-1/#comment-297528</link>
		<dc:creator>FrozenHaddock</dc:creator>
		<pubDate>Thu, 09 Oct 2008 22:22:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=555#comment-297528</guid>
		<description>Excellent engine, definitely going to look into developing it further.

Also, optimisation? What is this &#039;optimisation&#039; you speak of?

/Recently got shouted at for poor optimisation
http://frozenhaddock.co.uk/2008/10/avoiding-game-pt-5b/</description>
		<content:encoded><![CDATA[<p>Excellent engine, definitely going to look into developing it further.</p>
<p>Also, optimisation? What is this &#8216;optimisation&#8217; you speak of?</p>
<p>/Recently got shouted at for poor optimisation<br />
<a href="http://frozenhaddock.co.uk/2008/10/avoiding-game-pt-5b/" rel="nofollow">http://frozenhaddock.co.uk/2008/10/avoiding-game-pt-5b/</a></p>
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	<item>
		<title>By: Jerry</title>
		<link>http://www.emanueleferonato.com/2008/10/07/new-tile-based-platform-engine-part-9-coins-n-spikes/comment-page-1/#comment-297199</link>
		<dc:creator>Jerry</dc:creator>
		<pubDate>Thu, 09 Oct 2008 14:52:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=555#comment-297199</guid>
		<description>Great work as always.</description>
		<content:encoded><![CDATA[<p>Great work as always.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Christo</title>
		<link>http://www.emanueleferonato.com/2008/10/07/new-tile-based-platform-engine-part-9-coins-n-spikes/comment-page-1/#comment-297040</link>
		<dc:creator>Christo</dc:creator>
		<pubDate>Thu, 09 Oct 2008 10:51:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=555#comment-297040</guid>
		<description>Ok I try again, allready sent you 3 or 4 emails, perhaps they are not going through, I really dont want too spam you, I&#039;ll try again now.

Thanks

BTW awesome tutorials on your site :)</description>
		<content:encoded><![CDATA[<p>Ok I try again, allready sent you 3 or 4 emails, perhaps they are not going through, I really dont want too spam you, I&#8217;ll try again now.</p>
<p>Thanks</p>
<p>BTW awesome tutorials on your site :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JDog053</title>
		<link>http://www.emanueleferonato.com/2008/10/07/new-tile-based-platform-engine-part-9-coins-n-spikes/comment-page-1/#comment-296265</link>
		<dc:creator>JDog053</dc:creator>
		<pubDate>Wed, 08 Oct 2008 18:29:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=555#comment-296265</guid>
		<description>Awesome stuff here Emanuele, I still check daily even if I don&#039;t post a response. I&#039;ve also got a good game idea that uses a tile engine I made before. It should be good, it also hlps that I love Pixel art too. I&#039;d love to get as much money as Nitrome per game, they must get 5k per game atleast, they&#039;re fantastic !</description>
		<content:encoded><![CDATA[<p>Awesome stuff here Emanuele, I still check daily even if I don&#8217;t post a response. I&#8217;ve also got a good game idea that uses a tile engine I made before. It should be good, it also hlps that I love Pixel art too. I&#8217;d love to get as much money as Nitrome per game, they must get 5k per game atleast, they&#8217;re fantastic !</p>
]]></content:encoded>
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