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	<title>Comments on: Basic level editor for a tile based game</title>
	<atom:link href="http://www.emanueleferonato.com/2008/10/08/basic-level-editor-for-a-tile-based-game/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2008/10/08/basic-level-editor-for-a-tile-based-game/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Wed, 17 Mar 2010 22:10:20 +0000</lastBuildDate>
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		<title>By: AS3 level editor : Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2008/10/08/basic-level-editor-for-a-tile-based-game/comment-page-1/#comment-500310</link>
		<dc:creator>AS3 level editor : Emanuele Feronato</dc:creator>
		<pubDate>Thu, 17 Sep 2009 22:27:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=559#comment-500310</guid>
		<description>[...] a year ago I blogged about a basic level editor for a tile based game, and now Philipp Zins from Germany show us his AS3 level editor- I made the level editor in [...]</description>
		<content:encoded><![CDATA[<p>[...] a year ago I blogged about a basic level editor for a tile based game, and now Philipp Zins from Germany show us his AS3 level editor- I made the level editor in [...]</p>
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		<title>By: Daniel</title>
		<link>http://www.emanueleferonato.com/2008/10/08/basic-level-editor-for-a-tile-based-game/comment-page-1/#comment-464929</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Wed, 24 Jun 2009 12:43:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=559#comment-464929</guid>
		<description>Man! You take a rock of work down of my shoulders - thank you so much!</description>
		<content:encoded><![CDATA[<p>Man! You take a rock of work down of my shoulders &#8211; thank you so much!</p>
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		<title>By: Daniel Rodriguez</title>
		<link>http://www.emanueleferonato.com/2008/10/08/basic-level-editor-for-a-tile-based-game/comment-page-1/#comment-361284</link>
		<dc:creator>Daniel Rodriguez</dc:creator>
		<pubDate>Fri, 26 Dec 2008 18:16:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=559#comment-361284</guid>
		<description>@Aksel Thanks, its done.
More updates in this new post.
http://tutorials.group84.com/2008/12/tile-based-game-level-editor.html</description>
		<content:encoded><![CDATA[<p>@Aksel Thanks, its done.<br />
More updates in this new post.<br />
<a href="http://tutorials.group84.com/2008/12/tile-based-game-level-editor.html" rel="nofollow">http://tutorials.group84.com/2008/12/tile-based-game-level-editor.html</a></p>
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		<title>By: Tile based game: Level Editor</title>
		<link>http://www.emanueleferonato.com/2008/10/08/basic-level-editor-for-a-tile-based-game/comment-page-1/#comment-361282</link>
		<dc:creator>Tile based game: Level Editor</dc:creator>
		<pubDate>Fri, 26 Dec 2008 18:11:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=559#comment-361282</guid>
		<description>[...] Can find more info in his post, here. [...]</description>
		<content:encoded><![CDATA[<p>[...] Can find more info in his post, here. [...]</p>
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	<item>
		<title>By: Aksel</title>
		<link>http://www.emanueleferonato.com/2008/10/08/basic-level-editor-for-a-tile-based-game/comment-page-1/#comment-338225</link>
		<dc:creator>Aksel</dc:creator>
		<pubDate>Tue, 18 Nov 2008 23:13:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=559#comment-338225</guid>
		<description>Hey, what you could do, is to use System.setClipboard(array); instead of tracing the whole map. That would do so you can just get the map code directly to the &quot;copy paste&quot; thing.</description>
		<content:encoded><![CDATA[<p>Hey, what you could do, is to use System.setClipboard(array); instead of tracing the whole map. That would do so you can just get the map code directly to the &#8220;copy paste&#8221; thing.</p>
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	<item>
		<title>By: AS3 Tilegame Editor</title>
		<link>http://www.emanueleferonato.com/2008/10/08/basic-level-editor-for-a-tile-based-game/comment-page-1/#comment-304600</link>
		<dc:creator>AS3 Tilegame Editor</dc:creator>
		<pubDate>Thu, 16 Oct 2008 15:06:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=559#comment-304600</guid>
		<description>[...] again from the blog of Emanuele Feronato I created a very nice editor in Flex for my tilegame. The original was only Flash, but I converted it to Flex (which I think is a lot easier to create such interface [...]</description>
		<content:encoded><![CDATA[<p>[...] again from the blog of Emanuele Feronato I created a very nice editor in Flex for my tilegame. The original was only Flash, but I converted it to Flex (which I think is a lot easier to create such interface [...]</p>
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		<title>By: Daniel Rodriguez</title>
		<link>http://www.emanueleferonato.com/2008/10/08/basic-level-editor-for-a-tile-based-game/comment-page-1/#comment-296592</link>
		<dc:creator>Daniel Rodriguez</dc:creator>
		<pubDate>Thu, 09 Oct 2008 01:24:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=559#comment-296592</guid>
		<description>@Arxanas, well it works really good to be something I made really fast :-), just need to change the tile movieclip and add other keyframes, I copy the emanuele movieclip tile, for this reason have his tiles.</description>
		<content:encoded><![CDATA[<p>@Arxanas, well it works really good to be something I made really fast :-), just need to change the tile movieclip and add other keyframes, I copy the emanuele movieclip tile, for this reason have his tiles.</p>
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		<title>By: Daniel</title>
		<link>http://www.emanueleferonato.com/2008/10/08/basic-level-editor-for-a-tile-based-game/comment-page-1/#comment-296578</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Thu, 09 Oct 2008 01:10:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=559#comment-296578</guid>
		<description>@Prankard yes the editor make the array of arrays in one big array, and its the same in as2 and as3.
For the as2 fans I have develop an as2 version, can found it in the forums http://www.triquitips.com/viewtopic.php?f=23&amp;t=641&amp;p=4516
Enjoy.</description>
		<content:encoded><![CDATA[<p>@Prankard yes the editor make the array of arrays in one big array, and its the same in as2 and as3.<br />
For the as2 fans I have develop an as2 version, can found it in the forums <a href="http://www.triquitips.com/viewtopic.php?f=23&amp;t=641&amp;p=4516" rel="nofollow">http://www.triquitips.com/viewtopic.php?f=23&amp;t=641&amp;p=4516</a><br />
Enjoy.</p>
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		<title>By: Prankard</title>
		<link>http://www.emanueleferonato.com/2008/10/08/basic-level-editor-for-a-tile-based-game/comment-page-1/#comment-296543</link>
		<dc:creator>Prankard</dc:creator>
		<pubDate>Wed, 08 Oct 2008 23:49:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=559#comment-296543</guid>
		<description>This editor only traces out the level array. Basically, the traced array should be the same for both versions of the engine (both AS2 and AS3).

But obviously you need flash 9 or greater to export AS3 (unless you have flash 8 with the beta AS3).

Just remove all the &quot;level[0] = &quot; etc and replace it with:
level = *insert traced level here*</description>
		<content:encoded><![CDATA[<p>This editor only traces out the level array. Basically, the traced array should be the same for both versions of the engine (both AS2 and AS3).</p>
<p>But obviously you need flash 9 or greater to export AS3 (unless you have flash 8 with the beta AS3).</p>
<p>Just remove all the &#8220;level[0] = &#8221; etc and replace it with:<br />
level = *insert traced level here*</p>
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		<title>By: Arxanas</title>
		<link>http://www.emanueleferonato.com/2008/10/08/basic-level-editor-for-a-tile-based-game/comment-page-1/#comment-296456</link>
		<dc:creator>Arxanas</dc:creator>
		<pubDate>Wed, 08 Oct 2008 22:01:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=559#comment-296456</guid>
		<description>Wow, that&#039;s really good! Can you convert it to AS2, though, because I really suck at AS3. 

Could you also maybe explain how it works, in case we want to make our own custom level editors fitted to our own needs?

Also, to Daniel Felipe Rodriguez, whoever you may be, you might want to add a legend at the bottom of the legend editor. Awesome work!</description>
		<content:encoded><![CDATA[<p>Wow, that&#8217;s really good! Can you convert it to AS2, though, because I really suck at AS3. </p>
<p>Could you also maybe explain how it works, in case we want to make our own custom level editors fitted to our own needs?</p>
<p>Also, to Daniel Felipe Rodriguez, whoever you may be, you might want to add a legend at the bottom of the legend editor. Awesome work!</p>
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