<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: New tile based platform engine &#8211; part 10 &#8211; optimization, doors n&#8217; keys</title>
	<atom:link href="http://www.emanueleferonato.com/2008/10/13/new-tile-based-platform-engine-part-10-optimization-doors-n-keys/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2008/10/13/new-tile-based-platform-engine-part-10-optimization-doors-n-keys/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Sat, 11 Feb 2012 05:27:38 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=</generator>
	<item>
		<title>By: bami</title>
		<link>http://www.emanueleferonato.com/2008/10/13/new-tile-based-platform-engine-part-10-optimization-doors-n-keys/#comment-627114</link>
		<dc:creator>bami</dc:creator>
		<pubDate>Mon, 23 Aug 2010 11:45:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=569#comment-627114</guid>
		<description>hi, thnq for this tut, now in 2010 i still learn from this, but i cant seem to enlarge my Player/hero
where in the code do u enlarge the player so he walk normal on the ground?

i&#039;ve changed the tiles to: 32x32

i think i gotta change something here:
( but it doesnt work )

var left_foot_x:Number = Math.floor((x_pos-6)/tile_size);
var right_foot_x:Number = Math.floor((x_pos+5)/tile_size);

i want a player from 32x32 HOW?</description>
		<content:encoded><![CDATA[<p>hi, thnq for this tut, now in 2010 i still learn from this, but i cant seem to enlarge my Player/hero<br />
where in the code do u enlarge the player so he walk normal on the ground?</p>
<p>i&#8217;ve changed the tiles to: 32&#215;32</p>
<p>i think i gotta change something here:<br />
( but it doesnt work )</p>
<p>var left_foot_x:Number = Math.floor((x_pos-6)/tile_size);<br />
var right_foot_x:Number = Math.floor((x_pos+5)/tile_size);</p>
<p>i want a player from 32&#215;32 HOW?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: labs.VETTIGHEID &#187; Blog Archive &#187; Platform Tile Game with Box2D: First Attempt!</title>
		<link>http://www.emanueleferonato.com/2008/10/13/new-tile-based-platform-engine-part-10-optimization-doors-n-keys/#comment-487497</link>
		<dc:creator>labs.VETTIGHEID &#187; Blog Archive &#187; Platform Tile Game with Box2D: First Attempt!</dc:creator>
		<pubDate>Wed, 19 Aug 2009 12:07:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=569#comment-487497</guid>
		<description>[...] in flash-games seems to be the next hype, so I couldn&#8217;t stay behind. A while ago, I found Emanuele Feronato&#8217;s tutorials on tile-based platform games in AS2 and decided to convert them to AS3. But the engine was still not what I wanted, it was fancier if [...]</description>
		<content:encoded><![CDATA[<p>[...] in flash-games seems to be the next hype, so I couldn&#8217;t stay behind. A while ago, I found Emanuele Feronato&#8217;s tutorials on tile-based platform games in AS2 and decided to convert them to AS3. But the engine was still not what I wanted, it was fancier if [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: brandon</title>
		<link>http://www.emanueleferonato.com/2008/10/13/new-tile-based-platform-engine-part-10-optimization-doors-n-keys/#comment-307671</link>
		<dc:creator>brandon</dc:creator>
		<pubDate>Sun, 19 Oct 2008 13:30:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=569#comment-307671</guid>
		<description>im only 13 but im an intellegent 13 year old thank you for the action script and the tutuorial it helped alot</description>
		<content:encoded><![CDATA[<p>im only 13 but im an intellegent 13 year old thank you for the action script and the tutuorial it helped alot</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Marius</title>
		<link>http://www.emanueleferonato.com/2008/10/13/new-tile-based-platform-engine-part-10-optimization-doors-n-keys/#comment-307670</link>
		<dc:creator>Marius</dc:creator>
		<pubDate>Sun, 19 Oct 2008 13:18:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=569#comment-307670</guid>
		<description>Awsome tutorial, thanks a lot! I&#039;d like to see moving plattforms and elevators...</description>
		<content:encoded><![CDATA[<p>Awsome tutorial, thanks a lot! I&#8217;d like to see moving plattforms and elevators&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Thunder</title>
		<link>http://www.emanueleferonato.com/2008/10/13/new-tile-based-platform-engine-part-10-optimization-doors-n-keys/#comment-304913</link>
		<dc:creator>Thunder</dc:creator>
		<pubDate>Thu, 16 Oct 2008 22:45:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=569#comment-304913</guid>
		<description>Great job. You have awsome tutorials.
I was wondering how to implement different levels.
I tried using a switch function but It didn&#039;t turn out right. Maybe you should show how to implement an exit portal and different levels next. Keep up the good work.</description>
		<content:encoded><![CDATA[<p>Great job. You have awsome tutorials.<br />
I was wondering how to implement different levels.<br />
I tried using a switch function but It didn&#8217;t turn out right. Maybe you should show how to implement an exit portal and different levels next. Keep up the good work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Atoria</title>
		<link>http://www.emanueleferonato.com/2008/10/13/new-tile-based-platform-engine-part-10-optimization-doors-n-keys/#comment-304697</link>
		<dc:creator>Atoria</dc:creator>
		<pubDate>Thu, 16 Oct 2008 16:50:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=569#comment-304697</guid>
		<description>This is an amazing platform engine and heavily customizable.  There are only a couple things I would still need:

1) Collision detection with patrols to trigger an event
2) Multiple levels via warp/door

I will start to get cracking on this stuff, great tutorial.</description>
		<content:encoded><![CDATA[<p>This is an amazing platform engine and heavily customizable.  There are only a couple things I would still need:</p>
<p>1) Collision detection with patrols to trigger an event<br />
2) Multiple levels via warp/door</p>
<p>I will start to get cracking on this stuff, great tutorial.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: fraser</title>
		<link>http://www.emanueleferonato.com/2008/10/13/new-tile-based-platform-engine-part-10-optimization-doors-n-keys/#comment-303182</link>
		<dc:creator>fraser</dc:creator>
		<pubDate>Wed, 15 Oct 2008 03:58:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=569#comment-303182</guid>
		<description>i hae a problem im trying to edit the level but after i have i try to run the game but it comes up with this error of a part of the code that i havent done anything with

line 160 Statement block must be terminated by &#039;}&#039; function ground_under_feet() {

and

line 315 Syntax error. }</description>
		<content:encoded><![CDATA[<p>i hae a problem im trying to edit the level but after i have i try to run the game but it comes up with this error of a part of the code that i havent done anything with</p>
<p>line 160 Statement block must be terminated by &#8216;}&#8217; function ground_under_feet() {</p>
<p>and</p>
<p>line 315 Syntax error. }</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Javier LÃ¡zaro</title>
		<link>http://www.emanueleferonato.com/2008/10/13/new-tile-based-platform-engine-part-10-optimization-doors-n-keys/#comment-302800</link>
		<dc:creator>Javier LÃ¡zaro</dc:creator>
		<pubDate>Tue, 14 Oct 2008 20:58:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=569#comment-302800</guid>
		<description>I am always looking for ways to optimize code. Thanks.</description>
		<content:encoded><![CDATA[<p>I am always looking for ways to optimize code. Thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Seeker</title>
		<link>http://www.emanueleferonato.com/2008/10/13/new-tile-based-platform-engine-part-10-optimization-doors-n-keys/#comment-302708</link>
		<dc:creator>Seeker</dc:creator>
		<pubDate>Tue, 14 Oct 2008 18:49:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=569#comment-302708</guid>
		<description>I love where this is going, the game engine is brilliant! Especially with the translations into AS3 for future-proofing! Its performance is so efficient; their is not much horse-power needed to run it - a flash-lite potential for the mobile phone!

Since the roaming bots were introduced, what screamed in my head was their collision triggers. Plus elavators that transports the player up or across certain areas as well as its trampalines. (Oops, another challange ^-^).

Also whilst looking upon this and studying Tonypa&#039;s tile-based study as well; scrolling the environment across the screen across with the player&#039;s excess momentum can be a possibility. Also jumping from one arena to another...

I&#039;d love to work on this engine and create as much gameplay mechanics too and cool imagery!</description>
		<content:encoded><![CDATA[<p>I love where this is going, the game engine is brilliant! Especially with the translations into AS3 for future-proofing! Its performance is so efficient; their is not much horse-power needed to run it &#8211; a flash-lite potential for the mobile phone!</p>
<p>Since the roaming bots were introduced, what screamed in my head was their collision triggers. Plus elavators that transports the player up or across certain areas as well as its trampalines. (Oops, another challange ^-^).</p>
<p>Also whilst looking upon this and studying Tonypa&#8217;s tile-based study as well; scrolling the environment across the screen across with the player&#8217;s excess momentum can be a possibility. Also jumping from one arena to another&#8230;</p>
<p>I&#8217;d love to work on this engine and create as much gameplay mechanics too and cool imagery!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Marcos</title>
		<link>http://www.emanueleferonato.com/2008/10/13/new-tile-based-platform-engine-part-10-optimization-doors-n-keys/#comment-302422</link>
		<dc:creator>Marcos</dc:creator>
		<pubDate>Tue, 14 Oct 2008 13:22:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=569#comment-302422</guid>
		<description>Hi Emanuele,

I guess there is a bug on the ladder tile. If you stand on the top of the ladder and press jump, the char will fall from the ladder. I don&#039;t know if this is proposital but in my opinion the char should only step down if the down key is pressed.

Keep the awesome work!</description>
		<content:encoded><![CDATA[<p>Hi Emanuele,</p>
<p>I guess there is a bug on the ladder tile. If you stand on the top of the ladder and press jump, the char will fall from the ladder. I don&#8217;t know if this is proposital but in my opinion the char should only step down if the down key is pressed.</p>
<p>Keep the awesome work!</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Page Caching using disk: enhanced
Database Caching 6/11 queries in 0.082 seconds using disk: basic

Served from: www.emanueleferonato.com @ 2012-02-11 14:13:56 -->
