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	<title>Comments on: The experiment &#8211; one year later</title>
	<atom:link href="http://www.emanueleferonato.com/2008/10/28/the-experiment-one-year-later/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2008/10/28/the-experiment-one-year-later/</link>
	<description>italian geek and PROgrammer</description>
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		<title>By: Yashraj Vakil &#187; Blog Archive &#187; Earning money with casual web games - 2</title>
		<link>http://www.emanueleferonato.com/2008/10/28/the-experiment-one-year-later/comment-page-1/#comment-533936</link>
		<dc:creator>Yashraj Vakil &#187; Blog Archive &#187; Earning money with casual web games - 2</dc:creator>
		<pubDate>Wed, 30 Dec 2009 07:30:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=601#comment-533936</guid>
		<description>[...] Just a follow-up on my previous post about earning money with casual web games: http://www.emanueleferonato.com/2008/10/28/the-experiment-one-year-later/ [...]</description>
		<content:encoded><![CDATA[<p>[...] Just a follow-up on my previous post about earning money with casual web games: http://www.emanueleferonato.com/2008/10/28/the-experiment-one-year-later/ [...]</p>
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		<title>By: Gabriel Rocha</title>
		<link>http://www.emanueleferonato.com/2008/10/28/the-experiment-one-year-later/comment-page-1/#comment-526030</link>
		<dc:creator>Gabriel Rocha</dc:creator>
		<pubDate>Tue, 24 Nov 2009 21:15:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=601#comment-526030</guid>
		<description>Hi Emanuele, any news about the Experiment?</description>
		<content:encoded><![CDATA[<p>Hi Emanuele, any news about the Experiment?</p>
]]></content:encoded>
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		<title>By: Top Indie Game Development Blogs &#124; Gambrinous Blog</title>
		<link>http://www.emanueleferonato.com/2008/10/28/the-experiment-one-year-later/comment-page-1/#comment-445730</link>
		<dc:creator>Top Indie Game Development Blogs &#124; Gambrinous Blog</dc:creator>
		<pubDate>Thu, 07 May 2009 12:42:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=601#comment-445730</guid>
		<description>[...] Emanuele Feronato: Flash games &amp; more. A little too much filler but I found the &#039;numbers&#039; posts to be excellent. Example [...]</description>
		<content:encoded><![CDATA[<p>[...] Emanuele Feronato: Flash games &amp; more. A little too much filler but I found the &#8216;numbers&#8217; posts to be excellent. Example [...]</p>
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		<title>By: Got funds for my project with My Micro Fund!! : Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2008/10/28/the-experiment-one-year-later/comment-page-1/#comment-436589</link>
		<dc:creator>Got funds for my project with My Micro Fund!! : Emanuele Feronato</dc:creator>
		<pubDate>Tue, 21 Apr 2009 11:11:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=601#comment-436589</guid>
		<description>[...] followed by a quick summary about monetizing a Flash game (I have to say, I sent him the link to the experiment). [...]</description>
		<content:encoded><![CDATA[<p>[...] followed by a quick summary about monetizing a Flash game (I have to say, I sent him the link to the experiment). [...]</p>
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	<item>
		<title>By: TurnStyle In The Wild &#171; HybridMind</title>
		<link>http://www.emanueleferonato.com/2008/10/28/the-experiment-one-year-later/comment-page-1/#comment-400020</link>
		<dc:creator>TurnStyle In The Wild &#171; HybridMind</dc:creator>
		<pubDate>Tue, 03 Mar 2009 16:03:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=601#comment-400020</guid>
		<description>[...] received, and revenue received so far. I do this because I have found it really helpful seeing the other Flash developers who have been transparent about this business space so that all may learn to be [...]</description>
		<content:encoded><![CDATA[<p>[...] received, and revenue received so far. I do this because I have found it really helpful seeing the other Flash developers who have been transparent about this business space so that all may learn to be [...]</p>
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		<title>By: gulpy</title>
		<link>http://www.emanueleferonato.com/2008/10/28/the-experiment-one-year-later/comment-page-1/#comment-368713</link>
		<dc:creator>gulpy</dc:creator>
		<pubDate>Thu, 08 Jan 2009 06:16:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=601#comment-368713</guid>
		<description>Hi Emanuele
Nice to see your posts on the real money matters related to games, your experiments were gr8 and your initiative to show the gains is awesome.
I am a developer, still thinking that why still every game is not from mochiads are they not earning well?
Insight is needed or one to one comparison will be gr8 the comparison of non mochiads games and mochiads injected games,</description>
		<content:encoded><![CDATA[<p>Hi Emanuele<br />
Nice to see your posts on the real money matters related to games, your experiments were gr8 and your initiative to show the gains is awesome.<br />
I am a developer, still thinking that why still every game is not from mochiads are they not earning well?<br />
Insight is needed or one to one comparison will be gr8 the comparison of non mochiads games and mochiads injected games,</p>
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		<title>By: Play Red Flowers : Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2008/10/28/the-experiment-one-year-later/comment-page-1/#comment-358181</link>
		<dc:creator>Play Red Flowers : Emanuele Feronato</dc:creator>
		<pubDate>Sun, 21 Dec 2008 10:36:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=601#comment-358181</guid>
		<description>[...] in all, I am running an experiment so I must try the weirdest [...]</description>
		<content:encoded><![CDATA[<p>[...] in all, I am running an experiment so I must try the weirdest [...]</p>
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		<title>By: Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2008/10/28/the-experiment-one-year-later/comment-page-1/#comment-357685</link>
		<dc:creator>Emanuele Feronato</dc:creator>
		<pubDate>Sat, 20 Dec 2008 10:22:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=601#comment-357685</guid>
		<description>@ Ryan: most of the games took me less than 8 hours (a normal full-time working day) to be made &amp; published.</description>
		<content:encoded><![CDATA[<p>@ Ryan: most of the games took me less than 8 hours (a normal full-time working day) to be made &#038; published.</p>
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		<title>By: Ryan Henson Creighton</title>
		<link>http://www.emanueleferonato.com/2008/10/28/the-experiment-one-year-later/comment-page-1/#comment-357505</link>
		<dc:creator>Ryan Henson Creighton</dc:creator>
		<pubDate>Sat, 20 Dec 2008 01:36:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=601#comment-357505</guid>
		<description>i&#039;m with Nick.  You only made $10k on 10 games. Not counting the amount of time spent submitting these games to portals an implementing various APIs, if each game took a little over a week to develop, you&#039;d have earned $20/hr gross.  

Here in Canada, you can&#039;t hire a good Flash programmer for less than $50/hr freelance - most Flash guys i know are at $75/hr.  It makes more sense to freelance or to do full-time Flash work with a company than to mess around with this rev-share stuff.

Here&#039;s how my own experiment is going (keep in mind that i&#039;m not tracking the amount of time spent submitting games to portals either):

http://www.untoldentertainment.com/blog/feature-articles/pimp-my-game/</description>
		<content:encoded><![CDATA[<p>i&#8217;m with Nick.  You only made $10k on 10 games. Not counting the amount of time spent submitting these games to portals an implementing various APIs, if each game took a little over a week to develop, you&#8217;d have earned $20/hr gross.  </p>
<p>Here in Canada, you can&#8217;t hire a good Flash programmer for less than $50/hr freelance &#8211; most Flash guys i know are at $75/hr.  It makes more sense to freelance or to do full-time Flash work with a company than to mess around with this rev-share stuff.</p>
<p>Here&#8217;s how my own experiment is going (keep in mind that i&#8217;m not tracking the amount of time spent submitting games to portals either):</p>
<p><a href="http://www.untoldentertainment.com/blog/feature-articles/pimp-my-game/" rel="nofollow">http://www.untoldentertainment.com/blog/feature-articles/pimp-my-game/</a></p>
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		<title>By: What&#8217;s it all about? at Robot / Lizard Productions</title>
		<link>http://www.emanueleferonato.com/2008/10/28/the-experiment-one-year-later/comment-page-1/#comment-350589</link>
		<dc:creator>What&#8217;s it all about? at Robot / Lizard Productions</dc:creator>
		<pubDate>Mon, 08 Dec 2008 23:43:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=601#comment-350589</guid>
		<description>[...] millions of players, means that with a good game, an independent developer can make a handsome sum. Emanuele Feronato has written quite a bit about his experiments in monetising Flash games, and I intend to conduct [...]</description>
		<content:encoded><![CDATA[<p>[...] millions of players, means that with a good game, an independent developer can make a handsome sum. Emanuele Feronato has written quite a bit about his experiments in monetising Flash games, and I intend to conduct [...]</p>
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