Install Circle Chain on your iPhone for free and get the source code!! 645 downloads to go - last updated: April 21, 2012

New tile based platform engine – AS3 version updated to step 10 PLUS scrolling

Emanuele Feronato on Oct 14, 2008 • 35 Comments

If you are looking for AS3 version of step 10, here it is… made by Robin vd Vleuten from the Netherlands with scrolling included! Hello Emanuele, I made it with flex so I use a swc to access the tiles. All the code is now in one actionscript-file, but I’m trying to convert the code [...]

New tile based platform engine – part 10 – optimization, doors n’ keys

Emanuele Feronato on Oct 13, 2008 • 22 Comments

Here we are with some optimization, as well as a feature some people requested: doors and keys. Let’s start with the first optimization step. Optimization See how does the script at step 9 determine if a tile is walkable (player can pass through it): if ((top_right != 0 and top_right != 5 and top_right != [...]

Part of the Create a Flash game like Gold Miner series

Create a Flash game like Gold Miner – step 2

Emanuele Feronato on Oct 10, 2008 • 15 Comments

I received a lot of emails asking me to add left-right movement to my Gold Miner clone and requiring more information about manually placing the boulders. In order to add left-right movement, you need to check for left and right arrow keys and move the hook in the proper direction. Just remember you don’t have [...]

Put a banner with your MochiAds stats in your blog

Emanuele Feronato on Oct 9, 2008 • 2 Comments

Let’s imagine you made an awesome game and monetize it with MochiAds, and want to show your readers/the world how much your game rocks, now you have an interesting option. Thanks to Rhu from Blargh now you can have a banner showing your game stats. I am talking about something like this You can find [...]

Basic level editor for a tile based game

Emanuele Feronato on Oct 8, 2008 • 21 Comments

I am sharing with you a basic level editor made for the platform engine but easily adaptable to any tile based game made by Daniel Felipe Rodriguez Your recent set of tutorials about the platform engine inspired me so I decide to contribute to your cause, I made a really really basic level editor but [...]

New tile based platform engine – part 9 – coins n’ spikes

Emanuele Feronato on Oct 7, 2008 • 23 Comments

You asked for coins and spikes, and here they are… As usual I had to define some rules… in this case spikes are deadly only when the player has both feet on it… later I will make a lava (or electric) tile that will kill the player even if he only has one foot on [...]

New tile based platform engine – more theory

Emanuele Feronato on Oct 6, 2008 • 4 Comments

This post continues New tile based platform engine – theory behind the player and answers some questions made in these days. In this part I’ll explain how to determine collisions between the player and the walls. Once I know player position (easy to know thanks to _x and _y for AS2 or x and y [...]

Part of the Create a Flash game like Gold Miner series

Create a Flash game like Gold Miner

Emanuele Feronato on Oct 4, 2008 • 33 Comments

Today I received an email from a reader asking me to make a tutorial of a game like Gold Miner. It’s a Flash demo of a downloadable game, and I think its gameplay is interesting enough to deserve a tutorial. The main actor in this game is the hook (in the original game, a claw). [...]

New tile based platform engine – part 8 – patrols

Emanuele Feronato on Oct 1, 2008 • 19 Comments

Every platform game should have enemies. Every enemy has an artificial intelligence that makes it act in a smart or dumb way… and the patrol is the dumbest enemy. The patrol walk in a direction until he has ground under his feet and does not hit a wall. In this first version, the patrol does [...]

Page 2 of 212