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	<title>Comments on: AS3 Flash game creation tutorial &#8211; part 5: gameplay</title>
	<atom:link href="http://www.emanueleferonato.com/2008/11/13/as3-flash-game-creation-tutorial-part-5-gameplay/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2008/11/13/as3-flash-game-creation-tutorial-part-5-gameplay/</link>
	<description>italian geek and PROgrammer</description>
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	<item>
		<title>By: F</title>
		<link>http://www.emanueleferonato.com/2008/11/13/as3-flash-game-creation-tutorial-part-5-gameplay/#comment-714239</link>
		<dc:creator>F</dc:creator>
		<pubDate>Wed, 29 Dec 2010 04:49:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=648#comment-714239</guid>
		<description>Woah, this is awesome. All the tutorial you made was really great. Thanks bro.</description>
		<content:encoded><![CDATA[<p>Woah, this is awesome. All the tutorial you made was really great. Thanks bro.</p>
]]></content:encoded>
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		<title>By: AS3 Flash game creation tutorial - part 6: timing : Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2008/11/13/as3-flash-game-creation-tutorial-part-5-gameplay/#comment-340462</link>
		<dc:creator>AS3 Flash game creation tutorial - part 6: timing : Emanuele Feronato</dc:creator>
		<pubDate>Fri, 21 Nov 2008 16:05:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=648#comment-340462</guid>
		<description>[...] previous part we added some gameplay, now it&#039;s time to add [...]</description>
		<content:encoded><![CDATA[<p>[...] previous part we added some gameplay, now it&#8217;s time to add [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Atarsh</title>
		<link>http://www.emanueleferonato.com/2008/11/13/as3-flash-game-creation-tutorial-part-5-gameplay/#comment-338033</link>
		<dc:creator>Atarsh</dc:creator>
		<pubDate>Tue, 18 Nov 2008 18:17:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=648#comment-338033</guid>
		<description>Hey Imanuele, 
I read your blog for over a year now I think, your&#039;e doing a great job :) thanks.
One thing that does bother me is the current layout - the lists on the right side take up over half the page, which wasn&#039;t so bad if it didn&#039;t mean horizontal scroll on the code boxes - but it does.
Horizontal scroll working together with a box taller than the window (meaning you have to scroll down in order to scroll right, but then you can&#039;t see the line you wanted to read in the first place...) is terribly, terribly uncomfortable. Hope you find a way to fix this, and keep up the good work with your contents.

Atar Sh.</description>
		<content:encoded><![CDATA[<p>Hey Imanuele,<br />
I read your blog for over a year now I think, your&#8217;e doing a great job :) thanks.<br />
One thing that does bother me is the current layout &#8211; the lists on the right side take up over half the page, which wasn&#8217;t so bad if it didn&#8217;t mean horizontal scroll on the code boxes &#8211; but it does.<br />
Horizontal scroll working together with a box taller than the window (meaning you have to scroll down in order to scroll right, but then you can&#8217;t see the line you wanted to read in the first place&#8230;) is terribly, terribly uncomfortable. Hope you find a way to fix this, and keep up the good work with your contents.</p>
<p>Atar Sh.</p>
]]></content:encoded>
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	<item>
		<title>By: miff</title>
		<link>http://www.emanueleferonato.com/2008/11/13/as3-flash-game-creation-tutorial-part-5-gameplay/#comment-335715</link>
		<dc:creator>miff</dc:creator>
		<pubDate>Sun, 16 Nov 2008 11:09:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=648#comment-335715</guid>
		<description>I score 24! speed like hell ;) slowdown a little bit please.
And do you want publish some tutorial about Matrix in AS2? I search about this but i don&#039;t have luck :(</description>
		<content:encoded><![CDATA[<p>I score 24! speed like hell ;) slowdown a little bit please.<br />
And do you want publish some tutorial about Matrix in AS2? I search about this but i don&#8217;t have luck :(</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: RJ</title>
		<link>http://www.emanueleferonato.com/2008/11/13/as3-flash-game-creation-tutorial-part-5-gameplay/#comment-334656</link>
		<dc:creator>RJ</dc:creator>
		<pubDate>Sat, 15 Nov 2008 10:29:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=648#comment-334656</guid>
		<description>&quot;Iâ€™m just asking, whatâ€™s the point of putting the same thing you did in AS2 in AS3?&quot;

&quot;Itâ€™s the point to teach you, how to code AS3&quot;

And I find it very useful</description>
		<content:encoded><![CDATA[<p>&#8220;Iâ€™m just asking, whatâ€™s the point of putting the same thing you did in AS2 in AS3?&#8221;</p>
<p>&#8220;Itâ€™s the point to teach you, how to code AS3&#8243;</p>
<p>And I find it very useful</p>
]]></content:encoded>
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	<item>
		<title>By: Art</title>
		<link>http://www.emanueleferonato.com/2008/11/13/as3-flash-game-creation-tutorial-part-5-gameplay/#comment-333860</link>
		<dc:creator>Art</dc:creator>
		<pubDate>Fri, 14 Nov 2008 21:43:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=648#comment-333860</guid>
		<description>I got 23!!!</description>
		<content:encoded><![CDATA[<p>I got 23!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Frederik</title>
		<link>http://www.emanueleferonato.com/2008/11/13/as3-flash-game-creation-tutorial-part-5-gameplay/#comment-333035</link>
		<dc:creator>Frederik</dc:creator>
		<pubDate>Fri, 14 Nov 2008 06:13:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=648#comment-333035</guid>
		<description>It&#039;s the point to teach you, how to code AS3</description>
		<content:encoded><![CDATA[<p>It&#8217;s the point to teach you, how to code AS3</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bivis</title>
		<link>http://www.emanueleferonato.com/2008/11/13/as3-flash-game-creation-tutorial-part-5-gameplay/#comment-332851</link>
		<dc:creator>Bivis</dc:creator>
		<pubDate>Fri, 14 Nov 2008 01:56:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=648#comment-332851</guid>
		<description>Nice tutorial (and more... a very nice blog!)!

But for this tutorial, my sugestion is to substitute the line &quot;as3circle(root).rotating_bar.adjust_speed(0.2);&quot; (and others that call methods on a parent class) to a dispachEvent...
Its better for class if it will be used on another game.

Again... nice work!
Cya!</description>
		<content:encoded><![CDATA[<p>Nice tutorial (and more&#8230; a very nice blog!)!</p>
<p>But for this tutorial, my sugestion is to substitute the line &#8220;as3circle(root).rotating_bar.adjust_speed(0.2);&#8221; (and others that call methods on a parent class) to a dispachEvent&#8230;<br />
Its better for class if it will be used on another game.</p>
<p>Again&#8230; nice work!<br />
Cya!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SevereFlame</title>
		<link>http://www.emanueleferonato.com/2008/11/13/as3-flash-game-creation-tutorial-part-5-gameplay/#comment-332756</link>
		<dc:creator>SevereFlame</dc:creator>
		<pubDate>Thu, 13 Nov 2008 23:24:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=648#comment-332756</guid>
		<description>I&#039;m just asking, what&#039;s the point of putting the same thing you did in AS2 in AS3?</description>
		<content:encoded><![CDATA[<p>I&#8217;m just asking, what&#8217;s the point of putting the same thing you did in AS2 in AS3?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rolfrolfcopter</title>
		<link>http://www.emanueleferonato.com/2008/11/13/as3-flash-game-creation-tutorial-part-5-gameplay/#comment-332637</link>
		<dc:creator>rolfrolfcopter</dc:creator>
		<pubDate>Thu, 13 Nov 2008 19:47:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=648#comment-332637</guid>
		<description>i got score 20 :D</description>
		<content:encoded><![CDATA[<p>i got score 20 :D</p>
]]></content:encoded>
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