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	<title>Comments on: Understanding AS3 Timer Class</title>
	<atom:link href="http://www.emanueleferonato.com/2008/11/18/understanding-as3-timer-class/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2008/11/18/understanding-as3-timer-class/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Fri, 10 Feb 2012 12:12:29 +0000</lastBuildDate>
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		<title>By: gonaku sense</title>
		<link>http://www.emanueleferonato.com/2008/11/18/understanding-as3-timer-class/#comment-779643</link>
		<dc:creator>gonaku sense</dc:creator>
		<pubDate>Thu, 17 Mar 2011 00:19:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=655#comment-779643</guid>
		<description>Wow..!!

Thanks Emanuelle..you help me!
It&#039;s so simple!!</description>
		<content:encoded><![CDATA[<p>Wow..!!</p>
<p>Thanks Emanuelle..you help me!<br />
It&#8217;s so simple!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jarofed</title>
		<link>http://www.emanueleferonato.com/2008/11/18/understanding-as3-timer-class/#comment-767816</link>
		<dc:creator>jarofed</dc:creator>
		<pubDate>Mon, 28 Feb 2011 14:29:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=655#comment-767816</guid>
		<description>Do we have any methods to get actual time (not tied to timeframe) in AS3?</description>
		<content:encoded><![CDATA[<p>Do we have any methods to get actual time (not tied to timeframe) in AS3?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: somebody</title>
		<link>http://www.emanueleferonato.com/2008/11/18/understanding-as3-timer-class/#comment-740278</link>
		<dc:creator>somebody</dc:creator>
		<pubDate>Thu, 27 Jan 2011 18:18:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=655#comment-740278</guid>
		<description>wow!
you were running this swf for 4,3 hours :D</description>
		<content:encoded><![CDATA[<p>wow!<br />
you were running this swf for 4,3 hours :D</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Luke</title>
		<link>http://www.emanueleferonato.com/2008/11/18/understanding-as3-timer-class/#comment-638030</link>
		<dc:creator>Luke</dc:creator>
		<pubDate>Fri, 10 Sep 2010 15:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=655#comment-638030</guid>
		<description>Nice tutorial...but you don&#039;t actually say which one is correct?
I&#039;m assuming it&#039;s the frame-based timer, but perhaps you should make this clear?</description>
		<content:encoded><![CDATA[<p>Nice tutorial&#8230;but you don&#8217;t actually say which one is correct?<br />
I&#8217;m assuming it&#8217;s the frame-based timer, but perhaps you should make this clear?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Arxanas</title>
		<link>http://www.emanueleferonato.com/2008/11/18/understanding-as3-timer-class/#comment-338186</link>
		<dc:creator>Arxanas</dc:creator>
		<pubDate>Tue, 18 Nov 2008 22:35:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=655#comment-338186</guid>
		<description>Which one would I use?
Well, which one would you use?

Great tutorial!</description>
		<content:encoded><![CDATA[<p>Which one would I use?<br />
Well, which one would you use?</p>
<p>Great tutorial!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jensa</title>
		<link>http://www.emanueleferonato.com/2008/11/18/understanding-as3-timer-class/#comment-338090</link>
		<dc:creator>Jensa</dc:creator>
		<pubDate>Tue, 18 Nov 2008 19:59:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=655#comment-338090</guid>
		<description>... and I should add - isn&#039;t it odd to call something that isn&#039;t really tied to time a timer? ;)</description>
		<content:encoded><![CDATA[<p>&#8230; and I should add &#8211; isn&#8217;t it odd to call something that isn&#8217;t really tied to time a timer? ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jensa</title>
		<link>http://www.emanueleferonato.com/2008/11/18/understanding-as3-timer-class/#comment-338089</link>
		<dc:creator>Jensa</dc:creator>
		<pubDate>Tue, 18 Nov 2008 19:58:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=655#comment-338089</guid>
		<description>One more thing about the Timer class - They&#039;re totally dependant on EnterFrame events, so reduced framerate = reduced accuracy. If you set the framerate to zero, your timers will also stop.

(A framerate of zero can double the amount of MouseEvents Flash can send)

J</description>
		<content:encoded><![CDATA[<p>One more thing about the Timer class &#8211; They&#8217;re totally dependant on EnterFrame events, so reduced framerate = reduced accuracy. If you set the framerate to zero, your timers will also stop.</p>
<p>(A framerate of zero can double the amount of MouseEvents Flash can send)</p>
<p>J</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John Dalziel</title>
		<link>http://www.emanueleferonato.com/2008/11/18/understanding-as3-timer-class/#comment-338013</link>
		<dc:creator>John Dalziel</dc:creator>
		<pubDate>Tue, 18 Nov 2008 17:29:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=655#comment-338013</guid>
		<description>Hi Emanuelle. If you are prepared to sacrifice frequency for accuracy then you might want to try the AS3 Timekeeper class: http://www.computus.org/journal/?p=25 It ensures an accurate and consistent tick period, at a maximum periodicity of 10 ticks per second.</description>
		<content:encoded><![CDATA[<p>Hi Emanuelle. If you are prepared to sacrifice frequency for accuracy then you might want to try the AS3 Timekeeper class: <a href="http://www.computus.org/journal/?p=25" rel="nofollow">http://www.computus.org/journal/?p=25</a> It ensures an accurate and consistent tick period, at a maximum periodicity of 10 ticks per second.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Robin</title>
		<link>http://www.emanueleferonato.com/2008/11/18/understanding-as3-timer-class/#comment-338000</link>
		<dc:creator>Robin</dc:creator>
		<pubDate>Tue, 18 Nov 2008 17:00:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=655#comment-338000</guid>
		<description>Hey Emanuelle, for my game I use the Timer Class and compare the interval with the current time of your computer.</description>
		<content:encoded><![CDATA[<p>Hey Emanuelle, for my game I use the Timer Class and compare the interval with the current time of your computer.</p>
]]></content:encoded>
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