Platform engine variation with hangable tiles

This is another version of my platform engine made by Bryan Devlin introducing some graphics, a visual death and hangable roofs.

Bryan spread out the code to follow and understand it a bit better.

This is what you’ll get:

Notice the hangable tiles, that’s the major improvement.

You can download source code here.

Also, Bryan is working on a game probably started from my engine but with some new features like climbable walls, scrolling maps and timer, and would like some feedback… here it is the game:

Thanks Bryan!

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This post has 13 comments

  1. EagleVision

    on November 24, 2008 at 2:29 pm

    Yeah!
    That rocks.
    Great, actually. :)

  2. Once

    on November 24, 2008 at 2:40 pm

    It reminds me “Meat Boy”. Very cool !

  3. DavidD

    on November 24, 2008 at 3:08 pm

    Yes really nice! But think of the older computers when coding programs, this laptop lagged a bit when the scrolling started. Not that much that the game is unplayable. But still

  4. Jerry Young

    on November 24, 2008 at 5:49 pm

    Great work. The game is very nice.

  5. Questo

    on November 25, 2008 at 12:59 am

    Nice job. When he wall jumps don’t turn him around. If he stays facing the same direction it looks better.

  6. Arxanas

    on November 25, 2008 at 1:51 am

    COOL!!!

    But you know the gears on the left of the engine? Well, they can’t both be turning the same way; It would be a physical impossibility.

    The hangable tile concept is great, and the Monkey Boy game is awesome!

    I’m gonna love the sources!

  7. Connor

    on November 25, 2008 at 7:11 am

    The Monkey Boy game is awesome. But it is too challenging for casual gamers. You should do 2-3 difficulty levels. Great game all together though and I wish you the best of luck with it!

  8. Matt

    on November 26, 2008 at 12:53 am

    One glitch i’ve found is that you can’t jump if the bottom left point of you is not touching a platform. This can really affect the gameplay because it’s impossible to jump across the gap that the hangable roofs cross from the right side when it’s possible from the left side

  9. Questo

    on November 26, 2008 at 6:18 am

    Another thing. the hittesting is off and in a one hit death game like this it can be frustrating. The hittesting on the bullets is WAY off. THis first three times they hit my the passed right through me. Thinking I was either superman or you hadn’t finished the bullet code like an idiot I stood right in their path and let one hit me. Guess what I died. Nothing too big though and the actual game is great. my last comment was from before I beat all twenty levels.

  10. Johan

    on November 26, 2008 at 9:55 am

    Overall a good game. A few items for improvement:
    When you climb up and hit a roof the monkey kind of bounces all over, looks a bit strange.
    I do not like the blood splash when the time runs out. A lot of kids will probably play the game and they are not going to like the monkey being killed.
    Just like Questo said before he completed the twenty levels I think it would be good to start with 1-2 really easy levels. Maybe the first one with an obvious short wall climb so that the players get a hang of the wall climbing concept.

  11. David

    on December 8, 2008 at 12:24 am

    Dude, this is a copy from meat boy… you are good at actionscript but suck at idéas. Try to come with some new/own shit.

  12. Platform engine variation with hangable tiles Emanuele Feronato | Shed Kits

    on May 27, 2009 at 5:54 am

    [...] Platform engine variation with hangable tiles Emanuele Feronato Posted by root 22 hours ago (http://www.emanueleferonato.com) Nothing too big though and the actual game is great my last comment was from before when you climb up and hit a roof the monkey kind of bounces all over looks a bit strange gallery free wordpress theme good start for a wp arcade site copyright 2006 2009 e Discuss  |  Bury |  News | platform engine variation with hangable tiles emanuele feronato [...]

  13. DannyDaNinja

    on January 27, 2010 at 11:50 am

    Cool game.