<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Monetizing Flash games: analyzing failures</title>
	<atom:link href="http://www.emanueleferonato.com/2008/11/25/monetizing-flash-games-analyzing-failures/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2008/11/25/monetizing-flash-games-analyzing-failures/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Fri, 30 Jul 2010 17:33:39 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=abc</generator>
	<item>
		<title>By: Jafar</title>
		<link>http://www.emanueleferonato.com/2008/11/25/monetizing-flash-games-analyzing-failures/#comment-377465</link>
		<dc:creator>Jafar</dc:creator>
		<pubDate>Sat, 24 Jan 2009 14:17:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=670#comment-377465</guid>
		<description>I don&#039;t believie it is so easy so after finishing my graduade work on WrocÅ‚aw Technical University I shall test it :) 

Thanks for this experiment, it opened my eyes on the ads market :D</description>
		<content:encoded><![CDATA[<p>I don&#8217;t believie it is so easy so after finishing my graduade work on WrocÅ‚aw Technical University I shall test it :) </p>
<p>Thanks for this experiment, it opened my eyes on the ads market :D</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: samedi</title>
		<link>http://www.emanueleferonato.com/2008/11/25/monetizing-flash-games-analyzing-failures/#comment-372984</link>
		<dc:creator>samedi</dc:creator>
		<pubDate>Thu, 15 Jan 2009 16:07:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=670#comment-372984</guid>
		<description>Hi, cool post!!
I have released only 1 game yet, but it was a failure/succes. I&#039;v got sponsored and it was a very cool thing, but I haven&#039;t included mochiads, nor mochibot, so I cant really track the games performance. My estimate is around 100k+ maybe more. The main problem with the game is that I have spent a lot of lot of lot of time to polish the animations and graphics which was a good thing, probably the only reason for which it has sponsored, but I have totally lost sight of the gameplay and the actual game experience and its totally boring :D</description>
		<content:encoded><![CDATA[<p>Hi, cool post!!<br />
I have released only 1 game yet, but it was a failure/succes. I&#8217;v got sponsored and it was a very cool thing, but I haven&#8217;t included mochiads, nor mochibot, so I cant really track the games performance. My estimate is around 100k+ maybe more. The main problem with the game is that I have spent a lot of lot of lot of time to polish the animations and graphics which was a good thing, probably the only reason for which it has sponsored, but I have totally lost sight of the gameplay and the actual game experience and its totally boring :D</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cristian Paduraru from The Remix Label</title>
		<link>http://www.emanueleferonato.com/2008/11/25/monetizing-flash-games-analyzing-failures/#comment-365691</link>
		<dc:creator>Cristian Paduraru from The Remix Label</dc:creator>
		<pubDate>Sat, 03 Jan 2009 10:53:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=670#comment-365691</guid>
		<description>Thank you for sharing your experience. Loving the inspiring flash games!</description>
		<content:encoded><![CDATA[<p>Thank you for sharing your experience. Loving the inspiring flash games!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tommy</title>
		<link>http://www.emanueleferonato.com/2008/11/25/monetizing-flash-games-analyzing-failures/#comment-347878</link>
		<dc:creator>Tommy</dc:creator>
		<pubDate>Wed, 03 Dec 2008 03:04:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=670#comment-347878</guid>
		<description>I had about 30k views in the past 2 years for both my games---

ROFLVOIDER
and
THE FRUSTRATION QUIZ


...EPIC FAILZERON!@!!!1!!

Also, 300k views seems like the sky and beyond for me... hehe</description>
		<content:encoded><![CDATA[<p>I had about 30k views in the past 2 years for both my games&#8212;</p>
<p>ROFLVOIDER<br />
and<br />
THE FRUSTRATION QUIZ</p>
<p>&#8230;EPIC FAILZERON!@!!!1!!</p>
<p>Also, 300k views seems like the sky and beyond for me&#8230; hehe</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ed</title>
		<link>http://www.emanueleferonato.com/2008/11/25/monetizing-flash-games-analyzing-failures/#comment-344210</link>
		<dc:creator>Ed</dc:creator>
		<pubDate>Thu, 27 Nov 2008 17:41:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=670#comment-344210</guid>
		<description>&quot;After almost a year, the game still has only 300K views. Complete failure.&quot;

Do I just not submit my game around enough, or are you getting a lot of traffic through your blog? My game Gravity Grid was on the front page of Newgrounds and after 53 days it has only 250,000 views.</description>
		<content:encoded><![CDATA[<p>&#8220;After almost a year, the game still has only 300K views. Complete failure.&#8221;</p>
<p>Do I just not submit my game around enough, or are you getting a lot of traffic through your blog? My game Gravity Grid was on the front page of Newgrounds and after 53 days it has only 250,000 views.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: tafty</title>
		<link>http://www.emanueleferonato.com/2008/11/25/monetizing-flash-games-analyzing-failures/#comment-343404</link>
		<dc:creator>tafty</dc:creator>
		<pubDate>Wed, 26 Nov 2008 10:22:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=670#comment-343404</guid>
		<description>I missed out on a lot of Mochi Ads hits by not including it when I originally released Word Chain on Facebook.

Other than that I&#039;m just not convinced my games have been addictive enough to bring people back.  Word Chain bumps along at around 500 impressions per day but Bumble About is basically an embarassment - though I do think with a little work on the gameplay it could do better.

I only recently saw the list here: 

http://mochiland.com/articles/45-sites-to-submit-your-flash-games

I haven&#039;t submitted to all 89 of those but I can&#039;t decide whether to submit my games as they are, make improvements to the games first then submit or just complete my current projects and submit those.

Which highlights the main problem: there&#039;s too much to do in not enough time and it&#039;s difficult to decide which task will produce the most return on investment :-/</description>
		<content:encoded><![CDATA[<p>I missed out on a lot of Mochi Ads hits by not including it when I originally released Word Chain on Facebook.</p>
<p>Other than that I&#8217;m just not convinced my games have been addictive enough to bring people back.  Word Chain bumps along at around 500 impressions per day but Bumble About is basically an embarassment &#8211; though I do think with a little work on the gameplay it could do better.</p>
<p>I only recently saw the list here: </p>
<p><a href="http://mochiland.com/articles/45-sites-to-submit-your-flash-games" rel="nofollow">http://mochiland.com/articles/45-sites-to-submit-your-flash-games</a></p>
<p>I haven&#8217;t submitted to all 89 of those but I can&#8217;t decide whether to submit my games as they are, make improvements to the games first then submit or just complete my current projects and submit those.</p>
<p>Which highlights the main problem: there&#8217;s too much to do in not enough time and it&#8217;s difficult to decide which task will produce the most return on investment :-/</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Massimo M.</title>
		<link>http://www.emanueleferonato.com/2008/11/25/monetizing-flash-games-analyzing-failures/#comment-343216</link>
		<dc:creator>Massimo M.</dc:creator>
		<pubDate>Wed, 26 Nov 2008 01:43:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=670#comment-343216</guid>
		<description>same problem withmy last game i uploaded with nomochiads on a big portal and i lose 200k visits... :(</description>
		<content:encoded><![CDATA[<p>same problem withmy last game i uploaded with nomochiads on a big portal and i lose 200k visits&#8230; :(</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: buttersnack</title>
		<link>http://www.emanueleferonato.com/2008/11/25/monetizing-flash-games-analyzing-failures/#comment-343144</link>
		<dc:creator>buttersnack</dc:creator>
		<pubDate>Tue, 25 Nov 2008 23:19:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=670#comment-343144</guid>
		<description>Well, my game was never viewed once on Hallpass, and only has a 2.14/5.00 on Newgrounds... Yikes.</description>
		<content:encoded><![CDATA[<p>Well, my game was never viewed once on Hallpass, and only has a 2.14/5.00 on Newgrounds&#8230; Yikes.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: brad</title>
		<link>http://www.emanueleferonato.com/2008/11/25/monetizing-flash-games-analyzing-failures/#comment-343060</link>
		<dc:creator>brad</dc:creator>
		<pubDate>Tue, 25 Nov 2008 21:41:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=670#comment-343060</guid>
		<description>Usually when you post a game there is an initial flood of business. Staying excited about your game is easy. But when that slows down you have to work to keep your game&#039;s traffic up.

My last game I moved onto other projects after a few weeks and didn&#039;t keep up with submitting my game to portals.

I think its important to put in the time to keep your game going. It can be very time consuming to submit your game to portals, contact people, etc. but it will extend the life of your game greatly.</description>
		<content:encoded><![CDATA[<p>Usually when you post a game there is an initial flood of business. Staying excited about your game is easy. But when that slows down you have to work to keep your game&#8217;s traffic up.</p>
<p>My last game I moved onto other projects after a few weeks and didn&#8217;t keep up with submitting my game to portals.</p>
<p>I think its important to put in the time to keep your game going. It can be very time consuming to submit your game to portals, contact people, etc. but it will extend the life of your game greatly.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ovidiu gheorghe</title>
		<link>http://www.emanueleferonato.com/2008/11/25/monetizing-flash-games-analyzing-failures/#comment-343039</link>
		<dc:creator>ovidiu gheorghe</dc:creator>
		<pubDate>Tue, 25 Nov 2008 20:33:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=670#comment-343039</guid>
		<description>yes indeed, like almost all the post here this one is also veery useful! tnx emanuele, and keep up the good work!

Ovidiu</description>
		<content:encoded><![CDATA[<p>yes indeed, like almost all the post here this one is also veery useful! tnx emanuele, and keep up the good work!</p>
<p>Ovidiu</p>
]]></content:encoded>
	</item>
</channel>
</rss>
