In-game banner experiments: 10k views results

Emanuele Feronato on Dec 30, 2008 • 6 Comments

In my latest game, Red Flowers, I introduced a new way to show ads. At the bottom of the level-select screen, I am showing three ads. One linking to this blog, one asking for a PayPal donation, and one linking to Triqui.com. Now it’s the time to publish some stats after 10k views. First, I [...]

Understanding AS3 shared objects

Emanuele Feronato on Dec 28, 2008 • 16 Comments

This is the AS3 version of Managing savegames with Flash shared objects. In this post I’ll explain the basic of shared objects, then later I’ll add the feature to Designing the structure of a Flash game – AS3 version in order to have a game template more complete. Let’s start with the result: that’s what [...]

Sudoku creator/solver with AS3

Emanuele Feronato on Dec 27, 2008 • 3 Comments

At the beginning of this month I published the Sudoku creator/solver with PHP. Now, after a little hassle due to a strange way AS3 manages arrays (in my opinion), I am ready to post the AS3 version of the solver. This is what you will get Results may vary if you don’t have Lucida Console [...]

A strange way AS3 manages arrays

Emanuele Feronato on Dec 26, 2008 • 19 Comments

Today I was porting my Sudoku creator/solver with PHP in AS3 when I found this strange behavior. I am calling it “strange behavior” because it’s not properly a bug… let’s say an issue. Look at this script and its comments… 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 [...]

10 most popular Flash games of 2008 (from a PROgrammer point of view)

Emanuele Feronato on Dec 25, 2008 • 14 Comments

Ten days ago CNN published an article about Mochi Network: 10 Most Popular Flash Games of 2008. Where normal people just see a list of funny games, a PROgrammer sees a list of funny games he could take as inspiration when making his next game. The one that follows, is the top 10 list, with [...]

Understanding how Box2D manages collisions

Emanuele Feronato on Dec 23, 2008 • 9 Comments

Box2D is a great library because you don’t have to care for collisions, the library manages all by itself. But sometimes, specially in games, you may need to know when the player hits the coin, or the enemy, or whatever. Box2D has a class called b2ContactListener that you have to rewrite to make it work [...]

Play Red Flowers

Emanuele Feronato on Dec 21, 2008 • 15 Comments

You are all invited to play my new game, Red Flowers It’s the classic “click and toggle” game, in this one you have to turn all gray flowers into red ones. I got the permisson from Locomalito to import levels from his Red Spheres. It took me 5 hours to made this 267 lines game, [...]

Understanding custom polygons in Box2D

Emanuele Feronato on Dec 19, 2008 • 12 Comments

Last week I explained The magic of compound objects with Box2D, now it’s time to understanding custom polygons. First, let me tell you the difference between a compound object and a custom polygon. A compound object is an object made by two or more primitive objects (like the maze I created in this tutorial). A [...]

Designing the structure of a Flash game – AS3 version

Emanuele Feronato on Dec 17, 2008 • 24 Comments

Abot a year ago I published Designing the structure of a Flash game with everything you needed to know to design the structure of a game. Now it’s time to make the same thing with AS3, using classes. With classes the whole thing seems less intuitive, but once mastered the base concept, you will use [...]

Improve your brand with a logo

Emanuele Feronato on Dec 16, 2008 • 29 Comments

Every company should have one little (and sometimes not so little) graphic displayed next to its name, and sometimes this graphic becomes so famous that people will recognize the brand just looking at the graphic. Just look at these logos There isn’t any name next to the graphic, but you surely recognized the companies just [...]

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