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	<title>Comments on: Perfect maze generation &#8211; tile based version</title>
	<atom:link href="http://www.emanueleferonato.com/2008/12/06/perfect-maze-generation-tile-based-version/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2008/12/06/perfect-maze-generation-tile-based-version/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Fri, 10 Feb 2012 12:12:29 +0000</lastBuildDate>
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	<item>
		<title>By: Tarcisio Gruppi</title>
		<link>http://www.emanueleferonato.com/2008/12/06/perfect-maze-generation-tile-based-version/#comment-559459</link>
		<dc:creator>Tarcisio Gruppi</dc:creator>
		<pubDate>Sun, 21 Mar 2010 22:22:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=696#comment-559459</guid>
		<description>I had forgotten to send the class in AS3.

http://codepad.org/0lH327ZR</description>
		<content:encoded><![CDATA[<p>I had forgotten to send the class in AS3.</p>
<p><a href="http://codepad.org/0lH327ZR" rel="nofollow">http://codepad.org/0lH327ZR</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Generating mazes in ColdFusion</title>
		<link>http://www.emanueleferonato.com/2008/12/06/perfect-maze-generation-tile-based-version/#comment-476889</link>
		<dc:creator>Generating mazes in ColdFusion</dc:creator>
		<pubDate>Fri, 24 Jul 2009 12:40:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=696#comment-476889</guid>
		<description>[...] port of Emanuele Feronato&#8217;s PHP code to generate mazes. You can find her blog entry here. [...]</description>
		<content:encoded><![CDATA[<p>[...] port of Emanuele Feronato&#8217;s PHP code to generate mazes. You can find her blog entry here. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TarcÃ­sio Gruppi</title>
		<link>http://www.emanueleferonato.com/2008/12/06/perfect-maze-generation-tile-based-version/#comment-456140</link>
		<dc:creator>TarcÃ­sio Gruppi</dc:creator>
		<pubDate>Tue, 02 Jun 2009 17:37:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=696#comment-456140</guid>
		<description>I did a slightly better version of code in PHP, I will make a version of AS that come home and post here to judge.

http://codepad.org/oHHTOhuP

-- 
Translated by Google Translator</description>
		<content:encoded><![CDATA[<p>I did a slightly better version of code in PHP, I will make a version of AS that come home and post here to judge.</p>
<p><a href="http://codepad.org/oHHTOhuP" rel="nofollow">http://codepad.org/oHHTOhuP</a></p>
<p>&#8211;<br />
Translated by Google Translator</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Understanding roguelike dungeons : Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2008/12/06/perfect-maze-generation-tile-based-version/#comment-456092</link>
		<dc:creator>Understanding roguelike dungeons : Emanuele Feronato</dc:creator>
		<pubDate>Tue, 02 Jun 2009 13:59:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=696#comment-456092</guid>
		<description>[...] part of a Roguelike game is the dungeon: unlike solid perfect mazes like the one explained at Perfect maze generation - tile based version, roguelike dungeons have rooms, corridors, loops&#8230; not the kind of stuff we can obtain with a [...]</description>
		<content:encoded><![CDATA[<p>[...] part of a Roguelike game is the dungeon: unlike solid perfect mazes like the one explained at Perfect maze generation &#8211; tile based version, roguelike dungeons have rooms, corridors, loops&#8230; not the kind of stuff we can obtain with a [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The magic of compound objects with Box2D : Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2008/12/06/perfect-maze-generation-tile-based-version/#comment-352796</link>
		<dc:creator>The magic of compound objects with Box2D : Emanuele Feronato</dc:creator>
		<pubDate>Fri, 12 Dec 2008 17:28:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=696#comment-352796</guid>
		<description>[...] first let&#8217;s take a look at what I am going to create: a perfect tile based maze, made with small squares representing the tiles and managed as a single [...]</description>
		<content:encoded><![CDATA[<p>[...] first let&#8217;s take a look at what I am going to create: a perfect tile based maze, made with small squares representing the tiles and managed as a single [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Perfect maze generation - tile based version - AS3 : Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2008/12/06/perfect-maze-generation-tile-based-version/#comment-350241</link>
		<dc:creator>Perfect maze generation - tile based version - AS3 : Emanuele Feronato</dc:creator>
		<pubDate>Mon, 08 Dec 2008 10:34:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=696#comment-350241</guid>
		<description>[...] publishing Perfect maze generation - tile based version written in Php, I got some emails asking for an AS3 [...]</description>
		<content:encoded><![CDATA[<p>[...] publishing Perfect maze generation &#8211; tile based version written in Php, I got some emails asking for an AS3 [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JL</title>
		<link>http://www.emanueleferonato.com/2008/12/06/perfect-maze-generation-tile-based-version/#comment-350203</link>
		<dc:creator>JL</dc:creator>
		<pubDate>Mon, 08 Dec 2008 09:00:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=696#comment-350203</guid>
		<description>I&#039;m a complete noob at Flash Game Programming. Your tutorials are very inspiring and helpful. Especially the tutorials in AS3.0 - since that is the language that I am studying right now. 

Yes, please, an AS 3.0 version of your new maze generator would be fantastic. 

Keep it up.</description>
		<content:encoded><![CDATA[<p>I&#8217;m a complete noob at Flash Game Programming. Your tutorials are very inspiring and helpful. Especially the tutorials in AS3.0 &#8211; since that is the language that I am studying right now. </p>
<p>Yes, please, an AS 3.0 version of your new maze generator would be fantastic. </p>
<p>Keep it up.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pedro Taranto</title>
		<link>http://www.emanueleferonato.com/2008/12/06/perfect-maze-generation-tile-based-version/#comment-349399</link>
		<dc:creator>Pedro Taranto</dc:creator>
		<pubDate>Sun, 07 Dec 2008 00:48:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=696#comment-349399</guid>
		<description>BTW fell free to modify my code and post the result here too</description>
		<content:encoded><![CDATA[<p>BTW fell free to modify my code and post the result here too</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pedro Taranto</title>
		<link>http://www.emanueleferonato.com/2008/12/06/perfect-maze-generation-tile-based-version/#comment-349397</link>
		<dc:creator>Pedro Taranto</dc:creator>
		<pubDate>Sun, 07 Dec 2008 00:30:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=696#comment-349397</guid>
		<description>Here you can see the step by step maze generation

demo: http://www.pedrotaranto.com.br/labs/maze/stepByStepTiledMazeGen.swf
source: http://www.pedrotaranto.com.br/labs/maze/StepByStepTiledMazeGen.as

tomorrow I will try to use recursion and post the result here</description>
		<content:encoded><![CDATA[<p>Here you can see the step by step maze generation</p>
<p>demo: <a href="http://www.pedrotaranto.com.br/labs/maze/stepByStepTiledMazeGen.swf" rel="nofollow">http://www.pedrotaranto.com.br/labs/maze/stepByStepTiledMazeGen.swf</a><br />
source: <a href="http://www.pedrotaranto.com.br/labs/maze/StepByStepTiledMazeGen.as" rel="nofollow">http://www.pedrotaranto.com.br/labs/maze/StepByStepTiledMazeGen.as</a></p>
<p>tomorrow I will try to use recursion and post the result here</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: joox</title>
		<link>http://www.emanueleferonato.com/2008/12/06/perfect-maze-generation-tile-based-version/#comment-349359</link>
		<dc:creator>joox</dc:creator>
		<pubDate>Sat, 06 Dec 2008 21:57:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=696#comment-349359</guid>
		<description>Just noticed that some of the text dissapeared. Something to do with greater than and smaller than characters I guess.

The LEFT part is half missing and mixed with the RIGHT part.

(LT = less than, GT = greater than)

Should be:

if (direction==right AND x+2 LT width AND maze[x+2][y] == 1) makemaze[x+2][y];

if (direction==left AND x-2 GT 0 AND maze[x-2][y] == 1) makemaze[x-2][y];</description>
		<content:encoded><![CDATA[<p>Just noticed that some of the text dissapeared. Something to do with greater than and smaller than characters I guess.</p>
<p>The LEFT part is half missing and mixed with the RIGHT part.</p>
<p>(LT = less than, GT = greater than)</p>
<p>Should be:</p>
<p>if (direction==right AND x+2 LT width AND maze[x+2][y] == 1) makemaze[x+2][y];</p>
<p>if (direction==left AND x-2 GT 0 AND maze[x-2][y] == 1) makemaze[x-2][y];</p>
]]></content:encoded>
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