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	<title>Comments on: Understanding Box2D debug draw</title>
	<atom:link href="http://www.emanueleferonato.com/2008/12/10/understanding-box2d-debug-draw/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2008/12/10/understanding-box2d-debug-draw/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Fri, 10 Feb 2012 12:12:29 +0000</lastBuildDate>
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	<item>
		<title>By: rrmtkrtmtt</title>
		<link>http://www.emanueleferonato.com/2008/12/10/understanding-box2d-debug-draw/#comment-825471</link>
		<dc:creator>rrmtkrtmtt</dc:creator>
		<pubDate>Thu, 05 May 2011 10:35:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=722#comment-825471</guid>
		<description>COOOOOOOOOOOOOOOOOOOOOOOLLLLLLL</description>
		<content:encoded><![CDATA[<p>COOOOOOOOOOOOOOOOOOOOOOOLLLLLLL</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: vahidb</title>
		<link>http://www.emanueleferonato.com/2008/12/10/understanding-box2d-debug-draw/#comment-780340</link>
		<dc:creator>vahidb</dc:creator>
		<pubDate>Thu, 17 Mar 2011 20:53:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=722#comment-780340</guid>
		<description>debugDraw Class is not useful in c++. We must Draw anything by ourself.

Are these words right?

Is DebugDraw ,Pure Virtual?</description>
		<content:encoded><![CDATA[<p>debugDraw Class is not useful in c++. We must Draw anything by ourself.</p>
<p>Are these words right?</p>
<p>Is DebugDraw ,Pure Virtual?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: vahidb</title>
		<link>http://www.emanueleferonato.com/2008/12/10/understanding-box2d-debug-draw/#comment-780339</link>
		<dc:creator>vahidb</dc:creator>
		<pubDate>Thu, 17 Mar 2011 20:52:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=722#comment-780339</guid>
		<description>debugDraw Class is not useful in c++. We must Draw anything by ourself.

Are these words right?

Is DebugDraw is Pure Virtual?</description>
		<content:encoded><![CDATA[<p>debugDraw Class is not useful in c++. We must Draw anything by ourself.</p>
<p>Are these words right?</p>
<p>Is DebugDraw is Pure Virtual?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Physics Engine für Flash: Box2D &#124; Multitouch and Beyond</title>
		<link>http://www.emanueleferonato.com/2008/12/10/understanding-box2d-debug-draw/#comment-580034</link>
		<dc:creator>Physics Engine für Flash: Box2D &#124; Multitouch and Beyond</dc:creator>
		<pubDate>Wed, 19 May 2010 10:51:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=722#comment-580034</guid>
		<description>[...] Tutorial zum &#8220;Debug Draw&#8221;: http://www.emanueleferonato.com/2008/12/10/understanding-box2d-debug-draw/ [...]</description>
		<content:encoded><![CDATA[<p>[...] Tutorial zum &#8220;Debug Draw&#8221;: <a href="http://www.emanueleferonato.com/2008/12/10/understanding-box2d-debug-draw/" rel="nofollow">http://www.emanueleferonato.com/2008/12/10/understanding-box2d-debug-draw/</a> [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cem</title>
		<link>http://www.emanueleferonato.com/2008/12/10/understanding-box2d-debug-draw/#comment-453400</link>
		<dc:creator>Cem</dc:creator>
		<pubDate>Tue, 26 May 2009 21:30:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=722#comment-453400</guid>
		<description>However code fails at line 95
1046: Type was not found or was not a compile-time constant: b2Body.</description>
		<content:encoded><![CDATA[<p>However code fails at line 95<br />
1046: Type was not found or was not a compile-time constant: b2Body.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: laura</title>
		<link>http://www.emanueleferonato.com/2008/12/10/understanding-box2d-debug-draw/#comment-426630</link>
		<dc:creator>laura</dc:creator>
		<pubDate>Wed, 08 Apr 2009 16:17:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=722#comment-426630</guid>
		<description>Can you tell me where to change the color of joints?
I could not find that</description>
		<content:encoded><![CDATA[<p>Can you tell me where to change the color of joints?<br />
I could not find that</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: laura</title>
		<link>http://www.emanueleferonato.com/2008/12/10/understanding-box2d-debug-draw/#comment-426607</link>
		<dc:creator>laura</dc:creator>
		<pubDate>Wed, 08 Apr 2009 15:37:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=722#comment-426607</guid>
		<description>Hi. Very interesting to know</description>
		<content:encoded><![CDATA[<p>Hi. Very interesting to know</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Box2D: tutorial for the absolute beginners - step 2 : Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2008/12/10/understanding-box2d-debug-draw/#comment-379974</link>
		<dc:creator>Box2D: tutorial for the absolute beginners - step 2 : Emanuele Feronato</dc:creator>
		<pubDate>Thu, 29 Jan 2009 10:20:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=722#comment-379974</guid>
		<description>[...] Lines 19-27: These lines handle the debug draw. Remember Box2D does not draw anything, it just calculates position, rotation and motion of every object in the world. So it&#8217;s up to you to attach real graphic assets to worl objects. Anyway, with some lines you can enable a debug draw mode that will help you during the creation of your script. For more information about debug draw read Understanding Box2D debug draw. [...]</description>
		<content:encoded><![CDATA[<p>[...] Lines 19-27: These lines handle the debug draw. Remember Box2D does not draw anything, it just calculates position, rotation and motion of every object in the world. So it&#8217;s up to you to attach real graphic assets to worl objects. Anyway, with some lines you can enable a debug draw mode that will help you during the creation of your script. For more information about debug draw read Understanding Box2D debug draw. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: anlik</title>
		<link>http://www.emanueleferonato.com/2008/12/10/understanding-box2d-debug-draw/#comment-351737</link>
		<dc:creator>anlik</dc:creator>
		<pubDate>Thu, 11 Dec 2008 00:14:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=722#comment-351737</guid>
		<description>Great man, I like your all flash game tutorial, especially Box2D!!! Thanks your work!!!</description>
		<content:encoded><![CDATA[<p>Great man, I like your all flash game tutorial, especially Box2D!!! Thanks your work!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sabatino</title>
		<link>http://www.emanueleferonato.com/2008/12/10/understanding-box2d-debug-draw/#comment-351554</link>
		<dc:creator>sabatino</dc:creator>
		<pubDate>Wed, 10 Dec 2008 17:58:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=722#comment-351554</guid>
		<description>Great explanation, thanks! :D
viva italia :p</description>
		<content:encoded><![CDATA[<p>Great explanation, thanks! :D<br />
viva italia :p</p>
]]></content:encoded>
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