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	<title>Comments on: Designing the structure of a Flash game &#8211; AS3 version</title>
	<atom:link href="http://www.emanueleferonato.com/2008/12/17/designing-the-structure-of-a-flash-game-as3-version/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2008/12/17/designing-the-structure-of-a-flash-game-as3-version/</link>
	<description>italian geek and PROgrammer</description>
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		<title>By: e</title>
		<link>http://www.emanueleferonato.com/2008/12/17/designing-the-structure-of-a-flash-game-as3-version/#comment-535842</link>
		<dc:creator>e</dc:creator>
		<pubDate>Thu, 07 Jan 2010 16:41:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=750#comment-535842</guid>
		<description>&quot;The other classes work in the same way as splash, so they do not need comments.&quot; If they work in the same way, you should be using a base class and inheritance, not this sort of copy-and-paste hackery. This article doesn&#039;t show much knowledge of programming or of structure.</description>
		<content:encoded><![CDATA[<p>&#8220;The other classes work in the same way as splash, so they do not need comments.&#8221; If they work in the same way, you should be using a base class and inheritance, not this sort of copy-and-paste hackery. This article doesn&#8217;t show much knowledge of programming or of structure.</p>
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	<item>
		<title>By: chire</title>
		<link>http://www.emanueleferonato.com/2008/12/17/designing-the-structure-of-a-flash-game-as3-version/#comment-461618</link>
		<dc:creator>chire</dc:creator>
		<pubDate>Tue, 16 Jun 2009 01:04:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=750#comment-461618</guid>
		<description>I made an example of this, but with fresh files.

im having a problem.

when i play my project, i just see blank screen.
how does the main flash file know that there has to be an instance of &quot;the_game&quot; main class?</description>
		<content:encoded><![CDATA[<p>I made an example of this, but with fresh files.</p>
<p>im having a problem.</p>
<p>when i play my project, i just see blank screen.<br />
how does the main flash file know that there has to be an instance of &#8220;the_game&#8221; main class?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sebastian</title>
		<link>http://www.emanueleferonato.com/2008/12/17/designing-the-structure-of-a-flash-game-as3-version/#comment-447771</link>
		<dc:creator>sebastian</dc:creator>
		<pubDate>Tue, 12 May 2009 17:33:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=750#comment-447771</guid>
		<description>This tutorial is helpful but i was wondering how do you add sound to this?</description>
		<content:encoded><![CDATA[<p>This tutorial is helpful but i was wondering how do you add sound to this?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cesar The Brave</title>
		<link>http://www.emanueleferonato.com/2008/12/17/designing-the-structure-of-a-flash-game-as3-version/#comment-415969</link>
		<dc:creator>Cesar The Brave</dc:creator>
		<pubDate>Thu, 26 Mar 2009 23:12:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=750#comment-415969</guid>
		<description>Hi Emanuele,

in the source code box above, the source for game_over.as is the same as the source for the_game_itself.as!

Thanks for this tutorial</description>
		<content:encoded><![CDATA[<p>Hi Emanuele,</p>
<p>in the source code box above, the source for game_over.as is the same as the source for the_game_itself.as!</p>
<p>Thanks for this tutorial</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Yu-Chung Chen</title>
		<link>http://www.emanueleferonato.com/2008/12/17/designing-the-structure-of-a-flash-game-as3-version/#comment-415737</link>
		<dc:creator>Yu-Chung Chen</dc:creator>
		<pubDate>Thu, 26 Mar 2009 15:04:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=750#comment-415737</guid>
		<description>Thanks for the tutorial. I have one question.

Does unsetting the variable (i.e. splash_screen = null) remove the listeners inside that movieclip?</description>
		<content:encoded><![CDATA[<p>Thanks for the tutorial. I have one question.</p>
<p>Does unsetting the variable (i.e. splash_screen = null) remove the listeners inside that movieclip?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: samuvagyok</title>
		<link>http://www.emanueleferonato.com/2008/12/17/designing-the-structure-of-a-flash-game-as3-version/#comment-372270</link>
		<dc:creator>samuvagyok</dc:creator>
		<pubDate>Wed, 14 Jan 2009 09:44:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=750#comment-372270</guid>
		<description>The game_over.as code in the article is same as the_game_itself.as code. I think it&#039;s a mistake..
Helpful one, thanks!
S</description>
		<content:encoded><![CDATA[<p>The game_over.as code in the article is same as the_game_itself.as code. I think it&#8217;s a mistake..<br />
Helpful one, thanks!<br />
S</p>
]]></content:encoded>
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	<item>
		<title>By: Adam</title>
		<link>http://www.emanueleferonato.com/2008/12/17/designing-the-structure-of-a-flash-game-as3-version/#comment-371196</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Mon, 12 Jan 2009 22:53:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=750#comment-371196</guid>
		<description>i keep getting errors saying the following because the word this keeps causing problems:

1136: Incorrect number of arguments.  Expected 0.</description>
		<content:encoded><![CDATA[<p>i keep getting errors saying the following because the word this keeps causing problems:</p>
<p>1136: Incorrect number of arguments.  Expected 0.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Designing the structure of a Flash game - AS3 version - Part 2 : Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2008/12/17/designing-the-structure-of-a-flash-game-as3-version/#comment-365413</link>
		<dc:creator>Designing the structure of a Flash game - AS3 version - Part 2 : Emanuele Feronato</dc:creator>
		<pubDate>Fri, 02 Jan 2009 20:47:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=750#comment-365413</guid>
		<description>[...] added some new features to Designing the structure of a Flash game - AS3 version game template and wanted to share the result with [...]</description>
		<content:encoded><![CDATA[<p>[...] added some new features to Designing the structure of a Flash game &#8211; AS3 version game template and wanted to share the result with [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Arc</title>
		<link>http://www.emanueleferonato.com/2008/12/17/designing-the-structure-of-a-flash-game-as3-version/#comment-363383</link>
		<dc:creator>Arc</dc:creator>
		<pubDate>Tue, 30 Dec 2008 08:49:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=750#comment-363383</guid>
		<description>Thanks for this diagram.

at Pippo:  :)

I actually use Emanuele&#039;s naming convention, in my opinion, I find it far more readable than that &quot;oop naming convention&quot; you pointed out.</description>
		<content:encoded><![CDATA[<p>Thanks for this diagram.</p>
<p>at Pippo:  :)</p>
<p>I actually use Emanuele&#8217;s naming convention, in my opinion, I find it far more readable than that &#8220;oop naming convention&#8221; you pointed out.</p>
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	<item>
		<title>By: Edward</title>
		<link>http://www.emanueleferonato.com/2008/12/17/designing-the-structure-of-a-flash-game-as3-version/#comment-362547</link>
		<dc:creator>Edward</dc:creator>
		<pubDate>Sun, 28 Dec 2008 20:52:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=750#comment-362547</guid>
		<description>To make the keyboard class work from stage events, the game_itself class should most likely be a document class.

When you use addChild() on the objects, they will be a part of the document class, and thus should receive keyboard events from the stage. It should work properly and you can use keyboard as well as mouse commands then.

Simply modify your Flash document class, when you click the empty stage, it&#039;ll be in the properties window (usually at the bottom). Type in your the name of your main class there.</description>
		<content:encoded><![CDATA[<p>To make the keyboard class work from stage events, the game_itself class should most likely be a document class.</p>
<p>When you use addChild() on the objects, they will be a part of the document class, and thus should receive keyboard events from the stage. It should work properly and you can use keyboard as well as mouse commands then.</p>
<p>Simply modify your Flash document class, when you click the empty stage, it&#8217;ll be in the properties window (usually at the bottom). Type in your the name of your main class there.</p>
]]></content:encoded>
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