Play Red Flowers

You are all invited to play my new game, Red Flowers

Red Flowers

It’s the classic “click and toggle” game, in this one you have to turn all gray flowers into red ones.

I got the permisson from Locomalito to import levels from his Red Spheres.

It took me 5 hours to made this 267 lines game, and at first I posted it on Flash Game License to look for a sponsorship when I had another idea.

All in all, I am running an experiment so I must try the weirdest things.

So, think about the game screen you see for the most of the time you are playing.

Well, that’s the game itself, but you are too busy in blasting aliens, slaying enemies, popping bloons and so on to care for anything else.

So let’s think about the runner-up… maybe the preloader? No, while the game loads I am checking for new emails. The splash screen? No way, I am just looking for the “play” button.

What about the level-select screen, when you sit proudly on you chair thinking you almost completed the game, preparing yourself for the last bunch of unlocked levels?

That’s it! You are relaxed enough to pay attention to ads. And you go to this screen everytime you complete a level…

That’s why in my level-select screen I included three randomly showing banners.

At the bottom of the level-select screen, I am showing three ads. One linking to this blog, one asking for a PayPal donation, and one linking to Triqui.com.

All clicks are saved and stored in a mysql database so I can have realtime statistics.

Obviously I will make them public as soon as I’ll get 1k, 10k, 100k and 1M plays.

Meanwhile try to guess the click/play rate.

Hint: don’t stay under 4%…

Rate this post: 1 Star2 Stars3 Stars4 Stars5 Stars (7 votes, average: 4.86 out of 5)
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This post has 15 comments

  1. Erman Haskan

    on December 21, 2008 at 2:34 pm

    This game is not original. And there is no sound and visual effects, it is very boring. You know a lot of things about flash games and programming, you can make better games.

  2. Nathan

    on December 21, 2008 at 5:54 pm

    Great game, but the logo is okay…
    luckily, people only spend a second looking at it, then play the game.

    do you prefer mochi ads of flash game license?

  3. sathoro

    on December 21, 2008 at 7:24 pm

    Are you ever going to release the source code for this game? I have great idea for a game like this but the objective will be a lot different.

  4. Peter

    on December 21, 2008 at 10:00 pm

    Make more interesting games that can be famous, that can reach the top 1 game lists. Adventure games or action games would be more fun… Focus on the fame :)

  5. georgethomasusa

    on December 22, 2008 at 11:41 am

    I usually play the flash games it gives more pleasure of gaming..It seems these are really interesting games.

  6. Johan

    on December 22, 2008 at 4:50 pm

    Interesting experiment.
    I do like the idea of putting the adds on the level select screen.
    I am very interested in how the result turns out.
    I think you will get a good percentage of clicks on triqui and this blog.
    Let me guess about 10%
    but I do not think the clicks on PayPal will be too many, the game isn’t good enough for that. (Let’s hope I am wrong though;)

  7. Nathan

    on December 22, 2008 at 6:49 pm

    There are two many different games of this type for this one to be popular. If you added something new, maybe, but you didn’t.

  8. sam

    on December 22, 2008 at 7:52 pm

    Nice game, I like the fact that it’s simple. Bear in mind it was done as an experiment to see how well people are influenced by the banner/logo – not to see if he could box a number 1 game or not.

    Not having loads of sounds and visual effects that hog memory isn’t always a bad thing. Usually on a macbook, a flash game will get the fans going up nice and loud – didn’t happen at all.

    Always nice to play a simple game – needs to introduction or ‘how to play’.

    Good job. =]

  9. klop

    on December 23, 2008 at 11:45 am

    I’m not going to play this game.

  10. CafeCafeGames

    on December 23, 2008 at 1:00 pm

    Great idea Emanuele. Branding instead of ads with great chances to improve your future revenue.
    You’re invited to test our first game ever: My First Christmas Escape. You can find it at http://www.CafeCafeGames.com
    We finished it last night and at this moment it has 8K+ plays.
    We expect to finish more and better Escape the Room games in the future.
    Regards from Uruguay.

  11. klop

    on December 23, 2008 at 3:25 pm

    sorry if my message was to rude, but like someone already said you can make much more better games. :)

  12. Sergey

    on December 24, 2008 at 1:40 pm

    I think for the purposes of experiment the game is pretty decent. :) Btw, could anyone please recommend a good alternative to PayPal? I don’t intend on doing a similar thing and ask for donations in my games, but the problem is, quite a few sponsors would use Paypal as the only accepted method of payment. It’s all very well if you live in Italy or in some other country privileged enough to be approved by PayPal, but it’s flatout impossible to withdraw funds if you are, say, in Eastern Europe. Anyone else who is so “unlucky” to live in a “wrong” country? :) I would really appreciate your advice.

  13. In-game banner experiments: 10k views results : Emanuele Feronato

    on December 30, 2008 at 12:55 pm

    [...] my latest game, Red Flowers, I introduced a new way to show [...]

  14. In-game banners: a winning idea : Emanuele Feronato

    on January 23, 2009 at 4:46 pm

    [...] first one was Red Flowers with a banner placed in the level selection screen, and the second one was SamePhysics, with a [...]

  15. Maklaud

    on May 25, 2011 at 8:39 pm

    Emanuele, could you share your levels with me, please? I want to make a cover of this game but I can’t create levels which will be possible to solve. I only need a set of object positions (flowers in your case).