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	<title>Comments on: Understanding how Box2D manages collisions</title>
	<atom:link href="http://www.emanueleferonato.com/2008/12/23/understanding-how-box2d-manages-collisions/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2008/12/23/understanding-how-box2d-manages-collisions/</link>
	<description>italian geek and PROgrammer</description>
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		<title>By: Creation of a Flash Stabilize! clone using Box2D &#8211; part 4 : Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2008/12/23/understanding-how-box2d-manages-collisions/#comment-525597</link>
		<dc:creator>Creation of a Flash Stabilize! clone using Box2D &#8211; part 4 : Emanuele Feronato</dc:creator>
		<pubDate>Mon, 23 Nov 2009 18:28:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=777#comment-525597</guid>
		<description>[...] already showed you how Box2D manages collisions but I made it directly editing the built in b2ContactListener.as [...]</description>
		<content:encoded><![CDATA[<p>[...] already showed you how Box2D manages collisions but I made it directly editing the built in b2ContactListener.as [...]</p>
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		<title>By: Troy Gilbert</title>
		<link>http://www.emanueleferonato.com/2008/12/23/understanding-how-box2d-manages-collisions/#comment-509104</link>
		<dc:creator>Troy Gilbert</dc:creator>
		<pubDate>Wed, 14 Oct 2009 19:59:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=777#comment-509104</guid>
		<description>As Danny Parker mentioned, you shouldn&#039;t modify the b2ContactListener.as file directly. Just create a new class that inherits from b2ContactListener, create an instance of that, then pass it to b2World.SetContactListener().</description>
		<content:encoded><![CDATA[<p>As Danny Parker mentioned, you shouldn&#8217;t modify the b2ContactListener.as file directly. Just create a new class that inherits from b2ContactListener, create an instance of that, then pass it to b2World.SetContactListener().</p>
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	<item>
		<title>By: mike</title>
		<link>http://www.emanueleferonato.com/2008/12/23/understanding-how-box2d-manages-collisions/#comment-502496</link>
		<dc:creator>mike</dc:creator>
		<pubDate>Thu, 24 Sep 2009 19:25:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=777#comment-502496</guid>
		<description>Hey really cool tutorial Thanks.

Although, I have a question:

I would like to fire my personal function in the main class file (&quot;myFunction()&quot;) directly from:
b2ContactListener.as 

I tried many statements, but I can&#039;t link to my main class file &quot;mike.as&quot;

Your help would be much appreciated.

Cheers!

Mike</description>
		<content:encoded><![CDATA[<p>Hey really cool tutorial Thanks.</p>
<p>Although, I have a question:</p>
<p>I would like to fire my personal function in the main class file (&#8220;myFunction()&#8221;) directly from:<br />
b2ContactListener.as </p>
<p>I tried many statements, but I can&#8217;t link to my main class file &#8220;mike.as&#8221;</p>
<p>Your help would be much appreciated.</p>
<p>Cheers!</p>
<p>Mike</p>
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	<item>
		<title>By: Danny Parker</title>
		<link>http://www.emanueleferonato.com/2008/12/23/understanding-how-box2d-manages-collisions/#comment-381851</link>
		<dc:creator>Danny Parker</dc:creator>
		<pubDate>Mon, 02 Feb 2009 14:31:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=777#comment-381851</guid>
		<description>Just a small comment on the way you have directly edited the b2ContactListener file.

The file has set these up as virtual functions so you should write your own listener and extend b2ContactListener. then you write the functions as:

public override function Add(){}

That way you can keep your Box2D folder nice and clean.

Thanks for the great tutorials, they&#039;ve been a great help.

: D</description>
		<content:encoded><![CDATA[<p>Just a small comment on the way you have directly edited the b2ContactListener file.</p>
<p>The file has set these up as virtual functions so you should write your own listener and extend b2ContactListener. then you write the functions as:</p>
<p>public override function Add(){}</p>
<p>That way you can keep your Box2D folder nice and clean.</p>
<p>Thanks for the great tutorials, they&#8217;ve been a great help.</p>
<p>: D</p>
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	<item>
		<title>By: Urkel</title>
		<link>http://www.emanueleferonato.com/2008/12/23/understanding-how-box2d-manages-collisions/#comment-362521</link>
		<dc:creator>Urkel</dc:creator>
		<pubDate>Sun, 28 Dec 2008 18:33:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=777#comment-362521</guid>
		<description>Really nice tutorial. The collisions were one of the things I found difficult to understand about Box2DFlash. That&#039;s why I did a fast game clone with all the source code available, but it&#039;s not as incremental to learn as your tutorials, but I think it can be useful.

The job you are doing for the Flash game community is amazing, keep up the awesome work!</description>
		<content:encoded><![CDATA[<p>Really nice tutorial. The collisions were one of the things I found difficult to understand about Box2DFlash. That&#8217;s why I did a fast game clone with all the source code available, but it&#8217;s not as incremental to learn as your tutorials, but I think it can be useful.</p>
<p>The job you are doing for the Flash game community is amazing, keep up the awesome work!</p>
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		<title>By: anlik</title>
		<link>http://www.emanueleferonato.com/2008/12/23/understanding-how-box2d-manages-collisions/#comment-359440</link>
		<dc:creator>anlik</dc:creator>
		<pubDate>Wed, 24 Dec 2008 00:01:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=777#comment-359440</guid>
		<description>Thanks your great work. I am very happy that your 
Box2D tutorial updates quickly. I am reading itO(âˆ©_âˆ©)O</description>
		<content:encoded><![CDATA[<p>Thanks your great work. I am very happy that your<br />
Box2D tutorial updates quickly. I am reading itO(âˆ©_âˆ©)O</p>
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		<title>By: Joe</title>
		<link>http://www.emanueleferonato.com/2008/12/23/understanding-how-box2d-manages-collisions/#comment-359391</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Tue, 23 Dec 2008 20:50:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=777#comment-359391</guid>
		<description>Wanted to take a moment to thank you for your continuing box2d tutorials.  Seems like right around the time I reach a question, you post a tutorial about how to deal with it.  

Keep up the great work and I love the blog!</description>
		<content:encoded><![CDATA[<p>Wanted to take a moment to thank you for your continuing box2d tutorials.  Seems like right around the time I reach a question, you post a tutorial about how to deal with it.  </p>
<p>Keep up the great work and I love the blog!</p>
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