Design quality WordPress themes in a minute with Artisteer

Emanuele Feronato on Jan 30, 2009 • 37 Comments

Having a nice and original blog theme is very important if you want to distinguish from the crowd. Unfortunately, designing a theme from scratch can be difficult due to a lot of variables to consider: header, sidebars, buttons, css and more. There are a lot of free and not free themes available on the web, [...]

Box2D: tutorial for the absolute beginners – step 2

Emanuele Feronato on Jan 29, 2009 • 13 Comments

After understanding the meaning of the first lines in Box2D: tutorial for the absolute beginners, it’s time to explain the rest of the script. Lines 19-27: These lines handle the debug draw. Remember Box2D does not draw anything, it just calculates position, rotation and motion of every object in the world. So it’s up to [...]

Box2D: tutorial for the absolute beginners

Emanuele Feronato on Jan 27, 2009 • 62 Comments

This is a tutorial about Box2D dedicated to the absolute beginners. I received a lot of request asking for this, so here we go. What is Box2D Box2D is a feature rich 2d rigid body physics engine, written in C++ by Erin Catto. There is a Flash version called Box2DFlashAS3, but among Flash developers it’s [...]

Designing the structure of a Flash game – AS3 version – Part 4

Emanuele Feronato on Jan 26, 2009 • 6 Comments

Here I am with some new features added to the game. I had to make some gameplay because I am going to show you how to add portals API, and in order to get my game approved there must be something playable. So I decided to make an easy “click the shape” game, and I [...]

In-game banners: a winning idea

Emanuele Feronato on Jan 23, 2009 • 12 Comments

As you know, I released two Flash games with banners inside. The first one was Red Flowers with a banner placed in the level selection screen, and the second one was SamePhysics, with a banner placed directly in the game screen. It seems obvious people pay less attention to banners while playing, so the click-through [...]

Trying to solve a Sokoban level with brute force

Emanuele Feronato on Jan 22, 2009 • 13 Comments

Before you even think this script will solve a Sokoban level, I must warn you: this script won’t solve a sokoban level, it won’t even recognize whether a level is solved or not. This script, part of an old project I am going to bring to life again, will just make Sokoban wander around the [...]

How to lose a kidney with your website

Emanuele Feronato on Jan 20, 2009 • 8 Comments

Enough is enough. I am really tired of reading about computer guys building websites and getting rich. On the other side, I’m bored of reading about so-called web 2.0 companies collapsing because they thought they could pay 20,000 employees to keep their blog updated. It’s time to read something fresh and new: how to lose [...]

Box2D joints: Revolute Joint – Building motors

Emanuele Feronato on Jan 19, 2009 • 17 Comments

After seeing how to create a revolute joint, it’s time to use them to create motors. Box2D already has everything we need to create such motors. The script is the same as the one I showed you in Box2D joints: Revolute Joint, and you just need to add the lines I am going to show [...]

New blog header: how did I make it

Emanuele Feronato on Jan 18, 2009 • 10 Comments

During the weekend I played with the blog header. In my opinion bloggers understimate the power of a rich header, and in most cases you will see only the blog title and description. I am going to show you what I did on my header, why I did it and how can you do it [...]

Designing the structure of a Flash game – AS3 version – Part 3

Emanuele Feronato on Jan 16, 2009 • 9 Comments

The game structure is getting more and more complete… now, according to the comments to Designing the structure of a Flash game – AS3 version – Part 2, you are able to return to main menu from level selection screen, level passed screen, and level failed screen. Here it is the new diagram: Moreover, I [...]

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