<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Designing the structure of a Flash game &#8211; AS3 version &#8211; Part 2</title>
	<atom:link href="http://www.emanueleferonato.com/2009/01/02/designing-the-structure-of-a-flash-game-as3-version-part-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2009/01/02/designing-the-structure-of-a-flash-game-as3-version-part-2/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Sat, 11 Feb 2012 05:27:38 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=</generator>
	<item>
		<title>By: Criando a estrutura de um jogo em flash – 2ª parte &#171; Tentativa de Programação</title>
		<link>http://www.emanueleferonato.com/2009/01/02/designing-the-structure-of-a-flash-game-as3-version-part-2/#comment-822124</link>
		<dc:creator>Criando a estrutura de um jogo em flash – 2ª parte &#171; Tentativa de Programação</dc:creator>
		<pubDate>Thu, 28 Apr 2011 21:17:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=817#comment-822124</guid>
		<description>[...] É que tem fluído bem então sigamos com o baile! Nessa segunda parte, continuando com o site do Feronato, foi mudado o design inicial, acrescentando mais telas e fazendo um looping FOR para definir [...]</description>
		<content:encoded><![CDATA[<p>[...] É que tem fluído bem então sigamos com o baile! Nessa segunda parte, continuando com o site do Feronato, foi mudado o design inicial, acrescentando mais telas e fazendo um looping FOR para definir [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Designing the structure of a Flash game - AS3 version - Part 3 : Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2009/01/02/designing-the-structure-of-a-flash-game-as3-version-part-2/#comment-373521</link>
		<dc:creator>Designing the structure of a Flash game - AS3 version - Part 3 : Emanuele Feronato</dc:creator>
		<pubDate>Fri, 16 Jan 2009 10:31:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=817#comment-373521</guid>
		<description>[...] game structure is getting more and more complete&#8230; now, according to the comments to Designing the structure of a Flash game - AS3 version - Part 2, you are able to return to main menu from level selection screen, level passed screen, and level [...]</description>
		<content:encoded><![CDATA[<p>[...] game structure is getting more and more complete&#8230; now, according to the comments to Designing the structure of a Flash game &#8211; AS3 version &#8211; Part 2, you are able to return to main menu from level selection screen, level passed screen, and level [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nathan</title>
		<link>http://www.emanueleferonato.com/2009/01/02/designing-the-structure-of-a-flash-game-as3-version-part-2/#comment-367812</link>
		<dc:creator>Nathan</dc:creator>
		<pubDate>Tue, 06 Jan 2009 22:20:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=817#comment-367812</guid>
		<description>Xodus has a point, the most viewed screen in this example would be the Win/Lose Screen.

@Snurre, cool, but irrelevant.  This might be better posted in the forums.</description>
		<content:encoded><![CDATA[<p>Xodus has a point, the most viewed screen in this example would be the Win/Lose Screen.</p>
<p>@Snurre, cool, but irrelevant.  This might be better posted in the forums.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Debi K</title>
		<link>http://www.emanueleferonato.com/2009/01/02/designing-the-structure-of-a-flash-game-as3-version-part-2/#comment-367655</link>
		<dc:creator>Debi K</dc:creator>
		<pubDate>Tue, 06 Jan 2009 14:33:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=817#comment-367655</guid>
		<description>Thanks for the plug and use of Gliffy. Glad it was a quick study and provided good examples for your readers! debik at gliffy dot com</description>
		<content:encoded><![CDATA[<p>Thanks for the plug and use of Gliffy. Glad it was a quick study and provided good examples for your readers! debik at gliffy dot com</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Xodus</title>
		<link>http://www.emanueleferonato.com/2009/01/02/designing-the-structure-of-a-flash-game-as3-version-part-2/#comment-365786</link>
		<dc:creator>Xodus</dc:creator>
		<pubDate>Sat, 03 Jan 2009 13:07:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=817#comment-365786</guid>
		<description>srry, now is not</description>
		<content:encoded><![CDATA[<p>srry, now is not</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Xodus</title>
		<link>http://www.emanueleferonato.com/2009/01/02/designing-the-structure-of-a-flash-game-as3-version-part-2/#comment-365785</link>
		<dc:creator>Xodus</dc:creator>
		<pubDate>Sat, 03 Jan 2009 13:07:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=817#comment-365785</guid>
		<description>Well, you can see from the diagram how often one visits the level select screen, as compared to the splash screen or even the game itself, though its now taking into account the time spent on each screen, the level select screen is the best place for ads because you visit it so often.</description>
		<content:encoded><![CDATA[<p>Well, you can see from the diagram how often one visits the level select screen, as compared to the splash screen or even the game itself, though its now taking into account the time spent on each screen, the level select screen is the best place for ads because you visit it so often.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Krystian Majewski</title>
		<link>http://www.emanueleferonato.com/2009/01/02/designing-the-structure-of-a-flash-game-as3-version-part-2/#comment-365773</link>
		<dc:creator>Krystian Majewski</dc:creator>
		<pubDate>Sat, 03 Jan 2009 12:50:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=817#comment-365773</guid>
		<description>You should upload that sample as a game on Kongregate and Newgrounds. It might be not so much now but after implementing a couple of archievements you might get a few additional hits. ;-)</description>
		<content:encoded><![CDATA[<p>You should upload that sample as a game on Kongregate and Newgrounds. It might be not so much now but after implementing a couple of archievements you might get a few additional hits. ;-)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Snurre</title>
		<link>http://www.emanueleferonato.com/2009/01/02/designing-the-structure-of-a-flash-game-as3-version-part-2/#comment-365483</link>
		<dc:creator>Snurre</dc:creator>
		<pubDate>Fri, 02 Jan 2009 23:17:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=817#comment-365483</guid>
		<description>you guys gotta check this out.. contets of doign the best SWF with only 25 lines of code :D http://www.25lines.com/?page_id=139</description>
		<content:encoded><![CDATA[<p>you guys gotta check this out.. contets of doign the best SWF with only 25 lines of code :D <a href="http://www.25lines.com/?page_id=139" rel="nofollow">http://www.25lines.com/?page_id=139</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Snurre</title>
		<link>http://www.emanueleferonato.com/2009/01/02/designing-the-structure-of-a-flash-game-as3-version-part-2/#comment-365456</link>
		<dc:creator>Snurre</dc:creator>
		<pubDate>Fri, 02 Jan 2009 22:22:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=817#comment-365456</guid>
		<description>Yeah, it definitely should :) but I think he will be adding this at some point :D</description>
		<content:encoded><![CDATA[<p>Yeah, it definitely should :) but I think he will be adding this at some point :D</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: RJ</title>
		<link>http://www.emanueleferonato.com/2009/01/02/designing-the-structure-of-a-flash-game-as3-version-part-2/#comment-365414</link>
		<dc:creator>RJ</dc:creator>
		<pubDate>Fri, 02 Jan 2009 20:56:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=817#comment-365414</guid>
		<description>In my opinion, you should be able to get back to the main menu once you leave it to play.

I think the level select screen should have a &quot;Back to menu&quot; button</description>
		<content:encoded><![CDATA[<p>In my opinion, you should be able to get back to the main menu once you leave it to play.</p>
<p>I think the level select screen should have a &#8220;Back to menu&#8221; button</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Page Caching using disk: enhanced
Database Caching 6/11 queries in 0.010 seconds using disk: basic

Served from: www.emanueleferonato.com @ 2012-02-11 14:05:36 -->
