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	<title>Comments on: Box2D joints: Distance Joint</title>
	<atom:link href="http://www.emanueleferonato.com/2009/01/05/box2d-joints-distance-joint/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2009/01/05/box2d-joints-distance-joint/</link>
	<description>italian geek and PROgrammer</description>
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		<title>By: Simulating a hook with Box2D : Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2009/01/05/box2d-joints-distance-joint/comment-page-1/#comment-503301</link>
		<dc:creator>Simulating a hook with Box2D : Emanuele Feronato</dc:creator>
		<pubDate>Sun, 27 Sep 2009 00:17:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=841#comment-503301</guid>
		<description>[...] this example, we&#8217;ll use the same script we saw at Box2D joints: Distance Joint with some modifications and the concept saw at Creating a sling with Box2D using joints when we [...]</description>
		<content:encoded><![CDATA[<p>[...] this example, we&#8217;ll use the same script we saw at Box2D joints: Distance Joint with some modifications and the concept saw at Creating a sling with Box2D using joints when we [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Simon ALtschuler</title>
		<link>http://www.emanueleferonato.com/2009/01/05/box2d-joints-distance-joint/comment-page-1/#comment-431215</link>
		<dc:creator>Simon ALtschuler</dc:creator>
		<pubDate>Mon, 13 Apr 2009 19:41:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=841#comment-431215</guid>
		<description>In the initialization of the joint, you can use GetPosition() of the two bodies to get their current position (in the form of a b2Vec2), so you dont have to go look for them.

Thanks for these tutorials!</description>
		<content:encoded><![CDATA[<p>In the initialization of the joint, you can use GetPosition() of the two bodies to get their current position (in the form of a b2Vec2), so you dont have to go look for them.</p>
<p>Thanks for these tutorials!</p>
]]></content:encoded>
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	<item>
		<title>By: Creating a sling with Box2D using joints : Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2009/01/05/box2d-joints-distance-joint/comment-page-1/#comment-385233</link>
		<dc:creator>Creating a sling with Box2D using joints : Emanuele Feronato</dc:creator>
		<pubDate>Sat, 07 Feb 2009 20:43:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=841#comment-385233</guid>
		<description>[...] used a distance joint, a revolute joint and a motor. The code does not need to be commented because there is nothing new, [...]</description>
		<content:encoded><![CDATA[<p>[...] used a distance joint, a revolute joint and a motor. The code does not need to be commented because there is nothing new, [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Box2D breakout prototype : Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2009/01/05/box2d-joints-distance-joint/comment-page-1/#comment-382810</link>
		<dc:creator>Box2D breakout prototype : Emanuele Feronato</dc:creator>
		<pubDate>Wed, 04 Feb 2009 12:27:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=841#comment-382810</guid>
		<description>[...] bricks are hanging by distance joints attached to the body Ground, the paddle is fixed on the x axis by a prismatic joint attached also [...]</description>
		<content:encoded><![CDATA[<p>[...] bricks are hanging by distance joints attached to the body Ground, the paddle is fixed on the x axis by a prismatic joint attached also [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Colin Diam</title>
		<link>http://www.emanueleferonato.com/2009/01/05/box2d-joints-distance-joint/comment-page-1/#comment-379911</link>
		<dc:creator>Colin Diam</dc:creator>
		<pubDate>Thu, 29 Jan 2009 06:38:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=841#comment-379911</guid>
		<description>Can you do a tut on the joints used in the cranks and pulleys example given please</description>
		<content:encoded><![CDATA[<p>Can you do a tut on the joints used in the cranks and pulleys example given please</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Box2D joints: Revolute Joint : Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2009/01/05/box2d-joints-distance-joint/comment-page-1/#comment-371722</link>
		<dc:creator>Box2D joints: Revolute Joint : Emanuele Feronato</dc:creator>
		<pubDate>Tue, 13 Jan 2009 15:34:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=841#comment-371722</guid>
		<description>[...] introducing Distance Joints, it&#8217;s time to learn something about Revolute [...]</description>
		<content:encoded><![CDATA[<p>[...] introducing Distance Joints, it&#8217;s time to learn something about Revolute [...]</p>
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	<item>
		<title>By: Orion</title>
		<link>http://www.emanueleferonato.com/2009/01/05/box2d-joints-distance-joint/comment-page-1/#comment-367644</link>
		<dc:creator>Orion</dc:creator>
		<pubDate>Tue, 06 Jan 2009 13:44:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=841#comment-367644</guid>
		<description>Oh and btw this is only blank when I put it in the same folder with box2dfolder, how to fix...?</description>
		<content:encoded><![CDATA[<p>Oh and btw this is only blank when I put it in the same folder with box2dfolder, how to fix&#8230;?</p>
]]></content:encoded>
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	<item>
		<title>By: Orion</title>
		<link>http://www.emanueleferonato.com/2009/01/05/box2d-joints-distance-joint/comment-page-1/#comment-367641</link>
		<dc:creator>Orion</dc:creator>
		<pubDate>Tue, 06 Jan 2009 13:42:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=841#comment-367641</guid>
		<description>You should probably try putting lots of little joints together to make a rope (search the box2d forums for more info and known problems)</description>
		<content:encoded><![CDATA[<p>You should probably try putting lots of little joints together to make a rope (search the box2d forums for more info and known problems)</p>
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	<item>
		<title>By: Tommy</title>
		<link>http://www.emanueleferonato.com/2009/01/05/box2d-joints-distance-joint/comment-page-1/#comment-367208</link>
		<dc:creator>Tommy</dc:creator>
		<pubDate>Mon, 05 Jan 2009 22:55:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=841#comment-367208</guid>
		<description>Nice!!! I love this!!! This&#039;ll help me make a physics game, that&#039;s for sure... 

One question: Is it possible to make a &quot;Leash type joint? (Like two dogs leashed together, if one is stationary, it can move ANYWHERE in the circle of movement, not just the circumference)</description>
		<content:encoded><![CDATA[<p>Nice!!! I love this!!! This&#8217;ll help me make a physics game, that&#8217;s for sure&#8230; </p>
<p>One question: Is it possible to make a &#8220;Leash type joint? (Like two dogs leashed together, if one is stationary, it can move ANYWHERE in the circle of movement, not just the circumference)</p>
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