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	<title>Comments on: Drawing circles on the fly in Box2D</title>
	<atom:link href="http://www.emanueleferonato.com/2009/01/08/drawing-circles-on-the-fly-in-box2d/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2009/01/08/drawing-circles-on-the-fly-in-box2d/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Fri, 10 Feb 2012 12:12:29 +0000</lastBuildDate>
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		<title>By: David</title>
		<link>http://www.emanueleferonato.com/2009/01/08/drawing-circles-on-the-fly-in-box2d/#comment-448717</link>
		<dc:creator>David</dc:creator>
		<pubDate>Fri, 15 May 2009 03:34:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=854#comment-448717</guid>
		<description>I&#039;ve managed to implement a way of drawing triangles on the fly if you&#039;d like to see it :). It&#039;s fairly convoluted and I&#039;m far from the best coder at Flash, but it still draws triangles.

David</description>
		<content:encoded><![CDATA[<p>I&#8217;ve managed to implement a way of drawing triangles on the fly if you&#8217;d like to see it :). It&#8217;s fairly convoluted and I&#8217;m far from the best coder at Flash, but it still draws triangles.</p>
<p>David</p>
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		<title>By: Basic Filler engine with Box2D - part 1 : Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2009/01/08/drawing-circles-on-the-fly-in-box2d/#comment-395433</link>
		<dc:creator>Basic Filler engine with Box2D - part 1 : Emanuele Feronato</dc:creator>
		<pubDate>Mon, 23 Feb 2009 17:16:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=854#comment-395433</guid>
		<description>[...] code is mainly taken from Drawing circles on the fly in Box2D - fleshMaker version, but uses movieclips for the balls (so I removed the debug draw) and has a [...]</description>
		<content:encoded><![CDATA[<p>[...] code is mainly taken from Drawing circles on the fly in Box2D &#8211; fleshMaker version, but uses movieclips for the balls (so I removed the debug draw) and has a [...]</p>
]]></content:encoded>
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	<item>
		<title>By: anlik</title>
		<link>http://www.emanueleferonato.com/2009/01/08/drawing-circles-on-the-fly-in-box2d/#comment-369271</link>
		<dc:creator>anlik</dc:creator>
		<pubDate>Fri, 09 Jan 2009 08:18:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=854#comment-369271</guid>
		<description>Mr.Emanuele Feronato:
     I knew that NEWGROUNDS.COM is very important for flash game added MochiAds with the help of your articles. But i can&#039;t register on the NG, because i can&#039;t see the security number in China.I really need your help. Can you email me extra a username and password about NG?  
     I realy need NG. I really need your help. I don&#039;t know  any friend out of China.Thank youO(âˆ©_âˆ©)O
     My Email is mango_kampong@qq.com.
     Please visite my new flash game:
http://www.mochiads.com/contest/nov08/games/save-the-donkey_v2
    Thanks again</description>
		<content:encoded><![CDATA[<p>Mr.Emanuele Feronato:<br />
     I knew that NEWGROUNDS.COM is very important for flash game added MochiAds with the help of your articles. But i can&#8217;t register on the NG, because i can&#8217;t see the security number in China.I really need your help. Can you email me extra a username and password about NG?<br />
     I realy need NG. I really need your help. I don&#8217;t know  any friend out of China.Thank youO(âˆ©_âˆ©)O<br />
     My Email is <a href="mailto:mango_kampong@qq.com">mango_kampong@qq.com</a>.<br />
     Please visite my new flash game:<br />
<a href="http://www.mochiads.com/contest/nov08/games/save-the-donkey_v2" rel="nofollow">http://www.mochiads.com/contest/nov08/games/save-the-donkey_v2</a><br />
    Thanks again</p>
]]></content:encoded>
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	<item>
		<title>By: Nathan</title>
		<link>http://www.emanueleferonato.com/2009/01/08/drawing-circles-on-the-fly-in-box2d/#comment-369093</link>
		<dc:creator>Nathan</dc:creator>
		<pubDate>Thu, 08 Jan 2009 23:04:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=854#comment-369093</guid>
		<description>cool, but the second one has false advertising.  The ghost is larger than the circle it produces :)</description>
		<content:encoded><![CDATA[<p>cool, but the second one has false advertising.  The ghost is larger than the circle it produces :)</p>
]]></content:encoded>
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		<title>By: Michael Beech</title>
		<link>http://www.emanueleferonato.com/2009/01/08/drawing-circles-on-the-fly-in-box2d/#comment-369084</link>
		<dc:creator>Michael Beech</dc:creator>
		<pubDate>Thu, 08 Jan 2009 22:47:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=854#comment-369084</guid>
		<description>Yeah I created my circles lazily (too quick &#039;casue I was supposed to be working) and didn&#039;t account for the m_phys_scale. If you put Fuori dal Cerchio&#039;s radius calculation in it work as expected.

var radius:Number = Math.sqrt((e.localX - initX)*(e.localX - initX) + (e.localY - initY)*(e.localY - initY));
AddCircle(initX, initY, radius); 

Good learning experience :)</description>
		<content:encoded><![CDATA[<p>Yeah I created my circles lazily (too quick &#8216;casue I was supposed to be working) and didn&#8217;t account for the m_phys_scale. If you put Fuori dal Cerchio&#8217;s radius calculation in it work as expected.</p>
<p>var radius:Number = Math.sqrt((e.localX &#8211; initX)*(e.localX &#8211; initX) + (e.localY &#8211; initY)*(e.localY &#8211; initY));<br />
AddCircle(initX, initY, radius); </p>
<p>Good learning experience :)</p>
]]></content:encoded>
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		<title>By: vitaLee</title>
		<link>http://www.emanueleferonato.com/2009/01/08/drawing-circles-on-the-fly-in-box2d/#comment-369055</link>
		<dc:creator>vitaLee</dc:creator>
		<pubDate>Thu, 08 Jan 2009 20:51:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=854#comment-369055</guid>
		<description>i&#039;m traying it by placing 3 points on the stage through mouse clicks.
then i take the first as starting point and calculate the distance between it and the other two (x,y).
with all that data I set the polygon vertices.</description>
		<content:encoded><![CDATA[<p>i&#8217;m traying it by placing 3 points on the stage through mouse clicks.<br />
then i take the first as starting point and calculate the distance between it and the other two (x,y).<br />
with all that data I set the polygon vertices.</p>
]]></content:encoded>
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	<item>
		<title>By: Monkios</title>
		<link>http://www.emanueleferonato.com/2009/01/08/drawing-circles-on-the-fly-in-box2d/#comment-369048</link>
		<dc:creator>Monkios</dc:creator>
		<pubDate>Thu, 08 Jan 2009 20:25:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=854#comment-369048</guid>
		<description>Are you trying to create equilateral or fixed angle triangles or are you trying to make them with an array of different angles ?

As I see it, it would be much easier the first ones on the fly.</description>
		<content:encoded><![CDATA[<p>Are you trying to create equilateral or fixed angle triangles or are you trying to make them with an array of different angles ?</p>
<p>As I see it, it would be much easier the first ones on the fly.</p>
]]></content:encoded>
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	<item>
		<title>By: Francis Bourre</title>
		<link>http://www.emanueleferonato.com/2009/01/08/drawing-circles-on-the-fly-in-box2d/#comment-369001</link>
		<dc:creator>Francis Bourre</dc:creator>
		<pubDate>Thu, 08 Jan 2009 16:50:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=854#comment-369001</guid>
		<description>Hello ! 
Nice to see your works. I did some in the same way, you can check it on my blog:

http://blog.tweenpix.net/2009/01/08/3d-and-physics-with-papervision-3d-and-box2d/

keep up the good work !</description>
		<content:encoded><![CDATA[<p>Hello !<br />
Nice to see your works. I did some in the same way, you can check it on my blog:</p>
<p><a href="http://blog.tweenpix.net/2009/01/08/3d-and-physics-with-papervision-3d-and-box2d/" rel="nofollow">http://blog.tweenpix.net/2009/01/08/3d-and-physics-with-papervision-3d-and-box2d/</a></p>
<p>keep up the good work !</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: vitaLee</title>
		<link>http://www.emanueleferonato.com/2009/01/08/drawing-circles-on-the-fly-in-box2d/#comment-368976</link>
		<dc:creator>vitaLee</dc:creator>
		<pubDate>Thu, 08 Jan 2009 15:43:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=854#comment-368976</guid>
		<description>yes i did.
maybe it has something to do with the fact that one of my vertices is set as (0,0).
when i try to make a triangle in certain position it doesn&#039;t work. when i try to duplicate the same triangle starting from the same angle i did in the previous but then changing the order for setting the other 2 points it works.
i&#039;ve been trying to find out whats the reason but in vain.
i can do some research but thought that it would be more fun to dicuss it here.
what about such discussion ?
;)</description>
		<content:encoded><![CDATA[<p>yes i did.<br />
maybe it has something to do with the fact that one of my vertices is set as (0,0).<br />
when i try to make a triangle in certain position it doesn&#8217;t work. when i try to duplicate the same triangle starting from the same angle i did in the previous but then changing the order for setting the other 2 points it works.<br />
i&#8217;ve been trying to find out whats the reason but in vain.<br />
i can do some research but thought that it would be more fun to dicuss it here.<br />
what about such discussion ?<br />
;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2009/01/08/drawing-circles-on-the-fly-in-box2d/#comment-368958</link>
		<dc:creator>Emanuele Feronato</dc:creator>
		<pubDate>Thu, 08 Jan 2009 14:42:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=854#comment-368958</guid>
		<description>did you set density?</description>
		<content:encoded><![CDATA[<p>did you set density?</p>
]]></content:encoded>
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