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	<title>Comments on: Phyballs: when Arkanoid meets Box2D &#8211; Full source code</title>
	<atom:link href="http://www.emanueleferonato.com/2009/01/10/phyballs-when-arkanoid-meets-box2d-full-source-code/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2009/01/10/phyballs-when-arkanoid-meets-box2d-full-source-code/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Sun, 14 Mar 2010 14:04:42 +0000</lastBuildDate>
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		<item>
		<title>By: Hauke Reese</title>
		<link>http://www.emanueleferonato.com/2009/01/10/phyballs-when-arkanoid-meets-box2d-full-source-code/comment-page-1/#comment-547345</link>
		<dc:creator>Hauke Reese</dc:creator>
		<pubDate>Tue, 16 Feb 2010 08:25:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=860#comment-547345</guid>
		<description>Hi, I tried to compile phyballs from the source,
but found that there are some classes missing,
for example:
           cGameBackground
           cGameWall
           Focusmanager
is there some sourcecode missing in the zip file ?

best
  reesy</description>
		<content:encoded><![CDATA[<p>Hi, I tried to compile phyballs from the source,<br />
but found that there are some classes missing,<br />
for example:<br />
           cGameBackground<br />
           cGameWall<br />
           Focusmanager<br />
is there some sourcecode missing in the zip file ?</p>
<p>best<br />
  reesy</p>
]]></content:encoded>
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	<item>
		<title>By: sasa</title>
		<link>http://www.emanueleferonato.com/2009/01/10/phyballs-when-arkanoid-meets-box2d-full-source-code/comment-page-1/#comment-411230</link>
		<dc:creator>sasa</dc:creator>
		<pubDate>Thu, 19 Mar 2009 19:21:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=860#comment-411230</guid>
		<description>hy, here is just a source code, do you have, somewhere, tutorial, about creating this game?
tnx</description>
		<content:encoded><![CDATA[<p>hy, here is just a source code, do you have, somewhere, tutorial, about creating this game?<br />
tnx</p>
]]></content:encoded>
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	<item>
		<title>By: Box2D breakout prototype : Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2009/01/10/phyballs-when-arkanoid-meets-box2d-full-source-code/comment-page-1/#comment-382811</link>
		<dc:creator>Box2D breakout prototype : Emanuele Feronato</dc:creator>
		<pubDate>Wed, 04 Feb 2009 12:27:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=860#comment-382811</guid>
		<description>[...] days ago I showed you Phyballs, now it&#8217;s time for Andre Vidal to show his [...]</description>
		<content:encoded><![CDATA[<p>[...] days ago I showed you Phyballs, now it&#8217;s time for Andre Vidal to show his [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Andre Vidal</title>
		<link>http://www.emanueleferonato.com/2009/01/10/phyballs-when-arkanoid-meets-box2d-full-source-code/comment-page-1/#comment-374889</link>
		<dc:creator>Andre Vidal</dc:creator>
		<pubDate>Mon, 19 Jan 2009 05:49:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=860#comment-374889</guid>
		<description>Congratulations on the good work, I had done something similar a couple of months ago, nice to see it taken up a notch ( and what a notch ;) ).</description>
		<content:encoded><![CDATA[<p>Congratulations on the good work, I had done something similar a couple of months ago, nice to see it taken up a notch ( and what a notch ;) ).</p>
]]></content:encoded>
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		<title>By: FrozenHaddock</title>
		<link>http://www.emanueleferonato.com/2009/01/10/phyballs-when-arkanoid-meets-box2d-full-source-code/comment-page-1/#comment-370852</link>
		<dc:creator>FrozenHaddock</dc:creator>
		<pubDate>Mon, 12 Jan 2009 11:07:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=860#comment-370852</guid>
		<description>Pretty awesome concept, coulda been pulled off better though.

And I&#039;m sure it will be now the source is here :P</description>
		<content:encoded><![CDATA[<p>Pretty awesome concept, coulda been pulled off better though.</p>
<p>And I&#8217;m sure it will be now the source is here :P</p>
]]></content:encoded>
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		<title>By: Iain</title>
		<link>http://www.emanueleferonato.com/2009/01/10/phyballs-when-arkanoid-meets-box2d-full-source-code/comment-page-1/#comment-370846</link>
		<dc:creator>Iain</dc:creator>
		<pubDate>Mon, 12 Jan 2009 11:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=860#comment-370846</guid>
		<description>Hi Emanuele - have you looked at Glaze - http://code.google.com/p/glaze/ - I&#039;ve been using this on my latest project because the API seems simpler than Box2D, and it runs very fast with lots of objects. Any thoughts?</description>
		<content:encoded><![CDATA[<p>Hi Emanuele &#8211; have you looked at Glaze &#8211; <a href="http://code.google.com/p/glaze/" rel="nofollow">http://code.google.com/p/glaze/</a> &#8211; I&#8217;ve been using this on my latest project because the API seems simpler than Box2D, and it runs very fast with lots of objects. Any thoughts?</p>
]]></content:encoded>
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		<title>By: brindy</title>
		<link>http://www.emanueleferonato.com/2009/01/10/phyballs-when-arkanoid-meets-box2d-full-source-code/comment-page-1/#comment-370299</link>
		<dc:creator>brindy</dc:creator>
		<pubDate>Sun, 11 Jan 2009 11:27:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=860#comment-370299</guid>
		<description>There&#039;s a bug where the ball will bounce off something invisible immediately above the batton.  Needs some decent graphics, but otherwise not a bad game.</description>
		<content:encoded><![CDATA[<p>There&#8217;s a bug where the ball will bounce off something invisible immediately above the batton.  Needs some decent graphics, but otherwise not a bad game.</p>
]]></content:encoded>
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	<item>
		<title>By: David</title>
		<link>http://www.emanueleferonato.com/2009/01/10/phyballs-when-arkanoid-meets-box2d-full-source-code/comment-page-1/#comment-370070</link>
		<dc:creator>David</dc:creator>
		<pubDate>Sun, 11 Jan 2009 00:28:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=860#comment-370070</guid>
		<description>Why not just reset the ball when the ball sleeps?</description>
		<content:encoded><![CDATA[<p>Why not just reset the ball when the ball sleeps?</p>
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		<title>By: gludion</title>
		<link>http://www.emanueleferonato.com/2009/01/10/phyballs-when-arkanoid-meets-box2d-full-source-code/comment-page-1/#comment-369921</link>
		<dc:creator>gludion</dc:creator>
		<pubDate>Sat, 10 Jan 2009 17:17:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=860#comment-369921</guid>
		<description>oops, didn&#039;t notice the shake button was actually part of the game. Thanks.</description>
		<content:encoded><![CDATA[<p>oops, didn&#8217;t notice the shake button was actually part of the game. Thanks.</p>
]]></content:encoded>
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	<item>
		<title>By: szataniol</title>
		<link>http://www.emanueleferonato.com/2009/01/10/phyballs-when-arkanoid-meets-box2d-full-source-code/comment-page-1/#comment-369909</link>
		<dc:creator>szataniol</dc:creator>
		<pubDate>Sat, 10 Jan 2009 16:54:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=860#comment-369909</guid>
		<description>Should blocks collide with each other? If I hit one on the top of others it stays while imo it should fall. ;) Try with B2Body.maskBits</description>
		<content:encoded><![CDATA[<p>Should blocks collide with each other? If I hit one on the top of others it stays while imo it should fall. ;) Try with B2Body.maskBits</p>
]]></content:encoded>
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