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	<title>Comments on: Box2D joints: Revolute Joint</title>
	<atom:link href="http://www.emanueleferonato.com/2009/01/13/box2d-joints-revolute-joint/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2009/01/13/box2d-joints-revolute-joint/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Fri, 10 Feb 2012 12:12:29 +0000</lastBuildDate>
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		<title>By: jaydn</title>
		<link>http://www.emanueleferonato.com/2009/01/13/box2d-joints-revolute-joint/#comment-1019586</link>
		<dc:creator>jaydn</dc:creator>
		<pubDate>Thu, 08 Dec 2011 04:05:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=868#comment-1019586</guid>
		<description>Emanuele, it would be nice to see how to implement a rubber band with box2d</description>
		<content:encoded><![CDATA[<p>Emanuele, it would be nice to see how to implement a rubber band with box2d</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Emanuele Feronato - italian geek and PROgrammer</title>
		<link>http://www.emanueleferonato.com/2009/01/13/box2d-joints-revolute-joint/#comment-566885</link>
		<dc:creator>Emanuele Feronato - italian geek and PROgrammer</dc:creator>
		<pubDate>Sun, 11 Apr 2010 12:25:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=868#comment-566885</guid>
		<description>[...] and uncommented code, but a lot of useful information about compound objects, revolute joints and [...]</description>
		<content:encoded><![CDATA[<p>[...] and uncommented code, but a lot of useful information about compound objects, revolute joints and [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Box2DFlash 2.1a released &#8211; what changed : Emanuele Feronato - italian geek and PROgrammer</title>
		<link>http://www.emanueleferonato.com/2009/01/13/box2d-joints-revolute-joint/#comment-540821</link>
		<dc:creator>Box2DFlash 2.1a released &#8211; what changed : Emanuele Feronato - italian geek and PROgrammer</dc:creator>
		<pubDate>Wed, 27 Jan 2010 15:21:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=868#comment-540821</guid>
		<description>[...] words, so I created a simple vehicle you can control with left and right arrow keys. It uses revolute joints and [...]</description>
		<content:encoded><![CDATA[<p>[...] words, so I created a simple vehicle you can control with left and right arrow keys. It uses revolute joints and [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zas</title>
		<link>http://www.emanueleferonato.com/2009/01/13/box2d-joints-revolute-joint/#comment-536774</link>
		<dc:creator>Zas</dc:creator>
		<pubDate>Mon, 11 Jan 2010 23:57:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=868#comment-536774</guid>
		<description>Hello,

how did you make it that the objects rotation slows down after a while?

http://www.box2d.org/forum/viewtopic.php?f=4&amp;t=4264&amp;p=20404</description>
		<content:encoded><![CDATA[<p>Hello,</p>
<p>how did you make it that the objects rotation slows down after a while?</p>
<p><a href="http://www.box2d.org/forum/viewtopic.php?f=4&#038;t=4264&#038;p=20404" rel="nofollow">http://www.box2d.org/forum/viewtopic.php?f=4&#038;t=4264&#038;p=20404</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Basic Box2D rope : Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2009/01/13/box2d-joints-revolute-joint/#comment-506113</link>
		<dc:creator>Basic Box2D rope : Emanuele Feronato</dc:creator>
		<pubDate>Mon, 05 Oct 2009 21:07:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=868#comment-506113</guid>
		<description>[...] link is (guess what?) linked to the previous one with a revolute joint. Refer to Box2D joints: Revolute Joint if you need more information about revolute [...]</description>
		<content:encoded><![CDATA[<p>[...] link is (guess what?) linked to the previous one with a revolute joint. Refer to Box2D joints: Revolute Joint if you need more information about revolute [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Two ways to make Box2D cars : Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2009/01/13/box2d-joints-revolute-joint/#comment-424348</link>
		<dc:creator>Two ways to make Box2D cars : Emanuele Feronato</dc:creator>
		<pubDate>Mon, 06 Apr 2009 10:45:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=868#comment-424348</guid>
		<description>[...] truck is made using various joints, such as revolute joints and prismatic [...]</description>
		<content:encoded><![CDATA[<p>[...] truck is made using various joints, such as revolute joints and prismatic [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Manjil Pote</title>
		<link>http://www.emanueleferonato.com/2009/01/13/box2d-joints-revolute-joint/#comment-409567</link>
		<dc:creator>Manjil Pote</dc:creator>
		<pubDate>Tue, 17 Mar 2009 05:27:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=868#comment-409567</guid>
		<description>I got it so hard and complicated, very hard to understand.</description>
		<content:encoded><![CDATA[<p>I got it so hard and complicated, very hard to understand.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Box2D joints: Gear Joints : Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2009/01/13/box2d-joints-revolute-joint/#comment-389030</link>
		<dc:creator>Box2D joints: Gear Joints : Emanuele Feronato</dc:creator>
		<pubDate>Fri, 13 Feb 2009 22:56:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=868#comment-389030</guid>
		<description>[...] other kinds of joint, the gear joint requires you have two bodies connected to ground by a revolute or prismatic [...]</description>
		<content:encoded><![CDATA[<p>[...] other kinds of joint, the gear joint requires you have two bodies connected to ground by a revolute or prismatic [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Creating a sling with Box2D using joints : Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2009/01/13/box2d-joints-revolute-joint/#comment-385234</link>
		<dc:creator>Creating a sling with Box2D using joints : Emanuele Feronato</dc:creator>
		<pubDate>Sat, 07 Feb 2009 20:43:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=868#comment-385234</guid>
		<description>[...] used a distance joint, a revolute joint and a motor. The code does not need to be commented because there is nothing new, just look how I [...]</description>
		<content:encoded><![CDATA[<p>[...] used a distance joint, a revolute joint and a motor. The code does not need to be commented because there is nothing new, just look how I [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Box2D joints: Revolute Joint - Building motors : Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2009/01/13/box2d-joints-revolute-joint/#comment-375000</link>
		<dc:creator>Box2D joints: Revolute Joint - Building motors : Emanuele Feronato</dc:creator>
		<pubDate>Mon, 19 Jan 2009 12:11:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=868#comment-375000</guid>
		<description>[...] seeing how to create a revolute joint, it&#8217;s time to use them to create [...]</description>
		<content:encoded><![CDATA[<p>[...] seeing how to create a revolute joint, it&#8217;s time to use them to create [...]</p>
]]></content:encoded>
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