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	<title>Comments on: Designing the structure of a Flash game &#8211; AS3 version &#8211; Part 3</title>
	<atom:link href="http://www.emanueleferonato.com/2009/01/16/designing-the-structure-of-a-flash-game-as3-version-part-3/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2009/01/16/designing-the-structure-of-a-flash-game-as3-version-part-3/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Sat, 11 Feb 2012 05:27:38 +0000</lastBuildDate>
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	<item>
		<title>By: annleee</title>
		<link>http://www.emanueleferonato.com/2009/01/16/designing-the-structure-of-a-flash-game-as3-version-part-3/#comment-1002699</link>
		<dc:creator>annleee</dc:creator>
		<pubDate>Wed, 23 Nov 2011 02:22:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=879#comment-1002699</guid>
		<description>Hi, I have a question about the coding in level_selection.as. I cannot find where did you create main_menu_button. I can only find main_menu.

Please help!</description>
		<content:encoded><![CDATA[<p>Hi, I have a question about the coding in level_selection.as. I cannot find where did you create main_menu_button. I can only find main_menu.</p>
<p>Please help!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Criando a estrutura de um jogo em flash – 3ª parte &#171; Tentativa de Programação</title>
		<link>http://www.emanueleferonato.com/2009/01/16/designing-the-structure-of-a-flash-game-as3-version-part-3/#comment-822843</link>
		<dc:creator>Criando a estrutura de um jogo em flash – 3ª parte &#171; Tentativa de Programação</dc:creator>
		<pubDate>Sat, 30 Apr 2011 04:25:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=879#comment-822843</guid>
		<description>[...] voltando, na segunda etapa eu antecipei-me um pouco e fiz coisas que pelo guia do Feronato seriam feitas só na parte 3, por exemplo as conexões de quase todas as telas com o menu inicial.. [...]</description>
		<content:encoded><![CDATA[<p>[...] voltando, na segunda etapa eu antecipei-me um pouco e fiz coisas que pelo guia do Feronato seriam feitas só na parte 3, por exemplo as conexões de quase todas as telas com o menu inicial.. [...]</p>
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		<title>By: Gregory</title>
		<link>http://www.emanueleferonato.com/2009/01/16/designing-the-structure-of-a-flash-game-as3-version-part-3/#comment-789873</link>
		<dc:creator>Gregory</dc:creator>
		<pubDate>Tue, 29 Mar 2011 00:14:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=879#comment-789873</guid>
		<description>Nice. I wish I&#039;d done something like this &lt;em&gt;before&lt;/em&gt; starting my game.
Is it just me or people here being a teensy bit demanding? 
Anyone got any bright ideas for managing audio and on screen actionscript generated anims when changing game states? Im thinking of running through an array of objects and hiding/killing/pausing them as need be. This could be a way to do the game pause that @vorxio mentioned. Seems I should have a &#039;pause&#039;,&#039;start&#039;, &#039;hide&#039; and &#039;kill&#039; method in every object created.</description>
		<content:encoded><![CDATA[<p>Nice. I wish I&#8217;d done something like this <em>before</em> starting my game.<br />
Is it just me or people here being a teensy bit demanding?<br />
Anyone got any bright ideas for managing audio and on screen actionscript generated anims when changing game states? Im thinking of running through an array of objects and hiding/killing/pausing them as need be. This could be a way to do the game pause that @vorxio mentioned. Seems I should have a &#8216;pause&#8217;,'start&#8217;, &#8216;hide&#8217; and &#8216;kill&#8217; method in every object created.</p>
]]></content:encoded>
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	<item>
		<title>By: Vorxio</title>
		<link>http://www.emanueleferonato.com/2009/01/16/designing-the-structure-of-a-flash-game-as3-version-part-3/#comment-374795</link>
		<dc:creator>Vorxio</dc:creator>
		<pubDate>Mon, 19 Jan 2009 00:07:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=879#comment-374795</guid>
		<description>Hi,
I&#039;m developing my *first* FLASH (8 + AS2) game
(for the next one, I&#039;ll try to switch to CS3 + AS3)

I give you other suggestions (you probably (well) know them). The game skeleton should include:

- SHOW HISCORE (from main menu)

- GAME PAUSED (from THE GAME)

- GAME COMPLETED (from LEVEL PASSED if
all the levels have been completed)

- GAME OVER screen (after one or more
LEVEL FAILED if the game has a classic &quot;N lives&quot;
mechanism)

- SEND HISCORE (from GAME OVER or GAME COMPLETED)

Some of these &quot;states&quot; can perhaps be represented
simply by adding dedicated layers with
one MC (e.g. a &quot;PAUSE press P to continue&quot;
text showed when the game enter the GAME PAUSED state).

Thank you for your great site!

Vor</description>
		<content:encoded><![CDATA[<p>Hi,<br />
I&#8217;m developing my *first* FLASH (8 + AS2) game<br />
(for the next one, I&#8217;ll try to switch to CS3 + AS3)</p>
<p>I give you other suggestions (you probably (well) know them). The game skeleton should include:</p>
<p>- SHOW HISCORE (from main menu)</p>
<p>- GAME PAUSED (from THE GAME)</p>
<p>- GAME COMPLETED (from LEVEL PASSED if<br />
all the levels have been completed)</p>
<p>- GAME OVER screen (after one or more<br />
LEVEL FAILED if the game has a classic &#8220;N lives&#8221;<br />
mechanism)</p>
<p>- SEND HISCORE (from GAME OVER or GAME COMPLETED)</p>
<p>Some of these &#8220;states&#8221; can perhaps be represented<br />
simply by adding dedicated layers with<br />
one MC (e.g. a &#8220;PAUSE press P to continue&#8221;<br />
text showed when the game enter the GAME PAUSED state).</p>
<p>Thank you for your great site!</p>
<p>Vor</p>
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		<title>By: Joe</title>
		<link>http://www.emanueleferonato.com/2009/01/16/designing-the-structure-of-a-flash-game-as3-version-part-3/#comment-373681</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Fri, 16 Jan 2009 18:56:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=879#comment-373681</guid>
		<description>Your over simplification of the process hurts, yet it makes complete sense. Haha, have you thought about a multilayer scope for this design?</description>
		<content:encoded><![CDATA[<p>Your over simplification of the process hurts, yet it makes complete sense. Haha, have you thought about a multilayer scope for this design?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Arxanas</title>
		<link>http://www.emanueleferonato.com/2009/01/16/designing-the-structure-of-a-flash-game-as3-version-part-3/#comment-373595</link>
		<dc:creator>Arxanas</dc:creator>
		<pubDate>Fri, 16 Jan 2009 15:07:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=879#comment-373595</guid>
		<description>It was pretty good, but you&#039;ll notive that if you click to win and then click next level on level 5, then it&#039;ll still keep going up (even though you&#039;ve only got five levels!)

And I noticed your logo on the side of the page - maybe you could include a bit more of the face, and make the grey part transparent.</description>
		<content:encoded><![CDATA[<p>It was pretty good, but you&#8217;ll notive that if you click to win and then click next level on level 5, then it&#8217;ll still keep going up (even though you&#8217;ve only got five levels!)</p>
<p>And I noticed your logo on the side of the page &#8211; maybe you could include a bit more of the face, and make the grey part transparent.</p>
]]></content:encoded>
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	<item>
		<title>By: Patrick</title>
		<link>http://www.emanueleferonato.com/2009/01/16/designing-the-structure-of-a-flash-game-as3-version-part-3/#comment-373591</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Fri, 16 Jan 2009 14:41:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=879#comment-373591</guid>
		<description>I agree with RJ.  Clicking through it I instinctively clicked on the wrong link due to its placement.</description>
		<content:encoded><![CDATA[<p>I agree with RJ.  Clicking through it I instinctively clicked on the wrong link due to its placement.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Shival</title>
		<link>http://www.emanueleferonato.com/2009/01/16/designing-the-structure-of-a-flash-game-as3-version-part-3/#comment-373584</link>
		<dc:creator>Shival</dc:creator>
		<pubDate>Fri, 16 Jan 2009 14:14:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=879#comment-373584</guid>
		<description>Good, but this is hardly a development...you could &#039;ve included it earlier. I thought you were going to include the highscore tables etc...</description>
		<content:encoded><![CDATA[<p>Good, but this is hardly a development&#8230;you could &#8216;ve included it earlier. I thought you were going to include the highscore tables etc&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: RJ</title>
		<link>http://www.emanueleferonato.com/2009/01/16/designing-the-structure-of-a-flash-game-as3-version-part-3/#comment-373582</link>
		<dc:creator>RJ</dc:creator>
		<pubDate>Fri, 16 Jan 2009 14:12:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=879#comment-373582</guid>
		<description>Just a small thing: in the level passed screen, the top button should be Next level, then Level select and Main menu the last one. It&#039;s more intuitive, I think</description>
		<content:encoded><![CDATA[<p>Just a small thing: in the level passed screen, the top button should be Next level, then Level select and Main menu the last one. It&#8217;s more intuitive, I think</p>
]]></content:encoded>
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