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	<title>Comments on: Designing the structure of a Flash game &#8211; AS3 version &#8211; Part 3</title>
	<atom:link href="http://www.emanueleferonato.com/2009/01/16/designing-the-structure-of-a-flash-game-as3-version-part-3/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2009/01/16/designing-the-structure-of-a-flash-game-as3-version-part-3/</link>
	<description>italian geek and PROgrammer</description>
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		<title>By: Vorxio</title>
		<link>http://www.emanueleferonato.com/2009/01/16/designing-the-structure-of-a-flash-game-as3-version-part-3/#comment-374795</link>
		<dc:creator>Vorxio</dc:creator>
		<pubDate>Mon, 19 Jan 2009 00:07:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=879#comment-374795</guid>
		<description>Hi,
I&#039;m developing my *first* FLASH (8 + AS2) game
(for the next one, I&#039;ll try to switch to CS3 + AS3)

I give you other suggestions (you probably (well) know them). The game skeleton should include:

- SHOW HISCORE (from main menu)

- GAME PAUSED (from THE GAME)

- GAME COMPLETED (from LEVEL PASSED if
all the levels have been completed)

- GAME OVER screen (after one or more
LEVEL FAILED if the game has a classic &quot;N lives&quot;
mechanism)

- SEND HISCORE (from GAME OVER or GAME COMPLETED)

Some of these &quot;states&quot; can perhaps be represented
simply by adding dedicated layers with
one MC (e.g. a &quot;PAUSE press P to continue&quot;
text showed when the game enter the GAME PAUSED state).

Thank you for your great site!

Vor</description>
		<content:encoded><![CDATA[<p>Hi,<br />
I&#8217;m developing my *first* FLASH (8 + AS2) game<br />
(for the next one, I&#8217;ll try to switch to CS3 + AS3)</p>
<p>I give you other suggestions (you probably (well) know them). The game skeleton should include:</p>
<p>- SHOW HISCORE (from main menu)</p>
<p>- GAME PAUSED (from THE GAME)</p>
<p>- GAME COMPLETED (from LEVEL PASSED if<br />
all the levels have been completed)</p>
<p>- GAME OVER screen (after one or more<br />
LEVEL FAILED if the game has a classic &#8220;N lives&#8221;<br />
mechanism)</p>
<p>- SEND HISCORE (from GAME OVER or GAME COMPLETED)</p>
<p>Some of these &#8220;states&#8221; can perhaps be represented<br />
simply by adding dedicated layers with<br />
one MC (e.g. a &#8220;PAUSE press P to continue&#8221;<br />
text showed when the game enter the GAME PAUSED state).</p>
<p>Thank you for your great site!</p>
<p>Vor</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joe</title>
		<link>http://www.emanueleferonato.com/2009/01/16/designing-the-structure-of-a-flash-game-as3-version-part-3/#comment-373681</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Fri, 16 Jan 2009 18:56:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=879#comment-373681</guid>
		<description>Your over simplification of the process hurts, yet it makes complete sense. Haha, have you thought about a multilayer scope for this design?</description>
		<content:encoded><![CDATA[<p>Your over simplification of the process hurts, yet it makes complete sense. Haha, have you thought about a multilayer scope for this design?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Arxanas</title>
		<link>http://www.emanueleferonato.com/2009/01/16/designing-the-structure-of-a-flash-game-as3-version-part-3/#comment-373595</link>
		<dc:creator>Arxanas</dc:creator>
		<pubDate>Fri, 16 Jan 2009 15:07:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=879#comment-373595</guid>
		<description>It was pretty good, but you&#039;ll notive that if you click to win and then click next level on level 5, then it&#039;ll still keep going up (even though you&#039;ve only got five levels!)

And I noticed your logo on the side of the page - maybe you could include a bit more of the face, and make the grey part transparent.</description>
		<content:encoded><![CDATA[<p>It was pretty good, but you&#8217;ll notive that if you click to win and then click next level on level 5, then it&#8217;ll still keep going up (even though you&#8217;ve only got five levels!)</p>
<p>And I noticed your logo on the side of the page &#8211; maybe you could include a bit more of the face, and make the grey part transparent.</p>
]]></content:encoded>
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	<item>
		<title>By: Patrick</title>
		<link>http://www.emanueleferonato.com/2009/01/16/designing-the-structure-of-a-flash-game-as3-version-part-3/#comment-373591</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Fri, 16 Jan 2009 14:41:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=879#comment-373591</guid>
		<description>I agree with RJ.  Clicking through it I instinctively clicked on the wrong link due to its placement.</description>
		<content:encoded><![CDATA[<p>I agree with RJ.  Clicking through it I instinctively clicked on the wrong link due to its placement.</p>
]]></content:encoded>
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		<title>By: Shival</title>
		<link>http://www.emanueleferonato.com/2009/01/16/designing-the-structure-of-a-flash-game-as3-version-part-3/#comment-373584</link>
		<dc:creator>Shival</dc:creator>
		<pubDate>Fri, 16 Jan 2009 14:14:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=879#comment-373584</guid>
		<description>Good, but this is hardly a development...you could &#039;ve included it earlier. I thought you were going to include the highscore tables etc...</description>
		<content:encoded><![CDATA[<p>Good, but this is hardly a development&#8230;you could &#8216;ve included it earlier. I thought you were going to include the highscore tables etc&#8230;</p>
]]></content:encoded>
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		<title>By: RJ</title>
		<link>http://www.emanueleferonato.com/2009/01/16/designing-the-structure-of-a-flash-game-as3-version-part-3/#comment-373582</link>
		<dc:creator>RJ</dc:creator>
		<pubDate>Fri, 16 Jan 2009 14:12:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=879#comment-373582</guid>
		<description>Just a small thing: in the level passed screen, the top button should be Next level, then Level select and Main menu the last one. It&#039;s more intuitive, I think</description>
		<content:encoded><![CDATA[<p>Just a small thing: in the level passed screen, the top button should be Next level, then Level select and Main menu the last one. It&#8217;s more intuitive, I think</p>
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