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	<title>Comments on: Box2D: tutorial for the absolute beginners &#8211; step 2</title>
	<atom:link href="http://www.emanueleferonato.com/2009/01/29/box2d-tutorial-for-the-absolute-beginners-step-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2009/01/29/box2d-tutorial-for-the-absolute-beginners-step-2/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Sat, 11 Feb 2012 05:27:38 +0000</lastBuildDate>
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	<item>
		<title>By: Sharan</title>
		<link>http://www.emanueleferonato.com/2009/01/29/box2d-tutorial-for-the-absolute-beginners-step-2/#comment-1019437</link>
		<dc:creator>Sharan</dc:creator>
		<pubDate>Wed, 07 Dec 2011 17:36:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=931#comment-1019437</guid>
		<description>Hey.... I found this tutorial really helpful but am facing a problem. When I try compiling any of the files given, I get an error saying: 

2.1a_2\Source\Box2D\Dynamics\b2World.as, Line 871	1046: Type was not found or was not a compile-time constant: b2Fixture.

Please do help. I need this for my project really quick.

Thanks</description>
		<content:encoded><![CDATA[<p>Hey&#8230;. I found this tutorial really helpful but am facing a problem. When I try compiling any of the files given, I get an error saying: </p>
<p>2.1a_2\Source\Box2D\Dynamics\b2World.as, Line 871	1046: Type was not found or was not a compile-time constant: b2Fixture.</p>
<p>Please do help. I need this for my project really quick.</p>
<p>Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ninja Robot Dinosaur &#187; Blog Archive &#187; AS3 Boot Camp &#8211; Learn to program Flash games in 30 days</title>
		<link>http://www.emanueleferonato.com/2009/01/29/box2d-tutorial-for-the-absolute-beginners-step-2/#comment-587454</link>
		<dc:creator>Ninja Robot Dinosaur &#187; Blog Archive &#187; AS3 Boot Camp &#8211; Learn to program Flash games in 30 days</dc:creator>
		<pubDate>Mon, 07 Jun 2010 20:11:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=931#comment-587454</guid>
		<description>[...] 2D for Absolute Beginners Pt 1 Box 2D for Absolute Beginners Pt 2 Creation of a Flash Artillery Game with Box2D Box2D Rope Platform Game Basics Using [...]</description>
		<content:encoded><![CDATA[<p>[...] 2D for Absolute Beginners Pt 1 Box 2D for Absolute Beginners Pt 2 Creation of a Flash Artillery Game with Box2D Box2D Rope Platform Game Basics Using [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sam</title>
		<link>http://www.emanueleferonato.com/2009/01/29/box2d-tutorial-for-the-absolute-beginners-step-2/#comment-544576</link>
		<dc:creator>Sam</dc:creator>
		<pubDate>Sat, 06 Feb 2010 14:35:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=931#comment-544576</guid>
		<description>Hi, guys.

You need to have the following in order to successfully run Demo.fla.

1. Adobe Flash CS4
2. Box2DFlashAS3_2.0.2

Download Box2DFlashAS3_2.0.2 in here.

http://sourceforge.net/projects/box2dflash/files/

If you have any questions, ask. :-)

Thank you for the great tutorial, Emanuele!  You rock!

Sam

PS: Sorry for the same comment post, Emanuele.. (Just in case someone saw this post first.. :P)</description>
		<content:encoded><![CDATA[<p>Hi, guys.</p>
<p>You need to have the following in order to successfully run Demo.fla.</p>
<p>1. Adobe Flash CS4<br />
2. Box2DFlashAS3_2.0.2</p>
<p>Download Box2DFlashAS3_2.0.2 in here.</p>
<p><a href="http://sourceforge.net/projects/box2dflash/files/" rel="nofollow">http://sourceforge.net/projects/box2dflash/files/</a></p>
<p>If you have any questions, ask. :-)</p>
<p>Thank you for the great tutorial, Emanuele!  You rock!</p>
<p>Sam</p>
<p>PS: Sorry for the same comment post, Emanuele.. (Just in case someone saw this post first.. :P)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Vinicius</title>
		<link>http://www.emanueleferonato.com/2009/01/29/box2d-tutorial-for-the-absolute-beginners-step-2/#comment-539509</link>
		<dc:creator>Vinicius</dc:creator>
		<pubDate>Fri, 22 Jan 2010 17:08:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=931#comment-539509</guid>
		<description>Hi,

just so you know, I&#039;ve been struggling all day with this (otherwise amazing) tutorial, and finally managed to make it work, but some important changes occured in the last version of box2d.

A list of some of them is available here : http://box2dflash.boristhebrave.com/docs/2.1a/updating

for example, b2World  creator takes now 2 arguments instead of 3, b2World.Steps takes 3 instead of 2, debugDraw properties cannot longer be set dynamicaly but by calling methods (debugDraw.SetFillAlpha(0.3) instead of debug_draw.m_fillAlpha=0.5) and so on.

Thanks all the same and keep up the good work.

Vincent</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>just so you know, I&#8217;ve been struggling all day with this (otherwise amazing) tutorial, and finally managed to make it work, but some important changes occured in the last version of box2d.</p>
<p>A list of some of them is available here : <a href="http://box2dflash.boristhebrave.com/docs/2.1a/updating" rel="nofollow">http://box2dflash.boristhebrave.com/docs/2.1a/updating</a></p>
<p>for example, b2World  creator takes now 2 arguments instead of 3, b2World.Steps takes 3 instead of 2, debugDraw properties cannot longer be set dynamicaly but by calling methods (debugDraw.SetFillAlpha(0.3) instead of debug_draw.m_fillAlpha=0.5) and so on.</p>
<p>Thanks all the same and keep up the good work.</p>
<p>Vincent</p>
]]></content:encoded>
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	<item>
		<title>By: laura eggarter</title>
		<link>http://www.emanueleferonato.com/2009/01/29/box2d-tutorial-for-the-absolute-beginners-step-2/#comment-490778</link>
		<dc:creator>laura eggarter</dc:creator>
		<pubDate>Tue, 25 Aug 2009 22:00:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=931#comment-490778</guid>
		<description>Hi. Does anyone know if I can set my Box2D world inside an existing movieclip, instead of in the stage?
Thank you</description>
		<content:encoded><![CDATA[<p>Hi. Does anyone know if I can set my Box2D world inside an existing movieclip, instead of in the stage?<br />
Thank you</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nils</title>
		<link>http://www.emanueleferonato.com/2009/01/29/box2d-tutorial-for-the-absolute-beginners-step-2/#comment-415475</link>
		<dc:creator>Nils</dc:creator>
		<pubDate>Thu, 26 Mar 2009 07:05:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=931#comment-415475</guid>
		<description>1. Can you describe how to set the gravity for the earth?
2. What are the major diffences between version 1.4.3.1 and 2.0.0.0?</description>
		<content:encoded><![CDATA[<p>1. Can you describe how to set the gravity for the earth?<br />
2. What are the major diffences between version 1.4.3.1 and 2.0.0.0?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Box2D - Tutorial para novatos en el manejo de librerÃ­as de FÃ­sica con AS3 &#171; Shift F12</title>
		<link>http://www.emanueleferonato.com/2009/01/29/box2d-tutorial-for-the-absolute-beginners-step-2/#comment-382922</link>
		<dc:creator>Box2D - Tutorial para novatos en el manejo de librerÃ­as de FÃ­sica con AS3 &#171; Shift F12</dc:creator>
		<pubDate>Wed, 04 Feb 2009 16:19:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=931#comment-382922</guid>
		<description>[...] Box2D: Tutorial para los absolutos principiantesÂ - 2 [...]</description>
		<content:encoded><![CDATA[<p>[...] Box2D: Tutorial para los absolutos principiantesÂ - 2 [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Weekly Shared Items - 30. January, 2009 &#171; toxin 2.0</title>
		<link>http://www.emanueleferonato.com/2009/01/29/box2d-tutorial-for-the-absolute-beginners-step-2/#comment-380488</link>
		<dc:creator>Weekly Shared Items - 30. January, 2009 &#171; toxin 2.0</dc:creator>
		<pubDate>Fri, 30 Jan 2009 07:53:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=931#comment-380488</guid>
		<description>[...] Box2D: tutorial for the absolute beginners - step 2 [...]</description>
		<content:encoded><![CDATA[<p>[...] Box2D: tutorial for the absolute beginners &#8211; step 2 [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Niall Lavigne</title>
		<link>http://www.emanueleferonato.com/2009/01/29/box2d-tutorial-for-the-absolute-beginners-step-2/#comment-380321</link>
		<dc:creator>Niall Lavigne</dc:creator>
		<pubDate>Fri, 30 Jan 2009 00:31:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=931#comment-380321</guid>
		<description>@Arxanas - it was ported to AS3 mainly because AS3 resembled C code in the way it works and occasionally in layout too - making it easier to work and definitely very fast.

AS2 would probably be too time consuming and slow to use, though I tried porting it once. I should probably finish that...</description>
		<content:encoded><![CDATA[<p>@Arxanas &#8211; it was ported to AS3 mainly because AS3 resembled C code in the way it works and occasionally in layout too &#8211; making it easier to work and definitely very fast.</p>
<p>AS2 would probably be too time consuming and slow to use, though I tried porting it once. I should probably finish that&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Arxanas</title>
		<link>http://www.emanueleferonato.com/2009/01/29/box2d-tutorial-for-the-absolute-beginners-step-2/#comment-380312</link>
		<dc:creator>Arxanas</dc:creator>
		<pubDate>Thu, 29 Jan 2009 23:57:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=931#comment-380312</guid>
		<description>YES! I will soon enough figure out AS3!

Just wondering, but is there any specific reason Box2D was ported into AS3?

Does AS2 lack the functionality needed to make Box2D work, or is AS3 the choice because it is more powerful?</description>
		<content:encoded><![CDATA[<p>YES! I will soon enough figure out AS3!</p>
<p>Just wondering, but is there any specific reason Box2D was ported into AS3?</p>
<p>Does AS2 lack the functionality needed to make Box2D work, or is AS3 the choice because it is more powerful?</p>
]]></content:encoded>
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