Size matters…

Emanuele Feronato on Feb 27, 2009 • 7 Comments

… obviously I am talking about font size. One of the most interesting web trends started in 2008 and still popular in 2009 is big typography. You can see some interesting examples of big typography all around the web, and here it is a couple of links with an interesting typography showcase here and here. [...]

Erase Box: the tutorial

Emanuele Feronato on Feb 25, 2009 • 6 Comments

Some days ago I blogged about Erase Box, a Box2D game made with my tutorials, now it’s time to publish Rodrigo‘s tutorial. « On a game I was making, I needed a way to detect if a body was leaving the screen. That can be done by checking the x and y positions of it, [...]

Interview for a school project

Emanuele Feronato on Feb 25, 2009 • 10 Comments

Today I received an email from Thomas Tan asking me for an interview because he’s making a school project about me. Hi Emanuele! I am Thomas Tan, a frequent reader of your blog, and I LOVE your tutorials about flash. I need to do a school project about a famous person and since you are [...]

Basic Filler engine with Box2D – part 1

Emanuele Feronato on Feb 23, 2009 • 12 Comments

Do you remember Filler? In Filler, your goal is simple: fill 2/3 of the level. To create a filler ball, press down. It will grow until you release the mouse button, it hits another filler ball, or a bouncing ball runs into it. I am showing you the first part, the creation of the filler [...]

Erase Box, a Box2D game made with my tutorials

Emanuele Feronato on Feb 21, 2009 • 12 Comments

I am going to show you a cute game Rodrigo made following my tutorials « I created a Box2D flash game using some tutorials available on your website. It’s not very cool, but being my very first AS3 and Box2D game, I think that I did a good job. Erase Box It’s a mix of [...]

The engine behind Splitter Flash game – new AS3 prototypes

Emanuele Feronato on Feb 19, 2009 • 2 Comments

Splitting Box2D objects seem to be the ultimate challenge around here… after The engine behind Splitter Flash game – first AS3 prototype, now we have two updates… the first by Guillaume Pommey, author of the previous prototype and the second one by Bryce Summer. While Guillaume wants to refine a bit the final code before [...]

A smart way to manage sleeping objects with Box2D

Emanuele Feronato on Feb 18, 2009 • 6 Comments

If you followed Box2D: tutorial for the absolute beginners, then you know you can put some object to “sleep” to improve performance by not simulating inactive bodies. This is CPU saving but can be used for some game concepts too. Just think about Super Stacker, where you have happy and afraid bricks. If you spend [...]

The engine behind Splitter Flash game – first AS3 prototype

Emanuele Feronato on Feb 15, 2009 • 10 Comments

Some time ago I posted about the engine behind Splitter Flash game, the C code used to cut off and split objects with Box2D Now I received an AS3 prototype from Guillaume Pommey. Hi ! I try to port the splitter engine to AS3, I haven’t any error in the function but I have an [...]

Box2D joints: Gear Joints

Emanuele Feronato on Feb 14, 2009 • 7 Comments

Here I am with some infos about Gear Joints. Gear joints can be used to create a sophisticated mechanical contraption you might want to use a gears. In principle you can create gears in Box2D by using compound shapes to model gear teeth. This is not very efficient and might be tedious to author. You [...]

Managing the italian version of next Nonoba Community

Emanuele Feronato on Feb 12, 2009 • 12 Comments

You all should know Nonoba. It’s is an independent gaming site where you can play both single – and multiplayer games for free, and it’s quite famous among developers for its multiplayer and payment APIs. Now Nonoba guys are releasing the next version of Nonoba Community (N2.0 from now on… it’s not the official name, [...]

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