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	<title>Comments on: Creating a sling with Box2D using joints</title>
	<atom:link href="http://www.emanueleferonato.com/2009/02/07/creating-a-sling-with-box2d-using-joints/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2009/02/07/creating-a-sling-with-box2d-using-joints/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Fri, 10 Feb 2012 12:12:29 +0000</lastBuildDate>
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	<item>
		<title>By: Dream@Night</title>
		<link>http://www.emanueleferonato.com/2009/02/07/creating-a-sling-with-box2d-using-joints/#comment-516176</link>
		<dc:creator>Dream@Night</dc:creator>
		<pubDate>Thu, 29 Oct 2009 07:17:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=955#comment-516176</guid>
		<description>yeah !there is a bug !But ,I think you have solved it ! haha 
for other vistors ,I&#039;ll add some codes to solve it !

public function destroyMouse(evt:MouseEvent):void {
			if (dest_joint) {
				m_world.DestroyJoint(dest_joint);
			}
			dest_joint=null;
			if (mouseJoint) {
				m_world.DestroyJoint(mouseJoint);
				mouseJoint=null;
			}</description>
		<content:encoded><![CDATA[<p>yeah !there is a bug !But ,I think you have solved it ! haha<br />
for other vistors ,I&#8217;ll add some codes to solve it !</p>
<p>public function destroyMouse(evt:MouseEvent):void {<br />
			if (dest_joint) {<br />
				m_world.DestroyJoint(dest_joint);<br />
			}<br />
			dest_joint=null;<br />
			if (mouseJoint) {<br />
				m_world.DestroyJoint(mouseJoint);<br />
				mouseJoint=null;<br />
			}</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chaz</title>
		<link>http://www.emanueleferonato.com/2009/02/07/creating-a-sling-with-box2d-using-joints/#comment-504601</link>
		<dc:creator>Chaz</dc:creator>
		<pubDate>Wed, 30 Sep 2009 17:50:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=955#comment-504601</guid>
		<description>Nice concept :)</description>
		<content:encoded><![CDATA[<p>Nice concept :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Simulating a hook with Box2D : Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2009/02/07/creating-a-sling-with-box2d-using-joints/#comment-504177</link>
		<dc:creator>Simulating a hook with Box2D : Emanuele Feronato</dc:creator>
		<pubDate>Tue, 29 Sep 2009 13:59:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=955#comment-504177</guid>
		<description>[...] same script we saw at Box2D joints: Distance Joint with some modifications and the concept saw at Creating a sling with Box2D using joints when we must remove the [...]</description>
		<content:encoded><![CDATA[<p>[...] same script we saw at Box2D joints: Distance Joint with some modifications and the concept saw at Creating a sling with Box2D using joints when we must remove the [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: supermaggel</title>
		<link>http://www.emanueleferonato.com/2009/02/07/creating-a-sling-with-box2d-using-joints/#comment-403449</link>
		<dc:creator>supermaggel</dc:creator>
		<pubDate>Sun, 08 Mar 2009 19:05:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=955#comment-403449</guid>
		<description>the sling initially works, but then it all gets buggy as hell :)</description>
		<content:encoded><![CDATA[<p>the sling initially works, but then it all gets buggy as hell :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joshua Barnett</title>
		<link>http://www.emanueleferonato.com/2009/02/07/creating-a-sling-with-box2d-using-joints/#comment-396023</link>
		<dc:creator>Joshua Barnett</dc:creator>
		<pubDate>Tue, 24 Feb 2009 22:19:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=955#comment-396023</guid>
		<description>Bruno Mikoski leave the torque alone its only the speed that needs to be changed to a negative.

Also the stack falls over on its own if you leave it alone any ideas how to fix this problem. I&#039;ve tried adjusting the friction and density with no lucky anyone?</description>
		<content:encoded><![CDATA[<p>Bruno Mikoski leave the torque alone its only the speed that needs to be changed to a negative.</p>
<p>Also the stack falls over on its own if you leave it alone any ideas how to fix this problem. I&#8217;ve tried adjusting the friction and density with no lucky anyone?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: VideoGuy</title>
		<link>http://www.emanueleferonato.com/2009/02/07/creating-a-sling-with-box2d-using-joints/#comment-386019</link>
		<dc:creator>VideoGuy</dc:creator>
		<pubDate>Sun, 08 Feb 2009 23:41:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=955#comment-386019</guid>
		<description>I just tried this tutorial within the web page, and I got an ActionScript error alert.

TypeError: Error #1009: Cannot access a property or method of a null object reference.
	at Box2D.Dynamics::b2World/DestroyJoint()
	at sling/destroyMouse()

I don&#039;t know that much about Box2D, or if it&#039;s even important, but I thought you might want to know. It occurs when I click on the bullet, drag it, and then release it.</description>
		<content:encoded><![CDATA[<p>I just tried this tutorial within the web page, and I got an ActionScript error alert.</p>
<p>TypeError: Error #1009: Cannot access a property or method of a null object reference.<br />
	at Box2D.Dynamics::b2World/DestroyJoint()<br />
	at sling/destroyMouse()</p>
<p>I don&#8217;t know that much about Box2D, or if it&#8217;s even important, but I thought you might want to know. It occurs when I click on the bullet, drag it, and then release it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: robert</title>
		<link>http://www.emanueleferonato.com/2009/02/07/creating-a-sling-with-box2d-using-joints/#comment-385949</link>
		<dc:creator>robert</dc:creator>
		<pubDate>Sun, 08 Feb 2009 20:10:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=955#comment-385949</guid>
		<description>hey i found a glitch
once the bullet is released you can pick it up
not a glitch
but if you click about 1in up from the edge of the catapult it creats a piont and then the bullet goes crazy</description>
		<content:encoded><![CDATA[<p>hey i found a glitch<br />
once the bullet is released you can pick it up<br />
not a glitch<br />
but if you click about 1in up from the edge of the catapult it creats a piont and then the bullet goes crazy</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bruno Mikoski</title>
		<link>http://www.emanueleferonato.com/2009/02/07/creating-a-sling-with-box2d-using-joints/#comment-385829</link>
		<dc:creator>Bruno Mikoski</dc:creator>
		<pubDate>Sun, 08 Feb 2009 13:50:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=955#comment-385829</guid>
		<description>@Gawd 

Yeah, i try to change this is this code, but i encouter this problem:

How change de rotation? Simple change the value to negative right?
the_rev_joint.motorSpeed=-10;
			the_rev_joint.maxMotorTorque=-1000;


NO! This not work :(
hahah</description>
		<content:encoded><![CDATA[<p>@Gawd </p>
<p>Yeah, i try to change this is this code, but i encouter this problem:</p>
<p>How change de rotation? Simple change the value to negative right?<br />
the_rev_joint.motorSpeed=-10;<br />
			the_rev_joint.maxMotorTorque=-1000;</p>
<p>NO! This not work :(<br />
hahah</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gawd</title>
		<link>http://www.emanueleferonato.com/2009/02/07/creating-a-sling-with-box2d-using-joints/#comment-385817</link>
		<dc:creator>Gawd</dc:creator>
		<pubDate>Sun, 08 Feb 2009 13:21:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=955#comment-385817</guid>
		<description>You should have had it rotating the other direction. Would be easier to use.</description>
		<content:encoded><![CDATA[<p>You should have had it rotating the other direction. Would be easier to use.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gabriel Bianconi</title>
		<link>http://www.emanueleferonato.com/2009/02/07/creating-a-sling-with-box2d-using-joints/#comment-385792</link>
		<dc:creator>Gabriel Bianconi</dc:creator>
		<pubDate>Sun, 08 Feb 2009 12:26:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=955#comment-385792</guid>
		<description>Something is wrong there... =X</description>
		<content:encoded><![CDATA[<p>Something is wrong there&#8230; =X</p>
]]></content:encoded>
	</item>
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