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	<title>Comments on: A smart way to manage sleeping objects with Box2D</title>
	<atom:link href="http://www.emanueleferonato.com/2009/02/18/a-smart-way-to-manage-sleeping-objects-with-box2d/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2009/02/18/a-smart-way-to-manage-sleeping-objects-with-box2d/</link>
	<description>italian geek and PROgrammer</description>
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		<title>By: Pausing a Box2D simulation : Emanuele Feronato - italian geek and PROgrammer</title>
		<link>http://www.emanueleferonato.com/2009/02/18/a-smart-way-to-manage-sleeping-objects-with-box2d/#comment-535700</link>
		<dc:creator>Pausing a Box2D simulation : Emanuele Feronato - italian geek and PROgrammer</dc:creator>
		<pubDate>Wed, 06 Jan 2010 18:47:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=976#comment-535700</guid>
		<description>[...] playing with timestep is the key to success. In this script, copied/pasted from A smart way to manage sleeping objects with Box2D I am going to stop the simulation with a mouse click, and let it play again with another mouse [...]</description>
		<content:encoded><![CDATA[<p>[...] playing with timestep is the key to success. In this script, copied/pasted from A smart way to manage sleeping objects with Box2D I am going to stop the simulation with a mouse click, and let it play again with another mouse [...]</p>
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		<title>By: rolf vreijdenberger</title>
		<link>http://www.emanueleferonato.com/2009/02/18/a-smart-way-to-manage-sleeping-objects-with-box2d/#comment-416605</link>
		<dc:creator>rolf vreijdenberger</dc:creator>
		<pubDate>Fri, 27 Mar 2009 20:09:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=976#comment-416605</guid>
		<description>cool. keep in mind though, that you are looping trough ALL bodies, while all you need are the rendered bodies. In this example it&#039;s not an issue, but when only rendering a small subset of your physics world, this is overly expensive.
try keeping a seperate list for the rendered bodies outside of the engine and looping over them.

The &#039;actor&#039; implementation referenced in the box2d forums is a good way to do this:
keep a list of actors, which contain a reference to a displayobject that is rendered and the  b2body it&#039;s referencing.</description>
		<content:encoded><![CDATA[<p>cool. keep in mind though, that you are looping trough ALL bodies, while all you need are the rendered bodies. In this example it&#8217;s not an issue, but when only rendering a small subset of your physics world, this is overly expensive.<br />
try keeping a seperate list for the rendered bodies outside of the engine and looping over them.</p>
<p>The &#8216;actor&#8217; implementation referenced in the box2d forums is a good way to do this:<br />
keep a list of actors, which contain a reference to a displayobject that is rendered and the  b2body it&#8217;s referencing.</p>
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	<item>
		<title>By: Shival</title>
		<link>http://www.emanueleferonato.com/2009/02/18/a-smart-way-to-manage-sleeping-objects-with-box2d/#comment-392297</link>
		<dc:creator>Shival</dc:creator>
		<pubDate>Wed, 18 Feb 2009 15:41:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=976#comment-392297</guid>
		<description>Cool.
Seriously cool. Can you make something that can make the faces appear upright ignoring their rotation.</description>
		<content:encoded><![CDATA[<p>Cool.<br />
Seriously cool. Can you make something that can make the faces appear upright ignoring their rotation.</p>
]]></content:encoded>
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	<item>
		<title>By: dVyper</title>
		<link>http://www.emanueleferonato.com/2009/02/18/a-smart-way-to-manage-sleeping-objects-with-box2d/#comment-392274</link>
		<dc:creator>dVyper</dc:creator>
		<pubDate>Wed, 18 Feb 2009 15:06:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=976#comment-392274</guid>
		<description>Brilliant example. I was watching it for ages...</description>
		<content:encoded><![CDATA[<p>Brilliant example. I was watching it for ages&#8230;</p>
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	<item>
		<title>By: Uchiha</title>
		<link>http://www.emanueleferonato.com/2009/02/18/a-smart-way-to-manage-sleeping-objects-with-box2d/#comment-392271</link>
		<dc:creator>Uchiha</dc:creator>
		<pubDate>Wed, 18 Feb 2009 15:05:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=976#comment-392271</guid>
		<description>Thanks!
I was looking for this.</description>
		<content:encoded><![CDATA[<p>Thanks!<br />
I was looking for this.</p>
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	<item>
		<title>By: Gawd</title>
		<link>http://www.emanueleferonato.com/2009/02/18/a-smart-way-to-manage-sleeping-objects-with-box2d/#comment-392155</link>
		<dc:creator>Gawd</dc:creator>
		<pubDate>Wed, 18 Feb 2009 10:38:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=976#comment-392155</guid>
		<description>Nice.</description>
		<content:encoded><![CDATA[<p>Nice.</p>
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