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	<title>Comments on: The engine behind Splitter Flash game &#8211; new AS3 prototypes</title>
	<atom:link href="http://www.emanueleferonato.com/2009/02/19/the-engine-behind-splitter-flash-game-new-as3-prototypes/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2009/02/19/the-engine-behind-splitter-flash-game-new-as3-prototypes/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Sat, 11 Feb 2012 05:27:38 +0000</lastBuildDate>
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		<title>By: Uchiha</title>
		<link>http://www.emanueleferonato.com/2009/02/19/the-engine-behind-splitter-flash-game-new-as3-prototypes/#comment-394183</link>
		<dc:creator>Uchiha</dc:creator>
		<pubDate>Sat, 21 Feb 2009 17:53:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=986#comment-394183</guid>
		<description>I was testing some polygon shapes on another project and some of them were always static depending on how the vectors were sorted.
A triangle with 0 and 1 on the x axis and 3 on the negative y axis didn&#039;t work for me, i.e.
But if I changed the -y axis to vector [0] it would work.
It looks very similar to what&#039;s happening with this script.</description>
		<content:encoded><![CDATA[<p>I was testing some polygon shapes on another project and some of them were always static depending on how the vectors were sorted.<br />
A triangle with 0 and 1 on the x axis and 3 on the negative y axis didn&#8217;t work for me, i.e.<br />
But if I changed the -y axis to vector [0] it would work.<br />
It looks very similar to what&#8217;s happening with this script.</p>
]]></content:encoded>
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	<item>
		<title>By: New</title>
		<link>http://www.emanueleferonato.com/2009/02/19/the-engine-behind-splitter-flash-game-new-as3-prototypes/#comment-392879</link>
		<dc:creator>New</dc:creator>
		<pubDate>Thu, 19 Feb 2009 14:01:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=986#comment-392879</guid>
		<description>function kUpp(e:KeyboardEvent):void
{
	if (e.charCode == keyToChek.charCodeAt(0))
	{
		m_world.SetGravity(new b2Vec2(0,0));
	}
}

Should be kUp and keytoCheck instead kUpp and keyToChek

It works, like half, when gravity is on, it cuts it mostly properly but the half that is over the red line gets frozen still and only the cutted half falls S:</description>
		<content:encoded><![CDATA[<p>function kUpp(e:KeyboardEvent):void<br />
{<br />
	if (e.charCode == keyToChek.charCodeAt(0))<br />
	{<br />
		m_world.SetGravity(new b2Vec2(0,0));<br />
	}<br />
}</p>
<p>Should be kUp and keytoCheck instead kUpp and keyToChek</p>
<p>It works, like half, when gravity is on, it cuts it mostly properly but the half that is over the red line gets frozen still and only the cutted half falls S:</p>
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